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Poll
How much work does the Chaos Renegade concept team need?
None - it's perfect!
24%
 24%  [ 21 ]
Almost there (please state suggested improvements)
29%
 29%  [ 26 ]
Needs a lot of work (please state suggested changes)
11%
 11%  [ 10 ]
Bleagh! Scrap it and start again!
11%
 11%  [ 10 ]
Forget the whole idea of Chaos Renegades
22%
 22%  [ 20 ]
Total Votes : 87


Colin



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 16:18 Reply with quote Back to top

I've been helping to develop rules for a Chaos Renegade roster (the most famous Renegades in BB history were the Chaos All-Stars, though they were an extreme example), intended for release with or after the Vault Rules. This roster has reached a stage were I think we can start testing/discussing it in the wider BB community, so I need you, my fellow FUMBBLers, for support and advice.

Code:

0-4  Chaos Warriors      5 4 3 9                       (G,S,M)  100k
0-4  Mutants             6 3 3 8 Mark of Chaos         (G,M)    60k
0-12 Thugs               6 3 3 8                       (G,M)    50k
0-2  Mutant Runners      7 3 3 7 Mark of Chaos, Dodge  (G,A,M)  70k
0-1  Troll or Minotaur (or Ogre - I'll remove this comment and the brackets when I'm convinced it's a good idea).

RR 70k


CHAOS RENEGADE TEAM SPECIAL RULES

Mark of Chaos - Players with the Mark of Chaos are particularly susceptible to the warping power of Chaos. After having rolled for an Improvement, instead of choosing a normal skill a Mutant may choose to take a random Mutation. Simply roll a D10 on the following table: 1) Big Hand, 2) Claw, 3) Extra Arms, 4) Foul Appearance, 5) Hypnotic Gaze, 6) Horns, 7) Prehensile Tail, 8 ) Tentacles 9) Two Heads, 10) Very Long Legs. Note that if you choose to roll on this table, you must accept the result.

Renegades - Every society has its drifters, low-lifes and ne'er-do-wells, of almost every race. This is just as true of Blood Bowl players - such players flock to play for Chaos Renegade teams, mainly because nobody else would have them, but inevitably they move on after one game, so can never be hired permanently.

When hiring Mercenaries as Inducements (see page xx), the Chaos Team counts as having a 0-1 allowance of the following players: Beastman, Orc Lineman, Norse Lineman, Dark Elf Lineman, Goblin, Hobgoblin, Minotaur, Skaven Lineman, Troll.

This team is also being discussed on these forum threads:
http://www.specialist-games.com/bloodbowl/forum_b/topic.asp?TOPIC_ID=4514
http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14943

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Last edited by Colin on %b %09, %2005 - %17:%Apr; edited 2 times in total
celas



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 16:25 Reply with quote Back to top

I like it....not sure if the client can support it, but I like it nonetheless Smile

I would like chaos to have a littlemore MV available and like many, I love mutations....and who else will take extra arms otherwise?
Colin



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 16:30 Reply with quote Back to top

One of the reasons that it should tie into the Vault is because mutations were redone to make them more even. Extra Arms is much improved (+1 to pick-ups and catches, including hand-offs and interceptions).

Mark of Chaos would have nothing to do with the client - it would be handled in FUMBBL. Mutants don't start with random mutations because that would attract rampant cheating, both in RL and online play!

The Mercenaries rules would tie into a client which supports Inducements.

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BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 16:32 Reply with quote Back to top

I'm not too familiar with the recent vault rules, but I was under the impression that rosters were remaining largely unchanged (with the exception of Rotters and the addition of secret weapons).

Doesn't this duplicate Chaos a bit? It's Chaos with cheaper linemen (without ST access and Horns) and an extra 6 positionals. Seems redundant unless they're actually going to split Chaos into Renegades and Beastmen.

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Gufnork



Joined: Mar 07, 2005

Post   Posted: Apr 09, 2005 - 16:34 Reply with quote Back to top

I think even without the Horns they're a bit too good. I suggest you cut down the allowment on Chaos Warriors to two, making them a weaker, more agile Chaos with more mutations. Getting 7 MA players with Dodge and agility skills is a bit much otherwise.
collier1976



Joined: Mar 30, 2005

Post   Posted: Apr 09, 2005 - 16:48 Reply with quote Back to top

Just out of curiosity.. if a Mutant rolled, say, Horns for the first skill and then Horns on the second skill, are they able to reroll or do they lose the skill roll?
Colin



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 16:57 Reply with quote Back to top

Hmm, quick update:

BadMrMojo wrote:
Doesn't this duplicate Chaos a bit? It's Chaos with cheaper linemen (without ST access and Horns) and an extra 6 positionals. Seems redundant unless they're actually going to split Chaos into Renegades and Beastmen.

The Chaos team has already been renamed as the Beastman team in the Vault (CWs were replaced by Bestigors with same stats)

Gufnork wrote:
I think even without the Horns they're a bit too good. I suggest you cut down the allowment on Chaos Warriors to two, making them a weaker, more agile Chaos with more mutations. Getting 7 MA players with Dodge and agility skills is a bit much otherwise.

Early feedback suggests Mark of Chaos should be dropped from the Runner, but I think the price should stay at 70k. I originally wanted 0-2 Chaos Warrors, but that weakened the team in the initial games too much, plus Chaos Warriors are currently homeless in the Vault (replaced by Bestigors on the now-Beastman roster, same stats).

collier1976 wrote:
Just out of curiosity.. if a Mutant rolled, say, Horns for the first skill and then Horns on the second skill, are they able to reroll or do they lose the skill roll?

Well spotted! Two options - the mutation is lost and a normal skill is taken instead, or the mutation is rerolled.

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Frankie



Joined: Oct 15, 2003

Post   Posted: Apr 09, 2005 - 17:03 Reply with quote Back to top

I think the roster doesn't need mutant runners at all. A simple mutie with very long legs is almost the same. Funny conception anyway.

(hypnotic gaze should be changed to spikes)
Colin



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 17:24 Reply with quote Back to top

Frankie wrote:
I think the roster doesn't need mutant runners at all. A simple mutie with very long legs is almost the same. Funny conception anyway.

(hypnotic gaze should be changed to spikes)


The Runners are an excuse to slip some Skaven models into the lineup without having rules for them, and to differentiate this team from Nurgle's Rotters and Chaos (now Beastmen).

VLL has changed in the Vault to: +1 to interceptions and Leap rolls (this created a problem for the Mutant who rolls VLL, as he can't ordinarily take Leap to maximise the effect - this is a problem with VLL and not random mutations).

Spikes is now gone, and a skill roll of 10 gets a choice of +Ma or +Av.

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Last edited by Colin on %b %09, %2005 - %17:%Apr; edited 1 time in total
Captain1821



Joined: Jun 23, 2004

Post   Posted: Apr 09, 2005 - 17:31 Reply with quote Back to top

I like the idea as it is.

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Vero



Joined: Dec 30, 2003

Post   Posted: Apr 09, 2005 - 22:14 Reply with quote Back to top

Voted almost there - playtesting needed. So somebody want to face my TR100 chaos renegades?
PurpleChest



Joined: Oct 25, 2003

Post   Posted: Apr 09, 2005 - 22:21
FUMBBL Staff
Reply with quote Back to top

I like them a lot.

I could maybe see that is they test out too strong the 2 runners could become 0-6 mutants. Or maybe go all together.

Other than that I'd go even further than you and limit the team to a Minotaur only. i thought vault was going the one BG per team route (havnt checked for a while) and trolls/ogres seem very unchaos to me and always have.

As an added bonus, in many moons time if 'mark of chaos' became an official skill we could all form a campaign to add 0-2 mtant rats to skaven, and drop two bloody skutters.
AlcingRagaholic



Joined: Aug 02, 2003

Post   Posted: Apr 09, 2005 - 22:25 Reply with quote Back to top

Please tell me that the Bestigors on the Chaos team have horns.
Please tell me that the Bestigors on the Chaos team have horns.
Please tell me that the Bestigors on the Chaos team have horns.

I will cry tears of blood if this is not the case. Bestigors have the biggest horns in all of Beastdom [not counting Minos], and if they don't have special rules for Horns, then something has gone desperately awry.

Z
Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Apr 09, 2005 - 22:52 Reply with quote Back to top

Yes it IS kind of ridicilous that the bestigors doesn't get 5438 horns instead of the old CW statline.

I don't think that the roster is too strong. They have very little access to strength skills so it will be more of a hybrid team than an outright bash team. The team wll somewhat resemble a necro-team but with two wolfs changed into slow st4 players and more expensive linemen. Still reasonably interesting though.

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Macavity



Joined: Nov 23, 2004

Post   Posted: Apr 09, 2005 - 22:54 Reply with quote Back to top

Well, I still haven't gotten used to the idea of Lizardmen..... but it looks alright. Play-testing will tell

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