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Poll
Which version of Martial Arts you would prefer?
Defender AG+d6 beat attacker AG+d6 = use AG as ST
4%
 4%  [ 8 ]
Defender AG+d6 beat attacker AG+d6 = equal ST
1%
 1%  [ 3 ]
Defender AG+d6 beat attacker ST+d6 = use AG as ST
4%
 4%  [ 7 ]
Defender AG+d6 beat attacker ST+d6 = equal ST
3%
 3%  [ 6 ]
Same as dauntless, but for defensive blocks
16%
 16%  [ 27 ]
Any of them is good, if I get to play more elves with my chaos
1%
 1%  [ 3 ]
All versions are too overpowering
4%
 4%  [ 8 ]
Whole idea is stupid
42%
 42%  [ 70 ]
Pie!
17%
 17%  [ 29 ]
Other, describe below
3%
 3%  [ 5 ]
Total Votes : 166


SubSonic



Joined: Aug 22, 2003

Post   Posted: Mar 10, 2005 - 07:53 Reply with quote Back to top

I know this isnt the right place to suggest new skills, but I'd like to hear your opinions before going to TBB.

Ive been thinking of this new agility skill (or rather a trait) for quite long time. There are skills that give you and option to use players st for ag (break tackle) and there are skills that allow you to block people with higher st than youers (dauntless). What has been missing imo, is a skill, where your can use your agility for strength.

The skill description could be something like this:
Martial Arts
The player is highly trained in Martial Arts. He can defend from opponents stronger than himself. He can use this skill whenever he is blocked by someone stronger than he is.
And then there are couple options:
1) both players throw d6 and add their ag to the score. If the defender beats attackers score, his strength could either be counted equal, or defenders agility could be used as his strength.
2) both players throw d6 and the defnder adds the score to his agility and attacker adds his strength. If the defender beats attackers score, his strength could either be counted equal, or defenders agility could be used as his strength.
3) "defensive dauntless": player rolls two dice and adds them together. If the total is greater than the opponent’s Strength value, then the Martial Arts player’s Strength is counted as being equal.

Assists and other bonuses are added after the Martial Arts rolls.

Also, if you dont like the idea, plz tell why.


Last edited by SubSonic on %b %10, %2005 - %09:%Mar; edited 1 time in total
Elwen



Joined: Aug 26, 2004

Post   Posted: Mar 10, 2005 - 08:08 Reply with quote Back to top

imo, all those options are worse than dauntless but it sounds like a good idea
bluetooth



Joined: Aug 02, 2003

Post   Posted: Mar 10, 2005 - 08:08 Reply with quote Back to top

I'm not sure do I like it or not Very Happy
If it is a skill, maybe it could be...

Defender ST+d6 beats attacker ST+d6 = equal ST?

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Elwen



Joined: Aug 26, 2004

Post   Posted: Mar 10, 2005 - 08:10 Reply with quote Back to top

maybe the use ag as st is too good and the others too bad
Elwen



Joined: Aug 26, 2004

Post   Posted: Mar 10, 2005 - 08:11 Reply with quote Back to top

bluetooth wrote:


Defender ST+d6 beats attacker ST+d6 = equal ST?


that has no sense, its supposed to use ag i think
Elwen



Joined: Aug 26, 2004

Post   Posted: Mar 10, 2005 - 08:12 Reply with quote Back to top

i think both ag+d6 is the best, but it should be ag trait
SubSonic



Joined: Aug 22, 2003

Post   Posted: Mar 10, 2005 - 08:13 Reply with quote Back to top

Yes indeed its supposed to use ag. People trained in martial arts rather focus on speed and agility than bplain strength. And they can beat people who are physically much stronger than they are.
bluetooth



Joined: Aug 02, 2003

Post   Posted: Mar 10, 2005 - 08:45 Reply with quote Back to top

That skill cannot be too good because it is used on opponents turn. For the same reason I suggested ST - the roll wouldn't be too easy but still possible.

If AG is used it should definetely be a trait.
moxjet



Joined: Dec 27, 2003

Post   Posted: Mar 10, 2005 - 09:19 Reply with quote Back to top

nice idea but
rather than use it in the opponents turn or throw some dice I will prefer martial arts more like break tackle :
Martial arts :
- use your agility as strenght when you are making a block
- when you blitz you can use your agility instead of your strenght for making a block (1 square moved before block)
note sure if skill or trait =)

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Webbe



Joined: Aug 13, 2003

Post   Posted: Mar 10, 2005 - 09:59 Reply with quote Back to top

I think the whole idea is pretty stupid. Elves don't need to be harder to knock down.
(btw, using ag as strenght would be just plain stupid, think of all those ag5, or even ag6, players with blodge and sidestep)
If there should be a skill with that name it should be used offensively and we already got dauntless. Instead when you got elves or gutterrunners or whatever with dauntless imagine you are using your martial arts to kick that Black orc down.
Fama



Joined: Feb 09, 2005

Post   Posted: Mar 10, 2005 - 10:24 Reply with quote Back to top

The concept of having high ag players is that they're easier to knock down. IMO this would help the elves and such that don't really need help. But that's just me.


Ps. Pie... Mmm...
vanGorn



Joined: Feb 24, 2004

Post   Posted: Mar 10, 2005 - 11:10 Reply with quote Back to top

The defensive version of dauntless seems most appropriate.
And it should be an agility trait then.
It could be especially nice for gobbos and flings.

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Mazzix



Joined: Aug 02, 2003

Post   Posted: Mar 12, 2005 - 02:56 Reply with quote Back to top

The idea is good. The application doesnt seem good tough.

I said same as dauntless for defense.

Idea is to equalize the aggressor St, to have a 1dice block. Who would choose this trait now?

Players with normally MA of 7+, a majority of MA8+ with 2ST with access to AG skills. Means they will most probably have the dodge skill...
Imagine now a gutter runner with Blodge and Martial Arts. If the Martial Arts works, means he will go down only on 2/6 chances on a block dice if opponent has tackle... 1/6 if not. That "could" be brolen...

Now, more often then not, the blitzer will be able to have an assist... means he will roll 2db anyway... But in some situations, that would make this runner a lot more harder to take down. If he can use it each block he receive... AG teams will have this skill often... and will not really play more chaos or dorfs... Dorfs have tackle, and Horns is counted after dauntless if I recall... meaning this skill would be useless vs horns, unless preventing a 3db situation.

All in all, I dont think its a skill that can be used actually ingame... but could be interesting. I dont know how... but could be interesting...

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golan



Joined: Jan 18, 2005

Post   Posted: Mar 13, 2005 - 22:03 Reply with quote Back to top

I suppose it is a good idea if:

- it is only defensive;
- it works like dauntless;

that is: when the player with martial arts receives a block, he can equal enemy's ST only if: AG defender + d6 > or = ST attacker + d6

I suggest it as an AG trait.
Zupa-Kino



Joined: Nov 29, 2004

Post   Posted: Mar 13, 2005 - 22:08 Reply with quote Back to top

Isn't dodge meant to represent someone's chance to jump out of the way on the right moment?

Martial arts imo is dodging out of the way when your opponent strikes and then attacking yourself.

Something like that anyway

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