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Sysiphos



Joined: Feb 03, 2006

Post   Posted: Mar 01, 2006 - 09:55 Reply with quote Back to top

GalakStarscraper wrote:
... If you have a league without the long range like FUMBBL ... I'd stay more with heinz suggestion of only starting with 2 Thralls ...


I think this is part of the mighty admin client or rulesmaker rules where you can start a vampire team with only 2 thralls Very Happy Wink Cool

Regards
Sys
angelface



Joined: Mar 23, 2004

Post   Posted: Mar 01, 2006 - 10:33 Reply with quote Back to top

Its a nice guide and its good to see dedicated vamp players, respect Wink

Some remarks:

heinz wrote:
Doubles on the thralls are well spend (as always) on guard, one dauntless (big guy hunter) and perhaps pass/accurate for your sure hands guy (relieves essential tasks from vamps again).


Automatic guard and dauntless on doubles seem to be a waste since you WONT outbash anyone however you try, on high tr 99 times out of 100 vamps play for scoring a few more till they completely run out of players, and then hope their opponent wont have time to score 2 or 3 to turn the outcome. So, since key is mobility to score / to run the desperate kamikaze defense, dodge appears to me a most useful choice on thralls. It also protects them what they badly need aswell. Pass/accurate is no "perhaps" on the sure hands guy, a good ballhandling thrall is vital because a vamp buggering around at the rear is abit luxorious and untrustworthy (not counting the additional thrall escort you probably need for him which makes your frontline even weaker).

No words of wisdom, just my observations after ~150 vamp matches.
heinz



Joined: Mar 24, 2004

Post   Posted: Mar 01, 2006 - 10:43 Reply with quote Back to top

Thx for your input, Galak, angelface and the rest...I'll try and incoporate some of it and make a piece for GLN.

A note on the dodge skill: Personally I'm not a fan of it, since it seems to devaluate as the team (or the team opposition more precise) progresses with increasing amount of tackle; but it's still a nice skill, i know.

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RC



Joined: Sep 22, 2005

Post   Posted: Mar 01, 2006 - 11:12 Reply with quote Back to top

Dodge can be an essential starting skill if you start the rooster with more vamps than 2. Then you are going to need the rr that dodge gives you because you are then not rr the ofabs every time they happen and the vamp is ususally standing next to an opponent. Remember also that sometimes it is better that the vamp leaves the field than bites a thrall, OFAB can sometimes be an advantage instead of a handicap.

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