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Poll
What to take
Movement
68%
 68%  [ 31 ]
Dauntless
4%
 4%  [ 2 ]
Guard
4%
 4%  [ 2 ]
Safe Throw
6%
 6%  [ 3 ]
Dodge
6%
 6%  [ 3 ]
Something Else
8%
 8%  [ 4 ]
Total Votes : 45


steinerp



Joined: Sep 18, 2005

Post   Posted: Mar 13, 2006 - 00:07 Reply with quote Back to top

Run away like a little girl has just rolled double fives. Normally I take a skill over movement but this guy is wierd and could become a 1 turner. One thing to think about is The Replacements currently only has 9 players (10 after I by another lineman, but 9 for the next game becuase of the injury). Therefore things that help me live(dodge) are good too.
MrMojo



Joined: Apr 17, 2004

Post   Posted: Mar 13, 2006 - 08:06 Reply with quote Back to top

steinerp wrote:
Run away like a little girl has just rolled double fives. Normally I take a skill over movement but this guy is wierd and could become a 1 turner. One thing to think about is The Replacements currently only has 9 players (10 after I by another lineman, but 9 for the next game becuase of the injury). Therefore things that help me live(dodge) are good too.


Seeing that you have played me and won, I shall give you "advice". MUAHAHAHAHAH!

Well, he could became a one turner but then what? Do you really need a one turner? Why not take something useful, like dodge?

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patton_71



Joined: Aug 02, 2003

Post   Posted: Mar 13, 2006 - 08:13 Reply with quote Back to top

ag5 leapers are sick
Webbe



Joined: Aug 13, 2003

Post   Posted: Mar 13, 2006 - 08:14 Reply with quote Back to top

You need dodge more than anything.
Rijssiej



Joined: Jan 04, 2005

Post   Posted: Mar 13, 2006 - 08:20 Reply with quote Back to top

normally i take movement of a skill
Tommi



Joined: May 17, 2004

Post   Posted: Mar 13, 2006 - 08:38 Reply with quote Back to top

I think it's obvious to take movement. Even if you do not want to use it as a one-turner, movement 10 st3 guy forces the opponent into tough positions when he is receiving. Your player can blitz ball carrier all the way to the end zone when your turn comes, or at least run next to him. Only option left to your opponent is to cage the ball in his first turn or to make a one turner. And any cage which does not protect the ball carrier completely, becomes obsolete with your potential mv12 blitz - as you can go in practically from anywhere. Next skill for your mv 10 catcher would be strip ball and then diving tackle.
Panda_



Joined: Jul 14, 2004

Post   Posted: Mar 13, 2006 - 09:33 Reply with quote Back to top

Yess that's another boring skill questions.

Those mutated elfs need all the same:

Retirement !

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Wolfskin



Joined: Jan 21, 2005

Post   Posted: Mar 13, 2006 - 09:46 Reply with quote Back to top

Might be too obvious... but when i read the name of the player, the only thing that makes sense is the MA. Yap, thats a fluff thing, but i like it. Wink

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Adar



Joined: Aug 02, 2003

Post   Posted: Mar 13, 2006 - 10:18 Reply with quote Back to top

Definatly take +1Mv. That one will be nasty...

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Curro



Joined: Jun 07, 2005

Post   Posted: Mar 13, 2006 - 14:19 Reply with quote Back to top

Movement without doubt for me
steinerp



Joined: Sep 18, 2005

Post   Posted: Mar 13, 2006 - 22:06 Reply with quote Back to top

The masses have spoken and apperently little girls run really really fast. Thanks all
PandaPower



Joined: Aug 17, 2005

Post   Posted: Mar 13, 2006 - 22:11 Reply with quote Back to top

I vote movement!!! (If you haven't chosen yet Wink) But retire the player before you play me, k? Very Happy
Superstar



Joined: Sep 28, 2004

Post   Posted: Mar 13, 2006 - 22:36 Reply with quote Back to top

His name says it all.. +ma!
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