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Uber



Joined: Mar 22, 2004

Post   Posted: Jan 08, 2005 - 19:36 Reply with quote Back to top

Everyone knows that Chaos is the most evil race in BloodBowl. With access to the feared claw/rsc combo, they can go through an elf team like butter. Or so we thought.

Looking at the top 10 chaos ranked team on fumbbl, you'll find that they have a combined total of only 6 claws or RSCs. Some teams have none, while the others have one or two. They also have a few mighty blows here and there, but not as much as you'd find on a typical dwarf team.

That brings me to the conclusion that a lot of Chaos teams are simply misunderstood. They look big, bad and mean, but in fact they only want to play and be your friends. On a good day, they might even offer you a tasty chocolate snack pack at the lunch table.

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Jackbedead



Joined: Mar 01, 2004

Post   Posted: Jan 09, 2005 - 02:11 Reply with quote Back to top

I think it's more the fact that they can get all that nastyness and still sport some of the best armor values around. This makes their total casualty difference a lot higher than other teams.
Reaper



Joined: Nov 09, 2003

Post   Posted: Jan 09, 2005 - 02:27 Reply with quote Back to top

Or the fact that coaches refuse challenges from chaos teams with more than one or two claws of any kind. Sometimes i get refused by other chaos coaches for crying out loud!!
Wheres the dignity!?!

Reaper.
Seppuku



Joined: Oct 12, 2003

Post   Posted: Jan 09, 2005 - 02:42 Reply with quote Back to top

I would have thought Chaos teams avoiding the "mash 'em up as hard as you can with Claw/RSC" would be able to get more games, hence the higher tr/ts etc.

It certainly points to a team utilising the (generally) higher AV to survive longer, and choosing skills to play ball, not kill the other team. A method I used for one of my teams, they certainly didn't get much in the way of "you're Chaos, of course I won't play you, I have elves" attitude, as a MA7 Chaos Warrior isn't as scary as a CW with MB & RSC...

As far as I can tell Reaper, you are dismayed at one Chaos team turning down another?In my opinion any team stacked with Claw/RSC/MB/DP's etc is out for one thing. If getting his/her team maimed isn't to a coaches liking, it doesn't matter if it's Orc, Chaos, Dwarf or Woodies, the typical mauling Chaos team can easily do 4 or more cas to any team, and most people know they could get the team retired a lot more easily, and so avoid them. Harking back to the subject, if you want to play Chaos, get high tr and loads of games, take 'nice' skills. If you want to take RSC every opportunity, expect to get turned down. A lot. I would Very Happy

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Guvnor



Joined: Sep 07, 2003

Post   Posted: Jan 09, 2005 - 02:56 Reply with quote Back to top

On a second double roll for my beastman, to match his Big Hand I chose Hail Mary Pass, ( I was drunk ).
I challenge anyone to find a more extreme example of taking 'nice' skills Razz

I have turned down numerous bashy teams because of too many Claws. In fact my last player death was at the hands of an opponents Claw. And I will continue to turn down matches purely because the opposing coach has decided to have Claw and MB whenever possible.

So be warned, choose them at your peril and expect to have less games with them.

That being said I would say you can have one player with RSC and a couple with MB and still expect to get quite a few games. Just don't make it too obvious you are out to cripple.
Make one player your disemboweller (RSC and MB) and generalilse the rest and you can expect to get a healthy ratio of challenges to acceptances.

Watch out. One of these days a none bashy chaos team will run and pass you into the ground! Laughing
deathgerbil



Joined: Aug 02, 2003

Post   Posted: Jan 09, 2005 - 03:13 Reply with quote Back to top

bah, - you'll get turned down no matter what you do with chaos at the higher tr's. People just fear chaos, plain and simple. I've been turned down before because "i have too many chaos warriors." They simply ignored the fact that the team had pretty much no skills on them at all other than one or two blocks and one dp...

But generally, chaos has more hurty/bashy skills because their simply better suited for that sort of thing. Their armor, agility, and movement are all average, and they start out with no skills and high re-roll prices. What else could they spend their mutations on? If your planning on outfitting your team in nothing but spikes or bighand go orc instead, - you'll have better armor, cheaper players, and a lot more skills.
Guvnor



Joined: Sep 07, 2003

Post   Posted: Jan 09, 2005 - 03:20 Reply with quote Back to top

Too true too true.
Average AGI and Move...
Why waste doubles on skills you will only be average at using?
but thats what makes trying to make a sucessful none-bashy chaos team so challenging and fun Wink
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jan 09, 2005 - 03:21 Reply with quote Back to top

my chaos team hasn't play for a long time (until a smack actually) but I will fully load them with claw/mighty blow and hope on R tournaments to be impossible to dodge, mwxahahahhahahhahahahha
deathgerbil



Joined: Aug 02, 2003

Post   Posted: Jan 09, 2005 - 03:26 Reply with quote Back to top

Bah, - if challenge is what your going for, - try a halfling or a goblin team. Not sure how much fun you'll get playing elfball with a bunch of skill-less, low agility, overpaid chaos beastmen.

Guvnor wrote:
Too true too true.
Average AGI and Move...
Why waste doubles on skills you will only be average at using?
but thats what makes trying to make a sucessful none-bashy chaos team so challenging and fun Wink
Colin



Joined: Aug 02, 2003

Post   Posted: Jan 10, 2005 - 00:33 Reply with quote Back to top

Chaos will never thrive as an elf-bowl team, but people always seem to miss the fact they have awesome defensive capabilities; Foul Appearance and Tentacles mixed in with plenty of Tackle, Guard and Pass Block could completely shut down a ball-playing team. Every single player on a Chaos team can get Mighty Blow, which does the job without requiring massive specialisation in the killing arts.

This perception of Chaos as a 'killer' roster probably isn't helped by all the Deathgerbil wannabees. A few more top class coaches showing what Chaos are capable of might rectify it. I'd do it myself, but I haven't had time for a game in months.

Chaos will benefit a lot from some improved mutations in the Vault, and even will get Strong Arm as a Strength skill - my dream of a passing Chaos team in an era without Lewdgrip comes ever closer.

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Glomp



Joined: Jan 04, 2004

Post   Posted: Jan 10, 2005 - 00:42 Reply with quote Back to top

I've played a few coaches who've flat out rejected claw and rsc in favour of tentacles, foul apperance and other skills and they've almost universally done better than the people who are following the conventional wisdom concerning chaos skill progression.

Mutations gives chaos an edge.

Ok so you may have a starting roster full of horned human linemen, but a few tentacled chaos warriors and ugly beastmen is trully devestating. Its far superior in shutting an opponent down than simply the increased risk of injury.

I think people tend to listen to the established information on skill progression, rather than trying new things to see what works.

This isn't third edition anymore. You can't play opponents of equal ability and TS (consistantly) by constantly relying on armour and injury rolls.

Time for 'clever chaos' to emerge.

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deathgerbil



Joined: Aug 02, 2003

Post   Posted: Jan 10, 2005 - 00:58 Reply with quote Back to top

The problem is, - chaos doesn't have the skills necessary to shut down a ballplaying team unless your team has over 200-250 tr. Tackle, guard, mighty blow, and passblock are all nice, but your players start out with no skills whatsoever.

Blocks a necessity for all their players, which means you'd need 16 spps to get your players their first real skill. Foul appearance is nice, but its doubtful that the player will have tackle or diving tackle to stop people from simply slipping by. Strong arm's nice for passers, but any other race's passers will be doing much better simply because chaos players lack skills.
Glomp



Joined: Jan 04, 2004

Post   Posted: Jan 10, 2005 - 01:27 Reply with quote Back to top

Which is why they're ment to shine around TR200+

Clever positional work and a healthy number of re-rolls in a starting team should see you past their first few games.

Selective fouls and good skill choices should be getting you midway

...and at high levels it all comes together to make you unstoppable.

Now you just have to wait (along with darkelf players) for the vault to remove ageing.

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Parallax



Joined: Aug 02, 2003

Post   Posted: Jan 10, 2005 - 01:45 Reply with quote Back to top

I get a lot of games with my chaos, but the preamble I use is always the same

P.> hi
P.> Wanna play against my chaos with your XXX?
P.> I have no RSC/Claw/DP and no MB except my Big Guy
X.> Ok
JanMattys



Joined: Feb 29, 2004

Post   Posted: Jan 10, 2005 - 02:01 Reply with quote Back to top

LOL

Parallax, and is that preamble true? Wink

If it's not, you're a genius Laughing

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