Arcon
Joined: Mar 01, 2004
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  Posted:
Oct 05, 2005 - 13:46 |
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EDIT: Go to page 3, this is a revival.
The player got next skill, again doubles! )
My Blitzer Veira of my Underdark Nightmares Dark Elf team rolled 3rd doubles. She has ST4, Tackle and Mighty Blow already.
I am not sure what to give her. As a DE team they can have 2 witches that come with Frenzy. But one just died and it might take some time to replace her (I will probably burn 50k for a wizard).
Guard could be helpful, but it will be this player that will strike instead of function as an assist.
Jump Up could be great, with AV8.
I am not sure whether dauntless makes sense at all for this player/team.
There are also good normal skills that this player lacks (dodge, leap, strip ball, side step...)
Any suggestions are highly appreciated.
Thanks! |
Last edited by Arcon on %b %15, %2005 - %15:%Dec; edited 1 time in total |
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StarBreeze
Joined: May 17, 2005
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  Posted:
Oct 05, 2005 - 13:47 |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Oct 05, 2005 - 13:49 |
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I will kill him. Take DP. |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Oct 05, 2005 - 13:49 |
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Mithrilpoint
Joined: Mar 16, 2004
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  Posted:
Oct 05, 2005 - 13:56 |
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Guard. One can never have too much guard. Never.
M |
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Smess
Joined: Feb 13, 2004
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  Posted:
Oct 05, 2005 - 13:59 |
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Jump up or guard both look good, guard still remains my favourite skill on elven doubles though.
A ST4 AG4 player with guard is an awesome force |
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R_Spiskit
Joined: Nov 24, 2003
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  Posted:
Oct 05, 2005 - 14:04 |
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Leap, ST4 tackle MB is one of the best cagebreakers around. Ignore the double and take leap.
Or, take frenzy now, and leap next skill, to make an even better cage buster. |
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coffindodger
Joined: Jul 01, 2005
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  Posted:
Oct 05, 2005 - 15:43 |
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I voted other - thinking Stand Firm and Guard would be nice. Then realised Guard was an option - must be overtired... Go for Guard. Having said that, stand firm could be funny - St4 road block that doesn't go anywhere, with some of the dodge skill functionality from Stand firm (i.e. saves you from a failed dodge roll without burning a team RR). Could be fun if SF suits your style of play.
BFN
Paul |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Oct 05, 2005 - 15:48 |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Oct 05, 2005 - 15:49 |
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Jump up to make him extra cool
Guard is a close second, but since it is your primary hitter, I'd go JU |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Oct 05, 2005 - 15:51 |
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Dauntless is surely a waste on ST4.
Frenzy will get you into trouble, Jump Up out of trouble, Guard will cause trouble, so it's a case of what kind of trouble you want. |
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Webbe
Joined: Aug 13, 2003
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  Posted:
Oct 05, 2005 - 15:59 |
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Well, normally I'd say always guard, but as you got tackle, mb and str4 already frenzy would be too good not too take. Sure you gota witch with str4 but she doesn't have tackle and mb. You will have a better blitzer than most bashers (at hurting the other team that is).
Guard is never a bad choice though. |
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Melmoth
Joined: May 05, 2004
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  Posted:
Oct 05, 2005 - 16:14 |
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Dump off can be an option in my opinion, makes really sense for elf teams. Or just Guard and Frenzy, also good choices... |
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LordSnotball
Joined: Nov 05, 2004
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  Posted:
Oct 05, 2005 - 16:21 |
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Jump up is good for blocking after u have been knocked down...
Guard is a bad habit for you, coz u leave the player open to be blocked...
Strip ball is a nice option, as it can terrorise the opponent and for stronger cages, which gives u better control over the rest of the pitch...
Leap could do miracles if u have a re-roll handy...
Diving Tackle could also be devestating as u already have tackle, and with 4st u wouldnt get blocked away often...
Personal opinion is Jump up for flexibility, and u can add sidestep next skill... if he lives that long! |
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DreadClaw
Joined: Nov 17, 2003
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  Posted:
Oct 05, 2005 - 16:28 |
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Guard. |
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