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Pehlkonikow



Joined: Oct 24, 2005

Post   Posted: Apr 07, 2006 - 23:41 Reply with quote Back to top

here's the player:

http://fumbbl.com/FUMBBL.php?page=player&player_id=2867076

i would like the ST 4 AG 2 combination with every other player, but on the thrower, i find it rather irritating. the strong arm doesn't help much. don't know if i should keep the green lady or retire her?
thx for any answers...
MiBasse



Joined: Dec 04, 2004

Post   Posted: Apr 07, 2006 - 23:43 Reply with quote Back to top

Pehlkonikow wrote:
here's the player:

http://fumbbl.com/FUMBBL.php?page=player&player_id=2867076

i would like the ST 4 AG 2 combination with every other player, but on the thrower, i find it rather irritating. the strong arm doesn't help much. don't know if i should keep the green lady or retire her?
thx for any answers...


I'd keep her - just take block and tackle as the next skills and obviously avoid further passing skills Wink

Against elves with leaping strip ballers she'd still make a decent ball carrier.

On doubles I'd for either Guard, MB or dodge.
Judaz



Joined: Aug 02, 2003

Post   Posted: Apr 07, 2006 - 23:44 Reply with quote Back to top

Keep keep keep!
Best thrower I've ever seen!
Who cares if da ball falls in tha right square?
Bloodbowl is for punishing elves!
Redhammer_the_Old



Joined: Aug 29, 2005

Post 14 Posted: Apr 07, 2006 - 23:44 Reply with quote Back to top

I say keep as well!

3:0 for keepers (and goalies) Pehlkownikowniko your overturned Very Happy

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nexusvalhees



Joined: Oct 28, 2005

Post   Posted: Apr 07, 2006 - 23:46 Reply with quote Back to top

I'd Keep her and use her to tie up the line till she gets a niggle or dies no Apothecary priveleges for her
Judaz



Joined: Aug 02, 2003

Post   Posted: Apr 07, 2006 - 23:48 Reply with quote Back to top

Bah...orcs don't need apos anyways.
Only for weaklings.
sehou



Joined: Feb 04, 2005

Post   Posted: Apr 07, 2006 - 23:49 Reply with quote Back to top

Use as line fodder and suicidal cage breaking moves.
pac



Joined: Oct 03, 2005

Post   Posted: Apr 07, 2006 - 23:50 Reply with quote Back to top

The problem with this player is that she is worth 15 TS (and just over 10 of TR), but is no better in the blocking game than a rookie Black Orc (up one MA, less one ST). Pass, Sure Hands and Strong Arm are all dead-weight on the roster unless you're actually going to use them - which seems unlikely with AG 2.

All that being said, she is a unique player, and Orcs offer plenty of leeway for unconventional team design [<--- pac's latest synonym for 'are overpowered'].

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DonTomaso



Joined: Feb 20, 2005

Post   Posted: Apr 07, 2006 - 23:50 Reply with quote Back to top

Makes for an excellent blitzer until she dies...

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slanter



Joined: Aug 02, 2004

Post   Posted: Apr 07, 2006 - 23:50 Reply with quote Back to top

That's what you got for not picking block as the first skill on all players!
Would have been an excellent player without the strong arm...

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Jurassic-Monkey



Joined: Mar 18, 2004

Post   Posted: Apr 07, 2006 - 23:50 Reply with quote Back to top

Keep, go for block next, and of course, you never know if AG +1 may come around...
Jedi_Knight_Amoeba



Joined: Oct 14, 2004

Post   Posted: Apr 07, 2006 - 23:58 Reply with quote Back to top

Ag+1 would be worthless..... take block. Keep it. A ma 5 BO with an extra movement is useful.....
keggiemckill



Joined: Oct 07, 2004

Post   Posted: Apr 08, 2006 - 00:03 Reply with quote Back to top

keep her until shes dies.

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