Qaz
Joined: Apr 28, 2004
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  Posted:
Aug 14, 2005 - 00:52 |
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Was thinking that it migth be good if TR/TS was counted from the number of skill roll a player had insted of the amount of SPPs this way you could keep you legend playing. I Know that the system is build to make it harder to keep super players around but it is just sad that you have to go on a loosing streak to create a top 10 player. A legend should be some one that leads a team to victory and not to defeat!
Yes know it is up to GW and not Fumbbl. but just intrested in what you people think of legends/top 10 players and loosing streaks. |
_________________ Superstition brings bad luck.
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OverDose
Joined: Apr 07, 2005
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  Posted:
Aug 14, 2005 - 01:01 |
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In my opinion if you're crazy enough to build a legend, say a halfling with 300+ SPPs so that he gets to be the most valuable halfling ever, you earn the losing streak.
Or maybe I'm just bitter for not having the nerves to build superduper teams. |
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Colin
Joined: Aug 02, 2003
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  Posted:
Aug 14, 2005 - 11:16 |
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Qaz wrote: | Was thinking that it migth be good if TR/TS was counted from the number of skill roll a player had insted of the amount of SPPs |
The next major edition of the rules, currently in testing, have this change, more or less.
Check it out:
http://www.specialist-games.com/assets/BBLRB_1.9.pdf
Until SkiJunkie sees fit to produce a special version of his client (he is entitled to his life and job, afterall), we won't be able to use these rules on FUMBBL. |
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Last edited by Colin on %b %15, %2005 - %00:%Aug; edited 1 time in total |
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vanGorn
Joined: Feb 24, 2004
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  Posted:
Aug 14, 2005 - 12:04 |
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Well, it has to rain to see a rainbow. There is always a price to pay, and in the case of a legend the rest of the team has to pay it. How often do mediocre players die, because the apothecary is reserved for the legend? |
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BigMac
Joined: Dec 19, 2004
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  Posted:
Aug 14, 2005 - 18:17 |
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The Living Rulebook sucks thats all there is to say about this issue.
Maybe i'll go on a crusade to get the "Team Vallue System" partially implemented in FUMBBL DivX (Total Cost of Team/10.000=Team Rating, Star Player Roll Result increases player cost; missing players do not count)
But then again since you all are so not nice to me i'll guess i'm not going to help you out. |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Aug 14, 2005 - 18:33 |
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Thank you for that. |
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