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Poll
What would you do?
Accurate
2%
 2%  [ 2 ]
Dodge
28%
 28%  [ 27 ]
Foul Appearance
23%
 23%  [ 22 ]
Leap
5%
 5%  [ 5 ]
Nerves of Steel
3%
 3%  [ 3 ]
Spikes
2%
 2%  [ 2 ]
Stand Firm
5%
 5%  [ 5 ]
Very Long Legs
21%
 21%  [ 20 ]
Other (please mention why)
9%
 9%  [ 9 ]
Total Votes : 95


Mully



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2004 - 21:58 Reply with quote Back to top

Stand Firm or Two Heads

Two heads????? you say -

yep - with AG4 you will need a 2+ to dodge in and out of a tackle zone and you can use it for EVERY dodge.

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Quod



Joined: May 03, 2004

Post   Posted: Oct 01, 2004 - 00:35 Reply with quote Back to top

PASS it'll make you team so much more effective it's not funny, Foul Appearance gets my no2 vote.

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Alanir



Joined: Aug 02, 2003

Post   Posted: Oct 01, 2004 - 00:52 Reply with quote Back to top

I've taken leap on a beastman with AG 4 - great for cagebreaking, but with only M6 they're never in the same place at the same time. I'd even consider taking M over VLL, because at least if you roll doubles again you can take VLL. As for pass/accurate, Chaos teams that aren't on the losing end of a game seem to have a good handle on the ball, so it seems that handoffs do well enough in that situation - if you're looking to build spps, you're still able to make quick passes okay anyways. Stand firm is REALLY good, as in fumbbl you're inevitably gonna roll double ones on a dodge or something, and many people don't factor SF in if they're looking for a push-chain or a crowdpush. Foul appearance is also really good, and that would be my choice in the situation.
PurpleChest



Joined: Oct 25, 2003

Post   Posted: Oct 01, 2004 - 01:18
FUMBBL Staff
Reply with quote Back to top

FA

Keep him safer when he has the ball and a mean pass interferer when he gets pass block.

Dodge is just stupid. Most opponents will have a tackle or two and chaos can gain an advantage by having NO dodgers and hence the tacklers are wasted skills. AG4 shouldnt need dodge rerolls often anyways. Nor should chaos.
Jinxed



Joined: Jul 04, 2004

Post   Posted: Oct 01, 2004 - 16:28 Reply with quote Back to top

I lean to Foul Appearance now. It's a multi-purpose mutation and it protects your player.
Not to mention the idea of a pass-blocking foul app/ag4 beast....

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Elkerlyc



Joined: Mar 27, 2004

Post   Posted: Oct 01, 2004 - 16:47 Reply with quote Back to top

Always Foul Appearance. Nurgle is the only way.

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Sparticus



Joined: Jan 31, 2004

Post   Posted: Oct 01, 2004 - 16:52 Reply with quote Back to top

i would be tempte to give him Frenzy... hes got block as it is, hes got agility 4 so he has the abiltiy to get free of a tackle zone, mixed with horns, frenzy and ull have your self a nice little blitzer there, able to really rip open a whole in adefencive line, or with a skill next roll, (20 spps away) stripball, or tackle... and if he decides to throw and 1 dice blocks when he follows up for his second roll he counts as str 4 anyways, i find frenzy infinatly usefull on beastmen
JanMattys



Joined: Feb 29, 2004

Post   Posted: Oct 01, 2004 - 17:07 Reply with quote Back to top

Horns works with both the blocks on a frenzy player?

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Sparticus



Joined: Jan 31, 2004

Post   Posted: Oct 01, 2004 - 17:10 Reply with quote Back to top

no not the first block

but on the the 2nd block when he follows up hes moved a sqaure and gains the + horns...

or on the blitz he gets the horns on both blocks...
Elkerlyc



Joined: Mar 27, 2004

Post   Posted: Oct 01, 2004 - 17:11 Reply with quote Back to top

Horns+frenzy rules indeed.

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AFK_Eagle



Joined: Mar 12, 2004

Post   Posted: Oct 01, 2004 - 17:34 Reply with quote Back to top

Not as much as horns+dauntless, though. That way, regardless the enemy strength, you're going to get a 2d block by yourself (barring guard interference). That ogre's standing in the way of the endzone, and nobody else can get there to help? No problem! (This is the dream of many skaven coaches for their gutters, but chaosbeasts can get it easier, as they start with horns. This means a second double could give them frenzy or claw or whatnot...)

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AvatarDM



Joined: Aug 02, 2003

Post   Posted: Oct 01, 2004 - 17:44 Reply with quote Back to top

Sparticus wrote:
i would be tempte to give him Frenzy... hes got block as it is, hes got agility 4 so he has the abiltiy to get free of a tackle zone, mixed with horns, frenzy and ull have your self a nice little blitzer there, able to really rip open a whole in adefencive line, or with a skill next roll, (20 spps away) stripball, or tackle... and if he decides to throw and 1 dice blocks when he follows up for his second roll he counts as str 4 anyways, i find frenzy infinatly usefull on beastmen


Sparticus wrote:
no not the first block

but on the the 2nd block when he follows up hes moved a sqaure and gains the + horns...

or on the blitz he gets the horns on both blocks...



Quote:
Horns (Physical Trait)
A player with horns may use them to butt an opponent. This adds
+1 to the player’s Strength when he makes a block. However, the
player may only use this ability as part of a Blitz, and only if he
has moved at least one square before he makes the block
(standing up at the start of your action does not count!). If the
player has the Frenzy trait, then the horns bonus applies on the
second block if it applied on the first.


...
SubSonic



Joined: Aug 22, 2003

Post   Posted: Oct 01, 2004 - 17:46 Reply with quote Back to top

Sparticus wrote:
no not the first block

but on the the 2nd block when he follows up hes moved a sqaure and gains the + horns...

or on the blitz he gets the horns on both blocks...


LRB page 35 wrote:
Horns (physical trait)
...If the player has Frenzy trait, then the horns bonus applies on the second block if it applied on the first.


Meaning you only get +1 if you use blitz. Plain block isnt enough even for the followup...
SubSonic



Joined: Aug 22, 2003

Post   Posted: Oct 01, 2004 - 17:48 Reply with quote Back to top

AvatarDM was a bit faster than me... Sad
Korso



Joined: Aug 02, 2003

Post   Posted: Oct 01, 2004 - 17:58 Reply with quote Back to top

Chaos doesn't need a passer.

I definately vote for FA. VLL is also a good choice....
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