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SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Apr 15, 2005 - 21:38 Reply with quote Back to top

Hey!

I thought i posted something like this before but maybe it was only on TBB... Rolling Eyes anywhoo, I used PinkHorror's detailed and comprehensive team analysis sheet to see how teams compare with each other etc and if a specific roster is balanced or not

Here is the explanation of each term for each team. Each column shows the variations available for each roster (Mino/Troll/Ogre/None etc)

PinkHorror wrote:
Definitions and Explantaions:

Blocking is fairly self-explanatory - it's a measure of how well your team pounds other players.

Throwing is only how well your team can throw the ball. It doesn't take receiving into account.

Running is used both in the sense of a running back and a receiver. They're close enough that separate ratings would be redundant.

Those three are the core numbers for both individual players and whole teams. The rest of the numbers generated by the spreadsheet rely on them.
Any team with over 100 in any of these ratings should be given a serious, conservative inspection for balance. A team with over 100 in Blocking
certainly shouldn't have anyone with Guard, because the team effect of Guard is generally undervalued by the shortcomings of this spreadsheet.

Potential is how much more you can expect a team to improve. It's basically an average of Growth, which is how much more a player can improve.
Growth is more reliant on characteristics and lesser taken skills than the three core ratings.

Price is how over or under priced your team is per player. It also includes your team re-roll price. Price can really spike your Value rating if you
have any players who have been given much too low a cost.

Power is the total capability of your team to inflict damage and score touchdowns. It doesn't take costs into account. A team that is really good at
one part of the game will have a higher power than a team that's just kind of good at everything. Any team with more Power than the official teams
shouldn't be considered balanced with them. That's the whole purpose of it. Maximum Power is 80 for the MBBL2.

Value is how much Power you get for your team's money and how much of a discount you get per player. Teams with high Value ratings are likely
to do well in situations using starting teams as long as they have an adequate level of Power. Maximum Value is 80 for the MBBL2. A team should
not be close to 80 in Value if it's close to 80 in Power.


This really shows how broken Ogres are!!!

Now for the insane stats! Laughing Rolling Eyes

Code:

Amazon        Normal                   
Blocking      57.53                   
Throwing      54.92                   
Running       66.34                   
Potential     63.97                   
Pricing       57.83                   
Power         61.65                   
Cost          1,040                   
Value         62.11                   

Chaos         Mino       Ogre       Troll      None
Blocking      86.07      85.61      84.88      76.55
Throwing      50.19      50.20      50.18      50.24
Running       51.64      51.64      51.61      51.76
Potential     78.67      77.87      77.80      78.41
Pricing       45.87      45.60      45.77      45.43
Power         73.27      72.91      72.52      68.60
Cost          1,170      1,180      1,160      1,120   
Value         45.97      45.08      45.78      44.53
                         
Chaos Dwarf   Mino       Troll      None       
Blocking      97.33      96.14      87.50       
Throwing      43.06      43.05      44.51       
Running       49.13      49.10      49.80       
Potential     70.14      69.11      68.68       
Pricing       50.07      49.97      50.07       
Power         74.00      73.25      69.98       
Cost          1,070      1,060      1,000       
Value         63.52      63.12      65.17       
                         
Dark Elf      Normal                   
Blocking      61.91
Throwing      74.61
Running       77.89
Potential     77.28
Pricing       53.01
Power         73.71
Cost          1,360
Value         45.97
       
Dwarf         Normal
Blocking      94.13
Throwing      43.95
Running       46.81
Potential     73.99
Pricing       56.59
Power         72.94
Cost          1,200       
Value         62.60       
             
Elf           Normal       
Blocking      51.55       
Throwing      80.52       
Running       78.90       
Potential     74.73       
Pricing       62.01       
Power         69.94       
Cost          1,160       
Value         74.55       
             

Goblin        2 Trolls   None!
Blocking      48.20      22.81
Throwing      38.59      38.68
Running       57.76      58.34
Potential     43.40      41.63
Pricing       55.66      56.31
Power         48.48      37.66
Cost            760        640   
Value         67.03      57.53
             
Halfling      2 Trees    None!
Blocking      46.65      18.41
Throwing      33.49      33.58
Running       42.17      42.66
Potential     40.79      38.34
Pricing       54.12      55.10
Power         42.44      30.43
Cost            640        480
Value         68.56      64.71

High Elf      Normal       
Blocking      53.98       
Throwing      74.13       
Running       73.66       
Potential     73.36       
Pricing       54.05       
Power         67.91       
Cost          1,280         
Value         45.88       

Human         Ogre       None!
Blocking      67.25      57.03
Throwing      59.25      59.29
Running       65.41      65.42
Potential     62.39      61.96
Pricing       50.99      51.01
Power         65.91      61.64
Cost          1,150      1,080
Value         46.76      46.59

Khemri        Normal       
Blocking      95.96       
Throwing      28.63       
Running       36.27       
Potential     71.85       
Pricing       46.06       
Power         64.60       
Cost          1,000       
Value         47.60       

Lizardmen     Kroxigor   None!
Blocking      85.94      73.32
Throwing      38.67      39.64
Running       62.84      66.02
Potential     68.54      66.32
Pricing       49.98      50.50
Power         70.45      65.04
Cost          1,150      1,080
Value         48.99      48.66

Necromantic   Normal       
Blocking      82.30       
Throwing      46.47       
Running       54.64       
Potential     69.37       
Pricing       51.22       
Power         69.50             
Cost          1,040         
Value         61.92             

Norse         Mino       Ogre       None!
Blocking      76.69      76.23      66.81
Throwing      53.05      53.05      53.09
Running       60.36      60.36      60.38
Potential     59.28      58.35      57.71
Pricing       54.49      54.22      55.01
Power         67.78      67.36      62.51
Cost          1,100      1,110      1,040
Value         59.30      56.61      57.25

Nurgle        Beast      None!       
Blocking      98.28      86.14       
Throwing      49.11      49.86
Running       50.33      50.84
Potential     86.71      85.29
Pricing       45.34      44.75
Power         79.84      74.14
Cost          1,220      1,160
Value         47.48      45.76

Ogre          Normal       
Blocking      152.32       
Throwing      32.44       
Running       48.22       
Potential     54.43       
Pricing       49.95       
Power         86.25       
Cost          1,600         
Value         43.08       

Orc           Troll      None!
Blocking      89.60      81.55
Throwing      56.39      57.20
Running       51.50      52.00
Potential     69.32      69.06
Pricing       51.30      51.31
Power         74.81      71.12
Cost          1,130      1,080   
Value         60.84      60.16

Skaven        Rat Ogre   None!
Blocking      60.93      48.84
Throwing      64.20      64.25
Running       72.08      72.10
Potential     69.40      68.22
Pricing       53.26      53.69
Power         67.83      62.34
Cost          1,120      1,040   
Value         54.02      53.73

Undead        Zombies    Skellies
Blocking      78.51      75.49
Throwing      44.83      44.70
Running       51.44      52.87
Potential     66.32      65.47
Pricing       51.79      49.60
Power         65.99      64.71
Cost            920        920
Value         73.60      64.56

Vampire       Normal       
Blocking      74.38       
Throwing      61.78       
Running       59.63       
Potential     68.25       
Pricing       49.70       
Power         70.17       
Cost          1,060   
Value         56.59       

Wood Elf      Tree       None
Blocking      61.39      49.95
Throwing      74.94      75.04
Running       92.87      92.94
Potential     79.50      80.15
Pricing       54.97      55.33
Power         79.09      73.23
Cost          1,380      1,340   
Value         51.03      48.38



I may yet add custom rosters (Brettonians/Slann) etc to it

Might add it to the user guide if thats ok with colin and if im able to figure it out lol
Macavity



Joined: Nov 23, 2004

Post   Posted: Apr 15, 2005 - 21:41 Reply with quote Back to top

Rob.... Someday I gotta meet you face to face, m8...

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LordSnotball



Joined: Nov 05, 2004

Post   Posted: Apr 15, 2005 - 22:32 Reply with quote Back to top

very impressive analysis... it is also a good way to show new coaches how to start, pointing out the 'stronger' teams... once they get the hang of it, they can change to a more challenging race...

nice work!

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mstrchef13



Joined: Dec 11, 2004

Post   Posted: Apr 15, 2005 - 22:58 Reply with quote Back to top

Nice study, Rob. Not sure that this shows that Ogres are broken, though. Although they are quite powerful, they are so horrible everywhere else and so expensive that their value is actually lower half of the study. Any team that *has* to rely on gobbos to score can't be totally broken, IMHO.
Topper28



Joined: Nov 02, 2003

Post   Posted: Apr 15, 2005 - 23:01 Reply with quote Back to top

You got WAY too much time on your hands m8 Smile
Britnoth



Joined: Aug 02, 2003

Post   Posted: Apr 16, 2005 - 00:48 Reply with quote Back to top

These stats have a properly costed team (zons) with a team full of undercosted players (dwarves), that both have 40k rerolls, with the zons having far better price statistic. These figures are just made up to prove whatever you want them to.

If you want them taken seriously you need to define how you made these and for what reasons you chose them.
Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Apr 16, 2005 - 01:26 Reply with quote Back to top

I do question these numbers, for instance they claim that dark elves are better hitters than amazons which everyone know isn't true. If that is wrong why should anything else be right?
And ogres are obviously not too good, you only have to take a look at their winning % to find that out.

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SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Apr 16, 2005 - 01:36 Reply with quote Back to top

hey tinlywinky

i agree to an extent, ogres arent a great starter, which is why they appear to have a low Value rating, but once they get going, the higher power rating starts to show, which is why they are unstoppable above tr200

Blocking power is also based on how tough the players are. there is a fair bit of difference in av7/8 and dark elves also have access to frenzy dodge witch elves, which makes them a bit more bashy than the custom starting roster of 11 lineelves Smile

what i am not able to do is make the power and value ratings stand out more, as they are the main ones, emboldened in PinkHorror's sheet, the others are a nice aside
Trif



Joined: Jun 10, 2004

Post   Posted: Apr 16, 2005 - 02:10 Reply with quote Back to top

i see where he's coming from, and i appreciate the effort put in. it's a good resource.

and britnoth and tinkywinky, this looks like it took a lot of work. i really dont believe that anyone would be twisted enough to go to this length just to "prove a point". i think i can remember you mentioning that you had a problem with dwarves somewhere else - please just accept that the designers of this game have put in a lot of time and effort to make this game what it is, and though some of the newer teams may not be balanced, the older ones are......if the respective coaches use them right, that is Very Happy

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Azurus



Joined: Aug 02, 2003

Post   Posted: Apr 16, 2005 - 02:12 Reply with quote Back to top

Tinkywinky wrote:
I do question these numbers, for instance they claim that dark elves are better hitters than amazons which everyone know isn't true.


Except that, long term and with a full roster, they are.

That's the problem with Pink Horror's stats IMO, they take too broad a view of things, they show what a team 'could be' rather than what it 'is'.

They're skewed by the fact they take the entire TR range into account, which unfortunately leaves the results feel a little 'blurred'. (for want of a better word)

Still, across the range as a whole, they're pretty close to where they should be as far as I can see.

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DoubleSkulls



Joined: Oct 05, 2003

Post   Posted: Apr 17, 2005 - 02:06 Reply with quote Back to top

Britnoth wrote:
If you want them taken seriously you need to define how you made these and for what reasons you chose them.


Its Pink Horror's spreadsheet which Galak still has available on his website - http://blood-bowl.net/JervisRules/teamanalysis.zip.

Go and work through it yourself it you want to expose the flaws. I'm sure Pink Horror would help too. Very Happy He's often mentioned trying to re-gig it.

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