Markus
Joined: Aug 26, 2003
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  Posted:
Sep 13, 2005 - 16:10 |
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I rolled a double 3 for a wight as 2nd skill, his first roll was 11 so he's ag 4. I would have given him Mighty blow if he wasn't ag 4 without thinking. Now i'm tempted to give him dodge, maybe guard.
That's the team: http://fumbbl.com/FUMBBL.php?page=team&team_id=196140
What would you do?
M |
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Slick
Joined: Jul 03, 2004
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  Posted:
Sep 13, 2005 - 16:13 |
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Dodge all the way. Nice to have an ag4 blodger to run the ball with a team like that. But you may want to consider pass to use him as an ag 4 passer then make the ghouls into catchers. Don't leave out accurate either as that will allow 2+ short passes for him. |
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DoppelWhopper
Joined: Aug 21, 2005
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  Posted:
Sep 13, 2005 - 16:15 |
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It depends.
Wanna make him your number one ball carrier --> Dodge
Wanna make him your sideline king --> Frenzy
Wanna make a solid defender --> Stand Firm
Wanna make him your passer --> Pass
I would go with the last one, then give him sure hands or accurate on a double. This way u can use your Ghouls as catchers a lot better! |
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StarBreeze
Joined: May 17, 2005
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  Posted:
Sep 13, 2005 - 16:18 |
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CorporateSlave3
Joined: Feb 07, 2004
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  Posted:
Sep 13, 2005 - 16:39 |
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DoppelWhopper wrote: |
Wanna make him your suicide king --> Frenzy
Wanna make a roster hacked for illegal skill choice defender --> Stand Firm
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There, I've corrected your typos for you... |
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origami
Joined: Oct 14, 2003
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  Posted:
Sep 13, 2005 - 17:02 |
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Pass is wonderful on an AG 4, undead team wight. Follow that with sure hands. That way, you can save your RR for the ghoul who's catching the ball. |
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Jinxed
Joined: Jul 04, 2004
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  Posted:
Sep 13, 2005 - 17:20 |
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Or give the ghoul catch as a skill of course... |
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CircularLogic
Joined: Aug 22, 2003
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  Posted:
Sep 13, 2005 - 17:43 |
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If you go the passing route, I would prefer accurate to pass. |
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Smess
Joined: Feb 13, 2004
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  Posted:
Sep 13, 2005 - 17:44 |
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Darkwolf
Joined: Aug 02, 2003
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  Posted:
Sep 13, 2005 - 17:49 |
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macike
Joined: Jun 25, 2005
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Posted:
Sep 13, 2005 - 18:46 |
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origami wrote: | Pass is wonderful on an AG 4, undead team wight. Follow that with sure hands. That way, you can save your RR for the ghoul who's catching the ball. |
That's exactly what I would do. Dodge is nice in that case. Just nice. |
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origami
Joined: Oct 14, 2003
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  Posted:
Sep 13, 2005 - 23:00 |
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Accurate is better for necros, who have built in catcher in the form of wolves. Undead team ghouls usually have better choices than catch as a skill in their rather short lifespans. Also, you end up needing at least two ghouls with catch, otherwise the lone catcher gets knocked over or swarmed. Plus, sometimes you are going to want to throw to a wight, who doesn't have the option to get catch on a normal roll. All in all, it seems easier to just get pass in the first place.
Also, look at the odds.
Quick pass with accurate: 1/6 chance of failure
Quick pass with pass: 1/36
Short pass with accurate: 1/6
Short pass with pass: 1/9
Accurate isn't a bad choice, but it just doesn't seem quite as good as pass on your team. |
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thesquig
Joined: Apr 11, 2004
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  Posted:
Sep 13, 2005 - 23:05 |
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Take dodge. It will extend his life span and give you more options. |
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LordSnotball
Joined: Nov 05, 2004
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  Posted:
Sep 13, 2005 - 23:18 |
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well, i love being controversial...
if u want to add to longetivity, maybe sidestap!!!
or, if u want an unpredictable defender, diving tackle... ever heard of a wight w DT? most players dont expect it, so it can cause all kinds of turnovers, esp if u combine it with tackle later... cause ur opponent to trip up, then in ur turn, scoop up da ball and pass it on... |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Sep 13, 2005 - 23:54 |
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DP every time! |
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