Poll |
What skill on WD on first skill doubles? |
Guard (you can never have too much) |
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10% |
[ 10 ] |
Mightyblow |
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21% |
[ 20 ] |
Jump up |
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18% |
[ 18 ] |
Dauntless |
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22% |
[ 21 ] |
Frenzy |
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12% |
[ 12 ] |
Something else |
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2% |
[ 2 ] |
Just retire him allready |
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12% |
[ 12 ] |
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Total Votes : 95 |
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Hammerhiem
Joined: Sep 07, 2004
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  Posted:
Aug 09, 2005 - 18:27 |
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kick.
/em runs off before people beat him with sticks. |
_________________ Your mind is like a parachute, it only works if it's open.
arghh bumflaps , another fumble. Why can't these Gobbo's just pick the ball up? |
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DD
Joined: Aug 12, 2004
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  Posted:
Aug 09, 2005 - 18:28 |
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Hoodeddwarf
Joined: Feb 15, 2005
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  Posted:
Aug 09, 2005 - 18:31 |
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I voted Jump up. I think frenzy might reduce the flexibility of the WD, obviously in some instances it's going to be useful but are you always going to want to follow up? Jump up mv8 and leap mean that he's never going to be far from the action (till he gets fouled). I think strip ball would be pretty useful next skill if you roll for a normal skill. |
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nin
Joined: May 27, 2005
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  Posted:
Aug 09, 2005 - 21:01 |
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I like witch elves, Strip Ball doesn't allways workand Dauntless or Guard loock better for catchers or linelf so I would go Frenzy+Tackle+Pro |
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SubSonic
Joined: Aug 22, 2003
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  Posted:
Aug 10, 2005 - 08:43 |
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celas wrote: | I think Frenzy could work well if you combine it with strip ball, but it is not always practical. |
Imo frenzy can lead into problems with strip ball, as leaping in to a cage becomes dangerous when you have to follow up and do another block. Usually one -2db block is scary enough (if some of the cage has guard). Or then you have to cover all corners of the cage, which might be inprctical. |
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origami
Joined: Oct 14, 2003
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  Posted:
Aug 10, 2005 - 22:10 |
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Frenzy doesn't seem like a particularly good choice. WD are precision players and being forced to follow up is going to hurt in quite a few situations.
NOS is nice, but WE don't particularly need any more help with scoring.
Guard is a good choice, but will dramatically decrease the life span of your WD because it will expose him to more blocks.
Jump up works best on players who have low MA and high AV. The WD has neither, and, honestly, you shouldn't be exposing him to blitzes if you can help it.
MB is extremely handy for elven teams, who lack hitting power. I'd probably pick this skill, as I like to make my WD into the best darn blitzers that they can ge. Sure, you've already got one, but WD die pretty regularly.
Dauntless is a good choice if you play strength teams. If you mainly play elves, it'll be wasted. Guard is probably a better choice, regardless, as it is usefull against both strength teams and elves. |
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JRHartley
Joined: Oct 20, 2005
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  Posted:
Nov 03, 2005 - 16:33 |
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ive just got a double 5 as a first skill? i find guard really useful but that extra Ma would coem in useful. what does anyoen think |
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Curro
Joined: Jun 07, 2005
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  Posted:
Nov 03, 2005 - 16:41 |
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Guard, and the other one with strip ball. The ultimate cage breakers.
You can have four catchers with MV 9. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Nov 03, 2005 - 16:46 |
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JR. Go for movement on WD. It'll pay off in the end. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Curro
Joined: Jun 07, 2005
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  Posted:
Nov 03, 2005 - 16:49 |
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I really like your sign Macavity!!
(sorry for spamming this thread.... Go for GUARD JR!!) |
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xcver
Joined: Mar 10, 2005
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  Posted:
Nov 03, 2005 - 16:56 |
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strip ball doesnt really combo with frenzy. If you get to a second block with frenzy it means you already will have pushed with the first block and if the target doesn't have sure hands he is free of the ball, the second block then becomes a nuisance rather than an asset.
SubSonic wrote: | celas wrote: | I think Frenzy could work well if you combine it with strip ball, but it is not always practical. |
Imo frenzy can lead into problems with strip ball, as leaping in to a cage becomes dangerous when you have to follow up and do another block. Usually one -2db block is scary enough (if some of the cage has guard). Or then you have to cover all corners of the cage, which might be inprctical. |
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_________________ "Power without perception is virtually useless and therefore of no true value!" - Ryouken - Master of the Hokuto no Ken Martial Arts |
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nin
Joined: May 27, 2005
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  Posted:
Nov 03, 2005 - 21:32 |
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Two wardancers, Frenzy+Tackle+Pro for one, Strip Ball+Sure Hands+Sidestep for the other, that's my choice (when posible), it works for me as long as I can keep them alive (not for long, usually).
Guard for a WD scares me, too many blocks against my precious 120k marvel of player. |
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MistaBorgiss
Joined: Nov 09, 2004
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  Posted:
Nov 10, 2005 - 13:02 |
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Frenzy, no doubt. You already got Four guard, and as Wood Elves you shouldn't get stuck in too much (they won't win the blocking game in the long run, however many guards they got). your guards are Presicion guards, dodging one or maybe two guard players to where you want them for this turn. A WD MB is good too. 2 WD MB is not as necssary, as WD:s are your blitzers, and you only get one blitz. Frenzy however... You now get an excellent crowdpusher, with tons of speed, being able to move to safety afterwards, or just reach your target. and if your opponent is smart enough Not to put players at the sides. Well, then you just narrowed the field considerably for him. A mix of 4 guards, 1 MB WD and one Frenzy WD is absolutely the best thing to do here, considering your other team mates. keep up the rolls mate
As for dauntless.. Good, but not that good |
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