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Hindsberg



Joined: May 14, 2004

Post   Posted: Apr 20, 2006 - 17:19 Reply with quote Back to top

Frenzy, now theres a sure way to get him killed. go with claw og big hand
nin



Joined: May 27, 2005

Post   Posted: Apr 20, 2006 - 17:25 Reply with quote Back to top

Horns+Dauntless+...Claw
else, Foul Appearance, Spikes
and if you have a good thrower, NoS
JRHartley



Joined: Oct 20, 2005

Post   Posted: Apr 20, 2006 - 17:38 Reply with quote Back to top

he doesnt have block or tackel so against blodgers claw isnt gonna be much use.
im still not sure what the deal is with multiple block and dauntless. how does it work?
macike



Joined: Jun 25, 2005

Post   Posted: Apr 20, 2006 - 18:07 Reply with quote Back to top

Foul Appearance

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Arktoris



Joined: Feb 16, 2004

Post   Posted: Apr 20, 2006 - 18:09 Reply with quote Back to top

considering he's at 76spp it'll be a long time before his next skill and even then he might age or have some injuries so this could very well be his last skill. I'd skip the doubles and take block...dauntless 2st is so risky without it.

If you really want the special skill, I'd consider giving him something interesting like dump off. After he strips the ballcarrier, he picks it up. If another runner is near by, he can dump off to him when the opponent blitzes to reclaim the ball.

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Mnemon



Joined: Aug 02, 2003

Post   Posted: Apr 20, 2006 - 18:10 Reply with quote Back to top

JRHartley wrote:
he doesnt have block or tackel so against blodgers claw isnt gonna be much use. im still not sure what the deal is with multiple block and dauntless. how does it work?


Multiblock, dauntless and horns in this case. First dauntless roll (has to beat the combined strength of players blocked). If dauntless works horns are used = 2die block against any two players without assist.

I wouldn't try that with a st2 player however. Yes blodgers are hard to knock over without block/tackle. But those backfield players that get the ball (throwers, often) rarely have blodge until very high tr.

-Mnemon
Furious_George



Joined: Aug 13, 2005

Post   Posted: Apr 20, 2006 - 18:39 Reply with quote Back to top

dauntless multiblock DOES work. Its great fun

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MiBasse



Joined: Dec 04, 2004

Post   Posted: Apr 20, 2006 - 18:52 Reply with quote Back to top

Block - any other choice will serve to make an interesting and possibly legendary player but Block is the best choice for improvement of your team not to mention increasing his survivability by this much <-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------->
Frankenstein



Joined: Jan 26, 2005

Post   Posted: Apr 20, 2006 - 19:04 Reply with quote Back to top

Frenzy for sure.
Telcontar



Joined: Nov 12, 2004

Post   Posted: Apr 20, 2006 - 19:32 Reply with quote Back to top

why in the world did you take Strip Ball for last skill??

Well If he had sidestep or Block (instead of Strip Ball) i would go for frenzy.

If he cant score he is normaly target of Blitz and maybe foul so i guess he doesnt stay long enough on the pitch for use of Jump Up after he got knocked prone.

I would try FA or Spikes for his survial until he can take block (if you choose not to take block now)

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Gueulemer



Joined: Oct 25, 2004

Post   Posted: Apr 20, 2006 - 19:43 Reply with quote Back to top

Why the double matters so much when that fine gutter is WITHOUT block. At his stage, which is 76+ssp, he will need some protection and you should give him some since he did not age, AND THAT IS VERY FORTUNATE. If you really want to avoid wasting a double, go for protection and get either FA or Spike.

BTW, why does ur gunners are all the same? I mean, all three are good to take away the ball from the opposition's hands. Get some of them to specialize in scoring (+MA, VLL, Catch, NoS, Two Heads), tackling (Blodge, Side Step, Diving Tackle, Prehensile tail, Pass Block), Interceptor (Catch, Leap, Pass block, NoS, FA) and ball carrier (blodge, Sure hands, big hand, Leap, side step)...
macike



Joined: Jun 25, 2005

Post   Posted: Apr 20, 2006 - 20:24 Reply with quote Back to top

Farinroderel wrote:
Frenzy for sure.

without a Block it's asking for problems Smile

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Hold him, thrill him, kick him, kill him!!!
seouledout



Joined: Oct 30, 2005

Post   Posted: Apr 20, 2006 - 20:33 Reply with quote Back to top

1. Block - To keep him standing.
2. Spikes - To keep him alive longer.
3. Jump Up - To give him more speed... As if he needed it.
CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Apr 20, 2006 - 21:01 Reply with quote Back to top

Oooo..no Block?

If he had it, Frenzy might be nice, you don't just take down that caged ball carrier, but actually knock him out of the cage as well, could be helpful. But before Block, it is kinda asking for an early funeral...

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Executor



Joined: Mar 20, 2005

Post   Posted: Apr 20, 2006 - 21:21 Reply with quote Back to top

just thought if not dump off would be nice, too.
If u have two gr rushing, this could be nearly impossible to stop them. And he has AG+1, so he would make the pass on a 2+ (perhaps)
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