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Poll
Balancing Skrye Slaves
Leave them as they are
10%
 10%  [ 6 ]
Give warp wheel block to start with
10%
 10%  [ 6 ]
Lower the price of slaves to 30k
42%
 42%  [ 25 ]
Give sharpshooter dodge
8%
 8%  [ 5 ]
Give slaves +ma to get them to mv7
13%
 13%  [ 8 ]
Give mechavermins +ma to get them to mv5
10%
 10%  [ 6 ]
Something else
5%
 5%  [ 3 ]
Total Votes : 59


peikko



Joined: Aug 02, 2003

Post 22 Posted: Nov 22, 2004 - 08:39 Reply with quote Back to top

Next victim on slight balancing will be latest newcomers on stunty, Skrye Slaves.
Pick your favourite modification and give it a vote or give your opinion on this thread.
Keep your messages on this thread only about this subject, all off-topic messages may be deleted.


Last edited by peikko on %b %26, %2004 - %10:%Nov; edited 2 times in total
DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Nov 22, 2004 - 08:45 Reply with quote Back to top

sharpshooters need dodge or therte just picked off straight away, i reckon the mechavermins are ok, they jus need somthing to boost them like a star or somthing

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AbsoluteZero



Joined: May 12, 2004

Post   Posted: Nov 22, 2004 - 08:45 Reply with quote Back to top

for a second i thought everyone voted, 100%, but then i realized, there was only one vote total
DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Nov 22, 2004 - 08:46 Reply with quote Back to top

lol

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AbsoluteZero



Joined: May 12, 2004

Post   Posted: Nov 22, 2004 - 08:47 Reply with quote Back to top

Actually, i believe the evil thing about the skyre, is the penalty on the deathroller. As its strength is so low, ( easily knocked over by big guys ) and easily thrown out by the ref.

Maybe a slight rule adaptation should be made to have a lower penalty roll for the roller, to give them a chance of mutiple kickoff usage
peikko



Joined: Aug 02, 2003

Post   Posted: Nov 22, 2004 - 08:59 Reply with quote Back to top

AbsoluteZero wrote:
Maybe a slight rule adaptation should be made to have a lower penalty roll for the roller, to give them a chance of mutiple kickoff usage


Tweaking the penalty roll is not technically possible.
freak_in_a_frock



Joined: Aug 02, 2003

Post   Posted: Nov 22, 2004 - 09:12 Reply with quote Back to top

I voted to lower the price of slaves, as i seem to be able to hold my own in games, it's just that i only ever seem to have around 13 players to take to the pitch, and at this rate will never be able to afford to buy another reroll
gken1



Joined: Aug 02, 2003

Post   Posted: Nov 22, 2004 - 16:01 Reply with quote Back to top

Deathroller needs to be ST 6. right now just knock it over and it's done for the game......silly.
johan



Joined: Aug 02, 2003

Post   Posted: Nov 22, 2004 - 16:17 Reply with quote Back to top

Not that I've played Skryre, but it would seem that the Doom Wheel is good for fouling and bad at verything else. Strength up!

(6 may be excessive, though)

/johan

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Unxerxes



Joined: Dec 31, 2003

Post   Posted: Nov 22, 2004 - 16:39 Reply with quote Back to top

warp wheel needs strength 4 or maybe even 5...

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EvolveToAnarchism



Joined: Aug 02, 2003

Post   Posted: Nov 22, 2004 - 23:27 Reply with quote Back to top

The Warpwheel is unkillable which was a very large reason why it was kept to a reasonable power level.

As the team designer, my preferences are:
1) 30K cost to slaves
2) Sharpshooters get dodge
3) Slaves get M7
4) Mechavermin get AV 11
5) Mechavermin get ST4 AG2

I don't think all 5 are required. Especially if BGs lose gen access.

As Always,
Evolve To Anarchism
Project Rockstar

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GreySeerFerretBitten



Joined: Oct 29, 2003

Post   Posted: Nov 22, 2004 - 23:38 Reply with quote Back to top

I have to say that I was stuck between modifying the Warpwheel and increasing the move of the Slaves. I thin the increased move on the slaves will make the team more effective in the long run. However, the team is about Skrye and those Skrye boyz love their toys, so it seems appropriate to make the Warpwheel a little scarier.

I am of tow minds, and occasionally, two heads on this one...

GreySeer FerretBitten
Trif



Joined: Jun 10, 2004

Post   Posted: Nov 23, 2004 - 00:10 Reply with quote Back to top

lower the cost of the slaves. i too find that i'm playing with too few players.

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banana_fish900



Joined: Oct 13, 2003

Post   Posted: Nov 23, 2004 - 00:33 Reply with quote Back to top

These boys need something badly, and I agree that +ST on the Warp Wheel is the way to go. 5 is a good number, puts them on par w/ most other BGs. 6 w/ the guard slaves is a bit too buff though.
the_grey_ghost



Joined: Oct 22, 2003

Post   Posted: Nov 23, 2004 - 00:40 Reply with quote Back to top

Please don't just lower the price of stuff. Make them faster. They are rats they need to be quick
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