maxlongstreet
Joined: Oct 18, 2005
|
  Posted:
Apr 11, 2006 - 21:03 |
|
|
DonTomaso
Joined: Feb 20, 2005
|
  Posted:
Apr 11, 2006 - 21:14 |
|
+MA...
He is excellent throwing-material... |
_________________ ====================================
Be careful, my common sense is tingling! |
|
MrWookie
Joined: Apr 03, 2006
|
  Posted:
Apr 11, 2006 - 21:22 |
|
why not claw or something like that? |
|
|
Spaceman_Spiff
Joined: Oct 22, 2004
|
  Posted:
Apr 11, 2006 - 21:30 |
|
|
Hoodeddwarf
Joined: Feb 15, 2005
|
  Posted:
Apr 11, 2006 - 21:35 |
|
Give him +Ma. It's interesting. Then he'll be an +ag throwable, biting, regenerating skink.
Then all you need is a double +ag guy and you'll have the full set! |
|
|
tza
Joined: Aug 25, 2004
|
  Posted:
Apr 11, 2006 - 21:51 |
|
I voted +MA
Makes him fast, nimble, biting monster..
bit like a facehugger from aliens |
|
|
angelface
Joined: Mar 23, 2004
|
  Posted:
Apr 11, 2006 - 22:13 |
|
He still has got ma7, that's enough to a 2 turns TD without gfi's. With his access to general skills, using the double is not a must, since block, dirty player, kick or sure hands rock. |
|
|
deckerCKY
Joined: Feb 24, 2005
|
  Posted:
Apr 11, 2006 - 22:20 |
|
Take the movement. It'll let you score on a TTM only needing a quick pass from the Lord, especially useful in a clutch situation. It also gives you enough speed (not to mention agility) to cause some serious trouble on a blitz.
edit: AG4 stand firm stunty would be my second choice. Run him through in risky situations since he's already niggled. Gamewinner that way too. |
|
|
Brad
Joined: May 16, 2005
|
  Posted:
Apr 11, 2006 - 23:12 |
|
AG4 M7 Right Stuff - I'd condsider Jump Up.
Throw him downfield, even if he crashlands, as long as his armour isnt broken he can still move 7. Becomes the assist or Emergency Blitz from anywhere. |
_________________ He who dies with the most toys.... Is still dead |
|
maxlongstreet
Joined: Oct 18, 2005
|
  Posted:
Apr 11, 2006 - 23:18 |
|
Thanks for all the ideas! One thing to keep in mind is that he doesn't get thrown much because there is only one big guy on this team, and his job is slaughter.
I think Stand Firm is an excellent suggestion; I'm leading towards it right now. |
|
|
Imerikol
Joined: Aug 05, 2004
|
  Posted:
Apr 11, 2006 - 23:32 |
|
While the ideas given are fine, I have another suggestion:
Dauntless.
Dless will give you more players who can turf BGs as well as a secondary stunty killer if you can also get him block, tackle, multi-block. Of course your Lord is the best multi-blocker, you'll often find he isn't in position to do it, out of the game, whatever and your Multi-block vampling will be your best option.
Just a thought from someone who usually has maximum blood-flow in mind. |
|
|
Diabl0658
Joined: Oct 05, 2004
|
  Posted:
Apr 12, 2006 - 05:55 |
|
Frenzy, so he can crowd push, and then get sidestep to avoid a counter push |
_________________ Killing means never having to say you're sorry. |
|
Curro
Joined: Jun 07, 2005
|
  Posted:
Apr 12, 2006 - 09:39 |
|
Sigh, what the hell you do to get those Skill rolls?? 2 +ST on the same guy, and 2+MV + 1 +AG on the other one.... wow |
|
|
|