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peikko



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:05 Reply with quote Back to top

There was not any really miracle solution to balancing nurglins. Following is the change that is prolly goin to happen, some of you have suggested and liked this idea, some have suggested other ideas from which not all were bad. This was chosen because nurglins need to stay as nurglins. They dont need to become closer to some other team, which would have caused by adding positional players. Having random mutations would have rocked, but unfortunately that cant be done.

Code:
1) Nurglins will loose their thick skull but remain at same cost


This will take effect early next week, you have now time to say your sayings about this if you feel.


Last edited by peikko on %b %18, %2005 - %09:%Apr; edited 1 time in total
albator2001



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:14 Reply with quote Back to top

I am against this new concept.

Nurglings suck with 2 AG ...

I propose they lose thick skull and mutations, but they gain +1 AG ...
Zy-Nox



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:16 Reply with quote Back to top

they dont suck with ag2, they are quite resiliant, and can specialise with mutations.

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JackDaniels



Joined: May 03, 2004

Post   Posted: Feb 08, 2005 - 15:18 Reply with quote Back to top

does that affect already existing nurglings?
nazerdemus



Joined: Nov 02, 2004

Post   Posted: Feb 08, 2005 - 15:21 Reply with quote Back to top

some win/draw loss % for nurglin teams

37-22-42 upto 10 less tr than opponent
37-26-38 same tr as opponent
42-21-37 upto 10 more tr than opponetNt


umm yeah this definetly needs addressing right away , it seems they are perfectly average lets nerf them before their average win ratios destroy the whole of stunty
peikko



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:30 Reply with quote Back to top

albator2001 wrote:
I propose they lose thick skull and mutations, but they gain +1 AG ...


Not a option, it would take away the whole essense of what makes nurglins a nurglins
peikko



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:31 Reply with quote Back to top

JackDaniels wrote:
does that affect already existing nurglings?


Yes, it will.
peikko



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:32 Reply with quote Back to top

nazerdemus wrote:
this definetly needs addressing right away , it seems they are perfectly average lets nerf them before their average win ratios destroy the whole of stunty


http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=4197
Schalburg



Joined: Feb 12, 2004

Post   Posted: Feb 08, 2005 - 15:32 Reply with quote Back to top

Meddling for meddlings sake....gahhh
nazerdemus



Joined: Nov 02, 2004

Post   Posted: Feb 08, 2005 - 15:33 Reply with quote Back to top

Or maybe its there average +0.11 casualty rate that makes them need so badly changing
nazerdemus



Joined: Nov 02, 2004

Post   Posted: Feb 08, 2005 - 15:39 Reply with quote Back to top

peikko wrote:
nazerdemus wrote:
this definetly needs addressing right away , it seems they are perfectly average lets nerf them before their average win ratios destroy the whole of stunty


http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=4197


So were not gonna use statistical data to evaluate whether changes are nessesary but heresay and conjector , your opening thread in the post is biased and as the stats I have just copy pasted from the handy stats screen shows , not very acurate ....They are not .. as you begin ...one of the most powerful forces in stunty , otherwise they wiould have a higher win ratio than 50 /50 and a higher casualty comparison than +0.11
peikko



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:40 Reply with quote Back to top

If you dont have anything related to subject of this thread, please do not post your ramblings.

If you havent followed nurglin balacing threads please go and read http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=4188 poll about which races need balancing and http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=4197 thread about how they should be balanced.
nazerdemus



Joined: Nov 02, 2004

Post   Posted: Feb 08, 2005 - 15:44 Reply with quote Back to top

How is it unrelevant to the post , you say your changing it , I tell you I dont think its not a good idea and back it up with statistical evidence to support what i say , something I fail to see done in either of the previous threads you mention regarding these changes and 12 people saying nurglings need changing could be 12 whole people who recently lost to a nurglin team

And on your poll for stunty races that need changing most you kinda forgot to put a control option of - stunty is fine as it
thmbscrws



Joined: Aug 02, 2003

Post   Posted: Feb 08, 2005 - 15:53 Reply with quote Back to top

You have to take into account the fact that a lot of the nurglings stats on fumbbl where generated with str 6 beasts not the tentacled beasts we have now. I don't think many people will argue that tentacles are much better than str 6 in stunty so it's really impossible to use the win % generated by the site as an accurate judge of whether or not the team is over powered. Since we can't use the number it has to fall to common sense and as far as that goes i think most stunty players when asked what team they like to play against the least would say nurglings or snots. Snots have already been nerfed to hell and back so they can be left alone. The nurgs aren't way overpowered but they are a little to good and also really anoying to face. Removing thick skull isn't going to demolish the team but it will bring them down enough that they would be more in line with everyone else. Plus, three thick skull teams (nurgs, snots, gnomes) always seemed like way to much thick skull to me. It makes the league as a whole better if we keep the teams as differant as possible. In summary, yank the thick skull!

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nazerdemus



Joined: Nov 02, 2004

Post   Posted: Feb 08, 2005 - 16:00 Reply with quote Back to top

thmbscrws wrote:
You have to take into account the fact that a lot of the nurglings stats on fumbbl where generated with str 6 beasts not the tentacled beasts we have now. I don't think many people will argue that tentacles are much better than str 6 in stunty so it's really impossible to use the win % generated by the site as an accurate judge of whether or not the team is over powered. Since we can't use the number it has to fall to common sense and as far as that goes i think most stunty players when asked what team they like to play against the least would say nurglings or snots. Snots have already been nerfed to hell and back so they can be left alone. The nurgs aren't way overpowered but they are a little to good and also really annoying to face. Removing thick skull isn't going to demolish the team but it will bring them down enough that they would be more in line with everyone else. Plus, three thick skull teams (nurgs, snots, gnomes) always seemed like way to much thick skull to me. It makes the league as a whole better if we keep the teams as differant as possible. In summary, yank the thick skull!



Most Ranked players would tell you they least like to play dwarfs and chaos , neither of these teams are unbalanced IMHO , there inherant lack of playing ability is the compensator for their durability , that is balance .

Also I dont think im the only one to have picked up on the lets change stunty because umm lets just do it ....attitude
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