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Slick



Joined: Jul 03, 2004

Post   Posted: Oct 24, 2005 - 15:35 Reply with quote Back to top

Anyone know how to properly predict the casualty rate for MB? Against armor 7 I came up with this => ( ( ( (21/36) * (6/36) ) + ( (15/36) * (10/36) ) ) / 2) = 23/216 or .10648

Is this correct?

LOL. Apparently if you put an 8 and a ) you get a smiley with shades.

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Last edited by Slick on %b %24, %2005 - %16:%Oct; edited 2 times in total
Macavity



Joined: Nov 23, 2004

Post   Posted: Oct 24, 2005 - 15:42 Reply with quote Back to top

Math? There's a reaosn I married an accountant's daughter, you know.... sheesh.... Wink

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When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis
Slick



Joined: Jul 03, 2004

Post   Posted: Oct 24, 2005 - 15:47 Reply with quote Back to top

/me smacks Macavity upside the head for spamming. Let's stick to serious answers for at least a few posts please. Shocked

Note to self: Curiousity killed the Slick, by smothering him in Spam.

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Some people get "it", and others don't. How about you? Do you get "it"?


Last edited by Slick on %b %24, %2005 - %15:%Oct; edited 1 time in total
Bald-boy



Joined: Jun 20, 2004

Post   Posted: Oct 24, 2005 - 15:50 Reply with quote Back to top

no
Christer



Joined: Aug 02, 2003

Post   Posted: Oct 24, 2005 - 15:55
FUMBBL Staff
Reply with quote Back to top

Intuitively, that doesn't seem right. Given that you're dealing with 2d6, the probabilities should be based on 36ths.

Quickly thinking it through while writing:

First, we find the probability to get through armour:

* 8+ to get through without the use of MB - 15/36 (or about 42%)
* 7 to get through when MB is necessary - 6/36 (Roughly 17%)
* -6 to fail - 15/36

Now we find the probabilities to cause a casualty:
* 10+ to cause a casualty without MB - 6/36 (Roughly 17%)
* 9 to cause a casualty with MB effect necessary - 4/36 ( Roughly 11%)
* -8 to fail - 26/36 (Roughly 72%)

Now we need to combine these:

We have three cases which cause a casualty:
* MB not necessary on either roll
(15/36) * (6/36)

* MB necessary on the armour roll
(6/36) * (6/36)

* MB necessary on the injury roll
(15/36) * (4/36)

And then we combine these:
(15/36) * (6/36) + (6/36) * (6/36) + (15/36) * (4/36)

And throwing this into my trusty calculator, I get a total probability of 31/216 or roughly 14.4%.

I'm sure someone will point out any mistakes I've made here Smile
Bald-boy



Joined: Jun 20, 2004

Post   Posted: Oct 24, 2005 - 15:56 Reply with quote Back to top

no
BooAhl



Joined: Sep 02, 2004

Post   Posted: Oct 24, 2005 - 15:57 Reply with quote Back to top

6/36*1/6+15/36*10/36=186/36*36=31/216

I would say


Last edited by BooAhl on %b %24, %2005 - %16:%Oct; edited 1 time in total
Bald-boy



Joined: Jun 20, 2004

Post   Posted: Oct 24, 2005 - 15:58 Reply with quote Back to top

Razz

I'm with Christer on this one

So that means that the prob for cassing an AV7 player rises from ((15/36)*(6/36)) 6,9% to 14,4% when you have MB? nice ^^ Twisted Evil
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Oct 24, 2005 - 16:01 Reply with quote Back to top

(7/12 * 1/6) + (2/12 * 10/36) = 14.3518518%
Fama



Joined: Feb 09, 2005

Post   Posted: Oct 24, 2005 - 16:01 Reply with quote Back to top

Someone (I think it was Malthor) sent me this Excel file with all these nifty chances... But anyway.

Code:
Mighty Blow   Armour      1,000   0,972   0,917   0,833   0,722   0,583   0,417   0,278   0,167   0,083
              Casualty   1,000   0,264   0,245   0,219   0,185   0,144   0,100   0,065   0,037   0,017


That's AV 2 to 11. According to this, it would be 14.4% to make a casulty. Hope you can figure that out =)
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Oct 24, 2005 - 16:07 Reply with quote Back to top

DukeTyrion wrote:
(7/12 * 1/6) + (2/12 * 10/36) = 14.3518518%


Although that might be;

(5/12 * 10/36) + (2/12 * 1/6) = 14.3518517%
Slick



Joined: Jul 03, 2004

Post   Posted: Oct 24, 2005 - 16:10 Reply with quote Back to top

Well I find it strange that MB causes more cas than Claw (12%), but if you say so. I also figured out that PO+Claw+RSC is only 38.5% cas rate against armor 7. Cool

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DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Oct 24, 2005 - 16:12 Reply with quote Back to top

Depends on the AC, MB will likely help alot on AV7, whereas Claw makes a huge difference on AV9
Slick



Joined: Jul 03, 2004

Post   Posted: Oct 24, 2005 - 16:45 Reply with quote Back to top

It also appears that PO + Claw is insanely effective. /me scribbles this down in his notepad

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Telcontar



Joined: Nov 12, 2004

Post   Posted: Oct 24, 2005 - 16:46 Reply with quote Back to top

Slick wrote:
Well I find it strange that MB causes more cas than Claw (12%), but if you say so. I also figured out that PO+Claw+RSC is only 38.5% cas rate against armor 7. Cool


Do you? Claw only helps vs the armour so you will get lots of stun, ko (normal chance) with it.
While MB helps with the injury too. And therefore adjustes the figures for stun downwards and Ko and injury upwards

edit: to ask stupid question and remove it afterwards

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