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Poll
What to give an AG+, sidestep skink?
MA+
22%
 22%  [ 18 ]
block
46%
 46%  [ 37 ]
guard
2%
 2%  [ 2 ]
dump off
0%
 0%  [ 0 ]
pass/accurate
5%
 5%  [ 4 ]
pass block
5%
 5%  [ 4 ]
tackle
0%
 0%  [ 0 ]
strip ball
7%
 7%  [ 6 ]
sure hands
5%
 5%  [ 4 ]
Macavity pie!
6%
 6%  [ 5 ]
Total Votes : 80


PeteW



Joined: Aug 05, 2005

Post 10 Posted: Mar 13, 2006 - 18:06 Reply with quote Back to top

Hello fellow fumbblers!

Now I wouldn't usually start such a lame post as skill choosing, but this one has really got me stumped!

I have a lovely AG+ skink with sidestep. Now he has rolled a double 5 as his 3rd skill! What do I take?!?!? He is in an F1 lizard team and so usually plays against super-developed elves, or light-orcs.

Please help me - sensible suggestions welcome!

Pete

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Vanguard



Joined: Nov 01, 2003

Post   Posted: Mar 13, 2006 - 18:08 Reply with quote Back to top

hail marry
DonTomaso



Joined: Feb 20, 2005

Post   Posted: Mar 13, 2006 - 18:09 Reply with quote Back to top

Well, Diving Catch or HMP would be cool.. Smile

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f_alk



Joined: Sep 30, 2005

Post   Posted: Mar 13, 2006 - 18:10 Reply with quote Back to top

Leap (regardless of the doubles), Sure Hands or Block
depending on the rest of your team

Edit: If you want him to burn out quicjly but gloriously:
Strip Ball, works a treat to get inside any cage with AG4, dodge, stunty.
Kedlav



Joined: Sep 01, 2005

Post   Posted: Mar 13, 2006 - 18:12 Reply with quote Back to top

Block or Sure Hands. Sure Hands if you find yourself lacking in the RR dept.(as the higher your agility is, the more likely you are to roll ones... >.<), elsewise Block.
ElGuappo



Joined: Apr 28, 2005

Post   Posted: Mar 13, 2006 - 18:13 Reply with quote Back to top

Strip ball is most fun for AG 4 stuntys, but he will mostly likely die getting stuck in a cage he has disrupted. Spose it has to be block or a passing skill really, spose i should look at your team really Pete Wink

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MrMojo



Joined: Apr 17, 2004

Post   Posted: Mar 13, 2006 - 18:15 Reply with quote Back to top

+MA never hurt no skink.

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CircularLogic



Joined: Aug 22, 2003

Post   Posted: Mar 13, 2006 - 18:26 Reply with quote Back to top

Stripball. Works like a charm, especially against elves who donĀ“t start out with sure hands anyways. Sauri around the cage, skink pops the ball lose and it is likely to scatter where you have at least 2-3 TZs on the ball.
Peter_Thorpe



Joined: Oct 08, 2005

Post   Posted: Mar 13, 2006 - 18:31 Reply with quote Back to top

it has to be +ma, seriously, a MA9, AG4, sidestepping skink is unheard of, and would be a very dangrous weapon in anyones hands!

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BiggieB



Joined: Feb 19, 2005

Post   Posted: Mar 13, 2006 - 18:37 Reply with quote Back to top

dirty player
Telcontar



Joined: Nov 12, 2004

Post   Posted: Mar 13, 2006 - 18:39 Reply with quote Back to top

Block or Ma+

As with Sauri its rarely the problem with breaking cages but protecting your skinks i would go for one of the two above.

And get break tackle on one or two of your sauri helps alot.

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PandaPower



Joined: Aug 17, 2005

Post   Posted: Mar 13, 2006 - 18:47 Reply with quote Back to top

I tend to always pick stat increases. I am **** thought so just ignore me Wink
PeteW



Joined: Aug 05, 2005

Post   Posted: Mar 13, 2006 - 18:49 Reply with quote Back to top

Thanks for all the advice guys.

My team has taken a bit of a battering recently. Both break tackle, tackle block Sauri were killed or niggled. 2 more sauri niggled, and the Krox!

It'll take a while to get the big lizards back up to scratch so maybe strip ball would be useful for cheeky blitzes. Hmmm... Keep the comments coming!

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PeteW



Joined: Aug 05, 2005

Post   Posted: Mar 13, 2006 - 19:09 Reply with quote Back to top

Okay - thanks for the comments! I took block. Strip ball was tempting, but I like the AG4 guy and I don't want him to die!!!

Thanks for your input!

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Peter_Thorpe



Joined: Oct 08, 2005

Post   Posted: Mar 13, 2006 - 19:10 Reply with quote Back to top

but cant you get block anyway, and +ma is harder?

ah well, your choice, dont want pepole to die, smart move

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