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BigMac



Joined: Dec 19, 2004

Post 1 Posted: Aug 11, 2005 - 01:16 Reply with quote Back to top

Edited, please refer to the team lists starting on page 5.


Last edited by BigMac on %b %31, %2005 - %09:%Aug; edited 97 times in total
reality



Joined: Mar 18, 2005

Post   Posted: Aug 11, 2005 - 01:30 Reply with quote Back to top

I like the necros, 4 wolves would be sweet. But i dislike the undead, wights av 7, thats not good, and no zombies . I defently wouldent play with undead anymore thats for sure. Khemri i could care less for so i have no thought on them. Vamps, thralls with reg, very cool =)

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Darkwolf



Joined: Aug 02, 2003

Post   Posted: Aug 11, 2005 - 02:18 Reply with quote Back to top

how about keepin thralls as is, and adding Master Thrall positionals with 8av and some skill. Give em two master thralls.

Like the with idea, as undead tend to be a bit frail, but have reenerate to compensate for it.

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Britnoth



Joined: Aug 02, 2003

Post   Posted: Aug 11, 2005 - 05:14 Reply with quote Back to top

Oh My God.

Necro: FOUR golems and FOUR werewolves?? Be serious. The costs are high, but once you can afford them all..... omg. 4 golems 4 puppies a few zombies and a couple rerolls is possible below 150 TR easily...

Undead: Errr, 90k for a norse lineman with regenerate?? Ghouls with regen for the same 70k?? I agree that undead should be using skeletons, but that is horribly frail for a bashy team still. Id not get any wights at all with that roster, leaving me 2 mummies 4 ghouls 7 skels 3 rerolls +8 FF for a rather squishy starting roster compared to necro...

Vampires: Thralls with regen... my god that makes them a incredibly good team. Vampires will go form the worst undead race to the best with that.

Khemri: Delete them please. Smile


What about:

Necro 0-4 Golems 0-16 zombies 0-4 ghouls (no regen)

Undead: 0-2 mummies 0-16 skeletons 0-6 wights (with av8)

Vampire 0-6 vampires (with av9) 0-12 thralls (no regen)
MagmaBeast



Joined: Jul 24, 2004

Post   Posted: Aug 11, 2005 - 05:41 Reply with quote Back to top

It could work but all team would need some tweaking pricewise
WW should lose catch or cost more since they got regen
The ghoul should cost 90k and wight 70k instead of the other way around.
Finally thrall should have increase cost since they have regen although i wonder where ur peasant got that ability.
thechosenone



Joined: Jul 08, 2005

Post   Posted: Aug 11, 2005 - 07:51 Reply with quote Back to top

4 werewolves with regenerate...

get stuffed Wink

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Captain1821



Joined: Jun 23, 2004

Post   Posted: Aug 11, 2005 - 08:06 Reply with quote Back to top

Like others said, Necros and Vampires are overpowered and Undead suck.

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Aug 11, 2005 - 08:44 Reply with quote Back to top

And Khemris have more sense fluffwise than necros IMO. They they should be kept.

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heinz



Joined: Mar 24, 2004

Post   Posted: Aug 11, 2005 - 10:13 Reply with quote Back to top

I like the idea of greater diversity - if someone took elven teams through the same treatment it'd be cool.

Of the newer official BB-races I guess only Vamps has really added something unique, so it might seem that's not the way GW/BBRC is about to go.

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Hammerhiem



Joined: Sep 07, 2004

Post   Posted: Aug 11, 2005 - 10:35 Reply with quote Back to top

Quote:

And Khemris have more sense fluffwise than necros IMO. They they should be kept.
Only without G acsess for mummies. that way block is hard to comeby.

i shudder to think what a team with 4 wolves would do to an AV 7 team.

4 blodge claw frenzy regenerating Av8 with Dp lowered...

add in a +St on one and a MB on another and thats hideous and only 2 at SPP 16 and 2 at SPP 31. not exactly hard on a catch MA 8 with claw to get Cas....

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torsoboy



Joined: Nov 23, 2004

Post   Posted: Aug 11, 2005 - 11:05 Reply with quote Back to top

4 wolves would do jack to an AV7 team, because it's using the Vault rules - in which Claw turns any armor save into ... AV7. I for one thinks an AV7 regen team would be quite interesting. I think they'd still be stronger than Norse.

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SubSonic



Joined: Aug 22, 2003

Post   Posted: Aug 11, 2005 - 11:08 Reply with quote Back to top

Indeed 4 werewolves seem a *bit* overpowered.
SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Aug 11, 2005 - 11:22 Reply with quote Back to top

At 120k Wolves are great value and up there with wardancers and gutter runners as the best BB players about

Id actually like to see a stronger, less agile wolf without catch (silly silly!) but has regenerate, with the obvious cost adjustment
Lamoron



Joined: Apr 21, 2004

Post   Posted: Aug 11, 2005 - 12:35 Reply with quote Back to top

Werewolfs could be 7/4/2/8 - Regenerate, Frenzy, Claws

It would make sense, but they would be monsters if they survived to gain a couple of skills (even more than they are now).

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SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Aug 11, 2005 - 12:37 Reply with quote Back to top

Yeah but Id also like to see a corresponding increase in price, or decrease in AV, perhaps 140k but thats only a guess!
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