Alf115
Joined: Aug 17, 2005
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  Posted:
May 29, 2006 - 10:43 |
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OverDose
Joined: Apr 07, 2005
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  Posted:
May 29, 2006 - 10:46 |
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My advice is really simple. Claw for that +ST dude and Block for that Big Hand player. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
May 29, 2006 - 10:48 |
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I'd go Claw for the +ST guy, and Block on the Big Hand. After all the big hand is (or should be) your ballcarrier most of the times, and you don't want him without block. Plus, a taclking blitzer without block is no reliable. Save tackle for 16 spps.
ps: how about something different, like Stand Firm or Tentacles instead of Claw?
I would probably take Tentacles over Claw on a ST4 every day of the week. |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
May 29, 2006 - 10:51 |
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OverDose wrote: | My advice is really simple. Claw for that +ST dude and Block for that Big Hand player. |
I totally second this. Nothing else... |
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OverDose
Joined: Apr 07, 2005
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  Posted:
May 29, 2006 - 10:54 |
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JanMattys, Tentacles would be better for a Chaos Warrior.. Why? CW has MA 5 as Beasties have 6. Beastmen have Horns (so they Blitz as ST 5).. A +ST Beastman is crying for Blitzer type skills. Let the 5/4/3/9 dudes do the dirty work and let your Beasties roam. |
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Alf115
Joined: Aug 17, 2005
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  Posted:
May 29, 2006 - 10:58 |
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Yep, OverDose, I tried to post that but I goofed and closed my browser. I messed up and took Stand Firm on one of my CW while I should really haven taken tentacles.
No one is fan of frenzy for my ST4 beastman ?
PS : I'll go classic and take block on ly big hand guy. So far, Claw looks like the earlier winner for my ST4 beastman. |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
May 29, 2006 - 11:05 |
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... except Dauntless on the ST4 goat eventually. Next skill would be Multiple Block --> a perfect cage breaker. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
May 29, 2006 - 11:10 |
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Sysiphos wrote: | OverDose wrote: | My advice is really simple. Claw for that +ST dude and Block for that Big Hand player. |
I totally second this. Nothing else... |
well I'd say, good idea.
However the team is ranked. And, it is not really known but in average, MB>Claw. Claw scares. Frenzy+MB a little less but is more effective. I would go for claw, but every claw=less opponents available. Sad but true.
Frenzy and claw are so equally valuable IMO. |
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DonTomaso
Joined: Feb 20, 2005
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  Posted:
May 29, 2006 - 11:12 |
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If you're ordinary, you'll go Claw.
If, for some reason you are not, go Frenzy, Tentacles or even FA. Makes for a pretty cool player. (SF and then Guard is also nasty as hell... |
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Be careful, my common sense is tingling! |
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OverDose
Joined: Apr 07, 2005
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  Posted:
May 29, 2006 - 11:14 |
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^ Frenzy gains a lot more value if your opponent doesn't know how to play against it (+ you have to know how to use it yourself). I think that in general Claw is better. |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
May 29, 2006 - 11:18 |
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DonTomaso wrote: | If you're ordinary, you'll go Claw.
If, for some reason you are not, go Frenzy, Tentacles or even FA. Makes for a pretty cool player. (SF and then Guard is also nasty as hell... |
SF and Guard is nice, but i would take this combo rather on a CW due to his av9. |
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Optihut
Joined: Dec 16, 2004
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  Posted:
May 29, 2006 - 11:27 |
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I agree with most people here and vote for claw and block respectively. |
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Alf115
Joined: Aug 17, 2005
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  Posted:
May 29, 2006 - 13:28 |
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thanks guys, I've gone the frenzy route. On the next simple roll, he'll probably get Mighty Blow or Tackle. We'll see how it pans out.
And block for the other guy, thanks again. |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
May 29, 2006 - 13:34 |
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why not take stand firm on the +ST guy, and break tackle next... breaking risk free to make a S5 blitz is very good |
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Alf115
Joined: Aug 17, 2005
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  Posted:
May 29, 2006 - 13:40 |
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rob, I also thought about that. So many options. |
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