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Markus



Joined: Aug 26, 2003

Post   Posted: Nov 03, 2005 - 08:57 Reply with quote Back to top

i started a new skaven team.
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=209282

after the first game i got two skill rolls for 2 gr. one was db 6 one db 2.

str3 is a no-brainer but what shall i take with the double.
i don't like vll and want to play all gr defensivly. so i usually take block-sidestep-shadowing-tackle. now i'm undecided to take dauntless, claw, horns, guard or maybe something completely different.

any advice is appreciated.
thx in advance
M

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Smess



Joined: Feb 13, 2004

Post   Posted: Nov 03, 2005 - 09:06 Reply with quote Back to top

Dless is definatly the skill to go for with gutters on doubles
It is realy divine, and realy enhanches your defense
Mr_QB



Joined: Jul 16, 2004

Post   Posted: Nov 03, 2005 - 09:12 Reply with quote Back to top

dtless is my skill of choice on gutters

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angelface



Joined: Mar 23, 2004

Post   Posted: Nov 03, 2005 - 09:13 Reply with quote Back to top

Always good to have a big handed gutter, it works well in tandem with strip ball or simply in those cases when opponent fails a pickup or a pass.
xcver



Joined: Mar 10, 2005

Post   Posted: Nov 03, 2005 - 09:31 Reply with quote Back to top

I also think Dauntless is the right choice here. Next three skills should then be block, horns, tackle, leap Wink

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wiry



Joined: Mar 07, 2004

Post   Posted: Nov 03, 2005 - 09:37 Reply with quote Back to top

yah, I'd go for dountless. its a one dicer who can reach everywhere. anoying
MrMojo



Joined: Apr 17, 2004

Post   Posted: Nov 03, 2005 - 09:43 Reply with quote Back to top

VLL

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DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Nov 03, 2005 - 09:49 Reply with quote Back to top

Retire it ...

... (I hate Skaven)
Arcon



Joined: Mar 01, 2004

Post   Posted: Nov 03, 2005 - 09:56 Reply with quote Back to top

If you want to use him on defence, take dauntless.

Personally, I like to develop one GR to a one-turner, so I would take VLL. A one turner is handy to have. I usually never field him, so that he doesn´t score when others could (provided I have 12+ players ready to field), but use him only on turn 7 or 8 set up to score a crucial game deciding TD.
Eghost



Joined: Oct 19, 2003

Post   Posted: Nov 03, 2005 - 10:17 Reply with quote Back to top

foul appearance passblock is pretty nice in defense as well, combined with ag4 some interceptions even maybe.
xlars



Joined: May 12, 2004

Post   Posted: Nov 03, 2005 - 10:31 Reply with quote Back to top

For defence p-tail is nice combined with sidestep, shadowing and tackle
-XL

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Arcon



Joined: Mar 01, 2004

Post   Posted: Nov 03, 2005 - 13:40 Reply with quote Back to top

xlars wrote:
For defence p-tail is nice combined with sidestep, shadowing and tackle
-XL


mm, yeah, but when I see a GR, all I think is: Hit, and hit hard. And not run away.
Firesky



Joined: Apr 06, 2005

Post   Posted: Nov 03, 2005 - 13:42 Reply with quote Back to top

dauntless all the way, if you don´t want the one-turner...

on next double horns...
xlars



Joined: May 12, 2004

Post   Posted: Nov 03, 2005 - 13:43 Reply with quote Back to top

Sure. But not if you are an (wood)elven catcher with the ball. In addition it can be a real pain not to be able to get away if you need to. But its all a matter of playing style. I would make him a one turner.
-XL

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Optihut



Joined: Dec 16, 2004

Post   Posted: Nov 03, 2005 - 14:04 Reply with quote Back to top

Dauntless
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