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JRHartley



Joined: Oct 20, 2005

Post   Posted: Apr 20, 2006 - 16:26 Reply with quote Back to top

my star gutter runner with +1ag stripball dauntless and horns just rolled another double.
what should i go for. ive got another with stripballa nd dauntless and leap. i use them both to rush ball carriers. any ideas?
Cyco



Joined: Nov 30, 2003

Post   Posted: Apr 20, 2006 - 16:28 Reply with quote Back to top

vll, fa?

Big Hand would be nice... Wink

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BiggieB



Joined: Feb 19, 2005

Post   Posted: Apr 20, 2006 - 16:31 Reply with quote Back to top

guard, claw or big Hand


Last edited by BiggieB on %b %20, %2006 - %16:%Apr; edited 1 time in total
Sysiphos



Joined: Feb 03, 2006

Post   Posted: Apr 20, 2006 - 16:31 Reply with quote Back to top

Claw!
Meech



Joined: Sep 15, 2005

Post   Posted: Apr 20, 2006 - 16:32 Reply with quote Back to top

Claws..

Edit: Reasoning might be good. If your gutter is back in the back field, then stunning (or worse) the ball carrier after a blitz would be just fantastic.
Flynn



Joined: Aug 02, 2003

Post   Posted: Apr 20, 2006 - 16:50 Reply with quote Back to top

MULTIPLE BLOCK

ive decided that i some day want a block tackle dauntless horns multi claw rsc gutter
for the simple fact that it would be potentially the best blitzer ever

and dauntless horns multi block is broken

edit:reasoning

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shadow46x2



Joined: Nov 22, 2003

Post   Posted: Apr 20, 2006 - 16:59 Reply with quote Back to top

hmmm

ag5...dauntless, horns, stripball.....

i'd almost skip the mutie and go jump up...

killer skill that really tends to go forgotten

--j

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origami wrote:
There is no god but Nuffle, and Shadow is his prophet.

ImageImage


Last edited by shadow46x2 on %b %20, %2006 - %17:%Apr; edited 1 time in total
Emphasy



Joined: Jun 14, 2004

Post   Posted: Apr 20, 2006 - 17:00 Reply with quote Back to top

Claws!
JRHartley



Joined: Oct 20, 2005

Post   Posted: Apr 20, 2006 - 17:01 Reply with quote Back to top

im not sure about the rules with multiple block and dauntless - is the dauntless roll to beat the combined strengths?
eyeslikethunder



Joined: Aug 02, 2003

Post   Posted: Apr 20, 2006 - 17:01 Reply with quote Back to top

does horns kick in after dauntless or before

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JRHartley



Joined: Oct 20, 2005

Post   Posted: Apr 20, 2006 - 17:02 Reply with quote Back to top

after dauntless
2 dice on anyone. very nice combo
Meech



Joined: Sep 15, 2005

Post   Posted: Apr 20, 2006 - 17:11 Reply with quote Back to top

Multiple Block is really good and funny. Didn't even think of it.

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Putting the FU in fumbbl since 9/2005
Optihut



Joined: Dec 16, 2004

Post   Posted: Apr 20, 2006 - 17:11 Reply with quote Back to top

claw
Tallmaris



Joined: Jan 25, 2006

Post   Posted: Apr 20, 2006 - 17:12 Reply with quote Back to top

Leap, if you want to break cages

Claw, if you want to break rib-cages (... and spines, jaws, legs...)

since the first is a normal roll, the choice is easy Smile

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Math and alcohol don't mix well... please don't drink and derive
Markusen



Joined: Jan 23, 2005

Post   Posted: Apr 20, 2006 - 17:13 Reply with quote Back to top

Jump Up, Foul Appearance, Frenzy
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