Erik_Grogswiller
Joined: Aug 31, 2005
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  Posted:
Sep 29, 2005 - 14:53 |
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Some coaches in my area are looking to the local Battle Bunker (Philly) as a site to host our league games. Additionally, in an effort to expand the league, what we would also like to do there is host a sort of "Training Camp" for new or interested coaches. To give them a chance to learn the game, play against some experienced coaches, etc... What I'm wondering is how to teach the game to a group. I can sit down with one person and play a game against them (or watch over two new coaches) explaining many of the rules as we go, but how would you do that for a larger group and keep interest? Any advice? |
_________________ Erik Grogswiller
"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast |
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Mimashi
Joined: Sep 22, 2005
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  Posted:
Sep 29, 2005 - 15:01 |
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Well... on FUMBLL maybe you should prepare some "lesson games" pre-arranged and pre-made to show novices how the game is done.
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Erik_Grogswiller
Joined: Aug 31, 2005
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  Posted:
Sep 29, 2005 - 15:23 |
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not a bad idea, but we're trying to stay "real world" (such as it is) for the time being... |
_________________ Erik Grogswiller
"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast |
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Mimashi
Joined: Sep 22, 2005
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  Posted:
Sep 29, 2005 - 15:33 |
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Wellllll.... i've teached the game in my golden days. There is a very big difference from teaching to those that have yet to learn the rules and those that have to try and see how actually play effectively.
What kind of pupils are we talking here? |
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Erik_Grogswiller
Joined: Aug 31, 2005
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  Posted:
Sep 29, 2005 - 15:43 |
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generally experienced gamers in reference to GW games, most already own teams or the box set and have just been letting them collect dust. The rest are people that have never seen the game played but are interested in it. They may be rookies in the game, but none are rookie gamers. |
_________________ Erik Grogswiller
"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast |
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Mimashi
Joined: Sep 22, 2005
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  Posted:
Sep 29, 2005 - 15:47 |
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Well... the starting match proposed in the rules (Orcs vs humans) is VERY effective... |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Sep 29, 2005 - 15:57 |
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Well, I'm a teacher by nature. The key is to "work backwards" IMNSHO. Big picture to small.
1) The way to win the game is to get more TDs
2) There are 16 turns in the game, dvided into two halves.
3) On your turn, you can Move and block with as many players as you want, we'll discuss specialized moves after we've explained how that works. Every player has a Movement stat which......
Basically, if you start out explaining all the stats and skills without context for them, the noobs will be frustrated and not remember. It's a lot easier to explain that the Dodge skill let's you RR dodges, after you've explained dodges, which are easier to explain if you explain movement limitations and TZ, and so forth.
That's my thought. Don't start at the beginning. Kick-off table results (especially weather) will make NO sense. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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