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SeriliKirico



Joined: Sep 13, 2017

Post   Posted: Feb 07, 2024 - 18:28 Reply with quote Back to top

Removal of PO (and thus CPOMB combo) from the game was one of the best things that happen to the game in the last 10 years, imo. So what if it's taken one step further, in a direction of "ball game", further from "pitch clearing game"?

The idea is simple: (Claw +) Mighty Blow + Block + Tackle combo must become a tool for a 1-2 dedicated specialists on the team (same as passing play now relies on dedicated specialists). It must add extra 20gp to player's cost.

Any faction will probably contain at least one of such players. Half of factions may decide to have a couple may be - what is still fine, just an extra 20 points to TV (when compared to others). But anybody who decide to spam it on most of their players will end up giving off 100+k in inducements every match.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Feb 07, 2024 - 19:00 Reply with quote Back to top

Yes, but that wouldn't fix the 2 other big issues: the Casualty table and the Injury table.
10+ Casualty is too easy, even without MB and BH is only 37.5% on the Injury table, which makes the tactical Apo use less effective than it used to be.
SeriliKirico



Joined: Sep 13, 2017

Post   Posted: Feb 07, 2024 - 19:12 Reply with quote Back to top

I don't think Injury table was changed, comparing to CRP? So chance of removal by a simple block shouldn't be changed in BB2020 ruleset (any CAS is a guaranteed removal from the current match). Thus by reducing amount of MB blocks done in an average match we are reducing the removal chance even further, compared to CRP.

As for Casualty table, if my math doesn't blow, the changes are so-so. The Death result got lower by a few percents. But true - they cut BH chance to appear, and redistributed it to Nigglings (mostly) and Stats loss. But at the same time they added good chance of healing all those during redraft/offseason phase, which is supposed to equalize it somewhat.

So still it seems a change like that would be a step into the right direction, to matches less decided by amount of removals you can get with some lucky rolls.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Feb 07, 2024 - 19:19 Reply with quote Back to top

Injury table wasn't changed, but the Casualty table was.
What I mean to say is that currently, even without MB, removals are common even at low TV with not developed teams.
With Pomb and Cpomb the crazy removals happened at mid-high TV (there were some minmaxed teams with 2-3 killers at low TV too, though).
The long term effect of an Injury is not that important when you are concerned about winning the current game you are playing. I'd rather a Casualty table with BH back to 50% chance to make the Apo more useful.
koadah



Joined: Mar 30, 2005

Post   Posted: Feb 07, 2024 - 19:22 Reply with quote Back to top

CRP wasn't the previous ruleset. It was 2016. I'd call CPOMB already fine by then. Wink

It's all a matter of preference I guess. Twisted Evil

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MerryZ



Joined: Nov 28, 2005

Post   Posted: Feb 07, 2024 - 19:27 Reply with quote Back to top

koadah wrote:
CRP wasn't the previous ruleset. It was 2016. I'd call CPOMB already fine by then. Wink

It's all a matter of preference I guess. Twisted Evil


I thought bb2 was latest ruleset

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Jan-Erik



Joined: Apr 17, 2011

Post   Posted: Feb 07, 2024 - 19:33 Reply with quote Back to top

I think they should buff clawMB as it is too weak currently. Ball playing teams being overnerfed is the real issue instead of bashing being too strong in this edition.
SeriliKirico



Joined: Sep 13, 2017

Post   Posted: Feb 07, 2024 - 19:49 Reply with quote Back to top

Jan-Erik wrote:
I think they should buff clawMB as it is too weak currently. Ball playing teams being overnerfed is the real issue instead of bashing being too strong in this edition.


I support that sentiment, it's just I thought this is long ago established fact nobody needs to mention lol. Wildly Inaccurate is an absolute bs and at very least must not be applied to dedicated throwers when passing to another player on their team - at very, very least. Also I think that all non-thrower AV8+ elf players must get immediate -1 buff to their PA - they are grossly overpriced for what they can do now, they were made mechanically worse in BB2020, but their cost didn't go down.
MerryZ



Joined: Nov 28, 2005

Post   Posted: Feb 07, 2024 - 20:04 Reply with quote Back to top

Jan-Erik wrote:
I think they should buff clawMB as it is too weak currently. Ball playing teams being overnerfed is the real issue instead of bashing being too strong in this edition.


Claw MB could be as it used to be before, there was nothing wrong with that combo, it just kept av9 teams in check.

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Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies.
SeriliKirico



Joined: Sep 13, 2017

Post   Posted: Feb 07, 2024 - 21:25 Reply with quote Back to top

As additional safeguard against too much removals an Apo could be buffed slightly. So that it now would have one extra "healing charge" which could be only used to treat KO result, per normal rules. So you can either keep two KOed players on the pitch per game, or keep one KOed and try to heal one CAS.
Jopotzuki



Joined: Oct 07, 2011

Post   Posted: Feb 07, 2024 - 21:31 Reply with quote Back to top

Or we could play with d8's to have more variance in the game.

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RDaneel



Joined: Feb 24, 2023

Post   Posted: Feb 08, 2024 - 14:45 Reply with quote Back to top

Jopotzuki wrote:
Or we could play with d8's to have more variance in the game.


are you maybe suggesting this ?
D8 Block die replaces the D6 Block die:

1: Skull
2: Both Down
3: Both Prone (both players are Placed Prone, who has Wrestle can choose not to be Placed Prone, Juggernaut cancels Wrestle on a Blitz, no AV roll, no turnover unless attacker dropped the ball)
4: Both Stand/Attacker Pushed (if attacker blitzed no effect, both players stand; if attacker blocked they are pushed back by the defender)
5: Push
6: Push
7: Push/Pow
8: Pow


try sending a survey Wink good luck...

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Carthage



Joined: Mar 18, 2021

Post   Posted: Feb 08, 2024 - 16:25 Reply with quote Back to top

Could do a d4.
1) your elf is dead
2) your elf is very dead
3) your elf is excessively dead
4) your elf is a closed casket case
SeriliKirico



Joined: Sep 13, 2017

Post   Posted: Feb 08, 2024 - 17:39 Reply with quote Back to top

Carthage wrote:
Could do a d4.
1) your elf is dead
2) your elf is very dead
3) your elf is excessively dead
4) your elf is a closed casket case


1) your dorfs are too drunk to utilize their guard
2) your chwarrior applies POW to themselves 'cause chaosss
3) treat as a Skull cause your orks are obsessed with skulls
4) attacker stumbles (Dodge negates the effect)
MrCushtie



Joined: Aug 10, 2018

Post   Posted: Feb 08, 2024 - 20:32 Reply with quote Back to top

Switch to offensive and defensive block dice, like in Warhammer Quest! Because we all need *more* dice rolls per turn

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