GreatCthulhu
Joined: Dec 06, 2005
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  Posted:
Dec 28, 2005 - 12:11 |
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Fama wrote: | Well, people suggested block BECAUSE he does have +ma +st, and block would keep him alive. Doubles? So? Which one do you prefer: A dead +ma +st mb thrower or alive, +ma +st block thrower? Well, I believe that was their point anyway. |
I do actually prefer an alive +ma +st NoSt thrower. With that line of thought he should have chosen block instead of his first +MA... |
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SergeiBautin
Joined: Jul 15, 2004
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  Posted:
Dec 28, 2005 - 12:14 |
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Laviak wrote: | my first choice would be guard, most likely followed by NoS. Block is also worth considering - players without block tend to get picked on as they are easy to knock down (especially in a team with a lot of blodge). |
Yeah, im thinking about the possibility of ignoring the double for Block. At the moment im thinking about how to develop him after this skill. Say that i take Guard. Then he becomes a supporting player, and has to try and score every now and then so he can get Block, and even then, he is basically a supporting player. With NoS he could still be the thrower of the team, next skill Dump off (for annoyance ) or Block for safety reasons. |
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Karhumies
Joined: Oct 17, 2004
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  Posted:
Dec 28, 2005 - 14:07 |
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Agreed. Make him a primary LoS support (otherwise he'll just hog all of the team's SPPs) and a secondary passer who can wait midfield to receive a hand-off. Guard makes the other players in the team get SPPs = more even team advancement. |
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