Markus
Joined: Aug 26, 2003
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  Posted:
Nov 03, 2005 - 08:57 |
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i started a new skaven team.
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=209282
after the first game i got two skill rolls for 2 gr. one was db 6 one db 2.
str3 is a no-brainer but what shall i take with the double.
i don't like vll and want to play all gr defensivly. so i usually take block-sidestep-shadowing-tackle. now i'm undecided to take dauntless, claw, horns, guard or maybe something completely different.
any advice is appreciated.
thx in advance
M |
_________________ "When the gods wish to punish us they answer our prayers."- Oscar Wilde
"The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth."- Niels Bohr |
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Smess
Joined: Feb 13, 2004
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  Posted:
Nov 03, 2005 - 09:06 |
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Dless is definatly the skill to go for with gutters on doubles
It is realy divine, and realy enhanches your defense |
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Mr_QB
Joined: Jul 16, 2004
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  Posted:
Nov 03, 2005 - 09:12 |
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dtless is my skill of choice on gutters |
_________________ Nuffle should have stayed in his cursed mother's womb, she should have had pity on our lost souls and killed nuffle while she still had the chance. |
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angelface
Joined: Mar 23, 2004
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  Posted:
Nov 03, 2005 - 09:13 |
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Always good to have a big handed gutter, it works well in tandem with strip ball or simply in those cases when opponent fails a pickup or a pass. |
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xcver
Joined: Mar 10, 2005
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  Posted:
Nov 03, 2005 - 09:31 |
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I also think Dauntless is the right choice here. Next three skills should then be block, horns, tackle, leap |
_________________ "Power without perception is virtually useless and therefore of no true value!" - Ryouken - Master of the Hokuto no Ken Martial Arts |
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wiry
Joined: Mar 07, 2004
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  Posted:
Nov 03, 2005 - 09:37 |
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yah, I'd go for dountless. its a one dicer who can reach everywhere. anoying |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Nov 03, 2005 - 09:43 |
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VLL |
_________________ My post count
Jesus loves me this I know, 'cos my Bible tells me so. |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Nov 03, 2005 - 09:49 |
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Retire it ...
... (I hate Skaven) |
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Arcon
Joined: Mar 01, 2004
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  Posted:
Nov 03, 2005 - 09:56 |
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If you want to use him on defence, take dauntless.
Personally, I like to develop one GR to a one-turner, so I would take VLL. A one turner is handy to have. I usually never field him, so that he doesn´t score when others could (provided I have 12+ players ready to field), but use him only on turn 7 or 8 set up to score a crucial game deciding TD. |
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Eghost
Joined: Oct 19, 2003
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  Posted:
Nov 03, 2005 - 10:17 |
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foul appearance passblock is pretty nice in defense as well, combined with ag4 some interceptions even maybe. |
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xlars
Joined: May 12, 2004
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  Posted:
Nov 03, 2005 - 10:31 |
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Arcon
Joined: Mar 01, 2004
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  Posted:
Nov 03, 2005 - 13:40 |
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xlars wrote: | For defence p-tail is nice combined with sidestep, shadowing and tackle
-XL |
mm, yeah, but when I see a GR, all I think is: Hit, and hit hard. And not run away. |
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Firesky
Joined: Apr 06, 2005
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  Posted:
Nov 03, 2005 - 13:42 |
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dauntless all the way, if you don´t want the one-turner...
on next double horns... |
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xlars
Joined: May 12, 2004
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  Posted:
Nov 03, 2005 - 13:43 |
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Sure. But not if you are an (wood)elven catcher with the ball. In addition it can be a real pain not to be able to get away if you need to. But its all a matter of playing style. I would make him a one turner.
-XL |
_________________
Smurf team in Stunty leeg! |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Nov 03, 2005 - 14:04 |
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