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Panda_



Joined: Jul 14, 2004

Post   Posted: Mar 15, 2006 - 11:53 Reply with quote Back to top

Hi,

It's the first time i see that, and even as a coach usually playing skaven i have ideas, but i think i can miss some skills. I've looked at the highest playing skaven teams, and none of their players seems to be like that one:

That 7 3 3 7 skaven lineman got a +Ag on is first skill, (ok to that point, every body can have rolled some, but a +Ag then a double ?)
BUT
He rolled a double for a skill !
And none of the precedents teams that i checked have such players that roll +Ag then a double.
Theie is many possibility, and i'm undecieded between:
- Foul Apparence (that will keep that linerat live longer, but the team already has 3 of them)
- Guard, but guard mean that he will be blocked more (he will help the team, but +Ag skavens must stay in the team)
- Dodge it's still a basic, and he should reach block soon thanks to his agility.

Of course there is more mutations available. But i'm not sure it's the best for him at that point.

Here is the player: http://fumbbl.com/FUMBBL.php?page=player&player_id=2788500

_________________
"Rien ne sert de partir a point, il vaut mieux courir."


Last edited by Panda_ on %b %16, %2006 - %10:%Mar; edited 1 time in total
DreadClaw



Joined: Nov 17, 2003

Post   Posted: Mar 15, 2006 - 11:56 Reply with quote Back to top

lots of options.. including bighand.

Fa or dodge is probably your best bet

_________________
Death be not proud. Though Some have called thee Mighty and Dreadful Thou art not so.
Korenn



Joined: Jan 01, 2005

Post   Posted: Mar 15, 2006 - 12:01 Reply with quote Back to top

I'd go with dodge.
Flynn



Joined: Aug 02, 2003

Post   Posted: Mar 15, 2006 - 12:03 Reply with quote Back to top

pah, dont take dodge
FA is much better, guard is much better, vll is an option, nos, pass, big hand

_________________
Proud to be a professor in Wuhan's Fouling Academy

Goodbye Cusi
f_alk



Joined: Sep 30, 2005

Post   Posted: Mar 15, 2006 - 12:19 Reply with quote Back to top

Spikes is another option if you aim for longlivety
Curro



Joined: Jun 07, 2005

Post   Posted: Mar 15, 2006 - 12:20 Reply with quote Back to top

I´d say dodge
mymLaban



Joined: Apr 20, 2004

Post   Posted: Mar 15, 2006 - 12:33 Reply with quote Back to top

big hand seems a wate with with ag4 imo i would go with guard. or maybe even 2 heads ag4 and 2 heads can dodge everywhere might be fun.
StarBreeze



Joined: May 17, 2005

Post   Posted: Mar 15, 2006 - 12:38 Reply with quote Back to top

Yeah, try to give him a funny combo, not the classical munchkin. Mym is right Smile
Webbe



Joined: Aug 13, 2003

Post   Posted: Mar 15, 2006 - 12:51 Reply with quote Back to top

FA, dodge or guard, all excellent choices, pick the one suiting your playstyle the most.
Panda_



Joined: Jul 14, 2004

Post   Posted: Mar 15, 2006 - 12:51 Reply with quote Back to top

In fact Two Heads was one of my first impressions. It's a real plus on offense to be able to infiltrate a 4 ag player on another side of the blitz.

But i'm not sure it's good enough on defence. So i remade my mind and looked at more classic skills. Two heads is of course an option. (as VLL).

About longevity, FA has much success than to give 8 Av to the player, at least for 1 block.

Quote:
FA, dodge or guard, all excellent choices, pick the one suiting your playstyle the most.
Right but who doesn't adapt his play to the skill of his players ?

_________________
"Rien ne sert de partir a point, il vaut mieux courir."


Last edited by Panda_ on %b %15, %2006 - %12:%Mar; edited 1 time in total
centaur



Joined: Jan 15, 2005

Post   Posted: Mar 15, 2006 - 12:53 Reply with quote Back to top

i´d also take fa. maybe pass block as next skill.
Kedlav



Joined: Sep 01, 2005

Post   Posted: Mar 15, 2006 - 12:56 Reply with quote Back to top

No such thing as too much FA...
Scamp



Joined: Feb 27, 2006

Post   Posted: Mar 15, 2006 - 13:45 Reply with quote Back to top

Leap!

Strip Ball!

LEADER!



Anyway, guard doesn't seem so bad to me. Neither does dodge or FA. Or even claw.

But yeah, I think I'd FA it up.
eyeslikethunder



Joined: Aug 02, 2003

Post   Posted: Mar 15, 2006 - 13:58 Reply with quote Back to top

spikes will keep him alive and allow to fulfill him potential rather than die quickly

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Optihut



Joined: Dec 16, 2004

Post   Posted: Mar 15, 2006 - 15:47 Reply with quote Back to top

Spikes are a waste as would be leader. I'd take foul appearance.
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