40 coaches online • Server time: 10:59
Forum Chat
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Gnome Roster - how a...goto Post Skittles' Centu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
Which was your favourtie Teenage Mutant Ninja Turtle?
Leonardo - Blue, Swords
11%
 11%  [ 12 ]
Donatello - Purple, a stick
23%
 23%  [ 25 ]
Raphael - Red, some forks
12%
 12%  [ 13 ]
Michaelangelo - Orange, nunchucks
14%
 14%  [ 15 ]
None
5%
 5%  [ 6 ]
I don't care / I hate you / Your an Idiot
18%
 18%  [ 19 ]
Pie
5%
 5%  [ 6 ]
Macavity
8%
 8%  [ 9 ]
Total Votes : 105


JockMcRowdy



Joined: Jul 07, 2004

Post   Posted: Jun 01, 2006 - 15:44 Reply with quote Back to top

I have been fortunate to receive some nice stat increases on these guys but not sure how to develop them.

http://fumbbl.com/FUMBBL.php?page=player&player_id=3046977

Do i go with the catch passblock route with the +ag thrower? or just stick with passing skills and make him a long bomb specialist?

http://fumbbl.com/FUMBBL.php?page=player&player_id=3075217

should the str4 guy be turned into a blitzer or sure hands and side step for a very usefull sideline cager

suggestions please.


and yes i know these sort of questions get asked all the time and ofter get sarcastic answers (often from me) but im bored

and yes i do realise my polll has nothing to do with this post but hey, why not.

_________________
The White Isle League is by far the best Blood Bowl league in the world. FACT!

If you are interested in joining please get in touch.
f_alk



Joined: Sep 30, 2005

Post   Posted: Jun 01, 2006 - 15:48 Reply with quote Back to top

the one with AG 6 needs sprint, frenzy on a double and all other skills that break him quicker
Oli_B



Joined: Apr 24, 2006

Post   Posted: Jun 01, 2006 - 15:53 Reply with quote Back to top

The ag6 guy is already a reliable thrower, i'd use him as a thrower, but i wouldn't be able to resist passblock, so i think i'd get safe throw and passblock for him, with catch and dodge to follow. I'd use the st4 guy as more of a ball carrier with surehands, block and dodge.
Curro



Joined: Jun 07, 2005

Post   Posted: Jun 01, 2006 - 15:58 Reply with quote Back to top

I´d say block and dodge for the AG6 guy, if he survives to get two skills. Then I´d pick strip ball or leap, depends on the teams you play against.
torsoboy



Joined: Nov 23, 2004

Post   Posted: Jun 01, 2006 - 16:03 Reply with quote Back to top

Go safe throw, accurate, surehands for the AG6 thrower and only field him on receiving drives. You should already know how to use this guy, it's almost a guaranteed TD every time, once you get safethrow.

For the ST4 thrower, go blodge, surehands, NOS, tackle/stripball for kicking drives. Knock ball loose, try picking up ball with surehands, or at least put an ST4 TZ next to it. If you can get the ball, Pass/NOS will help you move the ball somewhere safe.

_________________
The plural of anecdote isn't data.
Gueulemer



Joined: Oct 25, 2004

Post   Posted: Jun 01, 2006 - 16:05 Reply with quote Back to top

Ag 6 thrower is sweet. Forget accurate and strong arm. Get dodge, block and sure hand. Leap is also interesting so he can retrieve the ball. As a priority, take dodge, block and pass block. If u get doubles, i would consider guard to assist cage breakers. Protect him well because he will get a LOT of "attention" from the other coaches.

As for the ST 4 thrower, make a blodger as well, then dump off... On double, NoS would fit just perfect.
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Jun 01, 2006 - 16:08 Reply with quote Back to top

I would give the AG6 Safe Throw, then Sure Hands ... maybe NOS on a double
torsoboy



Joined: Nov 23, 2004

Post   Posted: Jun 01, 2006 - 16:13 Reply with quote Back to top

The reason I suggest accurate, is that Longbombs with AG6 are still on 3+. With accurate, it will be a 2+ roll with reroll. Forget strong arm indeed, you don't need it with AG6.

_________________
The plural of anecdote isn't data.
pac



Joined: Oct 03, 2005

Post   Posted: Jun 01, 2006 - 16:27 Reply with quote Back to top

torsoboy wrote:
The reason I suggest accurate, is that Longbombs with AG6 are still on 3+. With accurate, it will be a 2+ roll with reroll. Forget strong arm indeed, you don't need it with AG6.

Aren't Long Bombs a 4+ to be accurate, even with AG 6? If you roll a 3, minus 2 for the range modifier, you get a modified 1 - which means a fumble.

With Accurate, a Long Bomb will still be fumbled on a 1 or a 2, so Strong Arm is still (technically) worth having.

IIRC, due to the 'modified 1 is a fumble' rule, there is no advantage when passing in having AG 6 over AG 5 (although someone will now come up with a rare situation where this is not the case ...).

_________________
Join us in building Blood Bowl Sixth Edition.
In other news, the Hittites are back. Join us in #fumbbl.hi Very Happy
Britnoth



Joined: Aug 02, 2003

Post   Posted: Jun 01, 2006 - 16:30 Reply with quote Back to top

torsoboy wrote:
The reason I suggest accurate, is that Longbombs with AG6 are still on 3+. With accurate, it will be a 2+ roll with reroll. Forget strong arm indeed, you don't need it with AG6.


This is totally wrong, he isnt a reliable thrower at all. He is good at getting the ball from tackle zones not making long bombs.

Leap is a bad choice as he can already dodge into 2 tz on a 2+, the reroll from dodge is much more useful. Same thing with NoS... he can just dodge out of a tackle zone or make a quick pass while in a couple tz with safe throw.

He should be used when YOU are kicking, not the str 4 thrower.... his skill is getting the ball from tackle zones. The str 4 can either be turned into a ball carrier to cage with blodge sure hands, or go block tackle and use him as a sweeper that can blitz 1 turn, pickup and pass the next.
skummy



Joined: Aug 02, 2003

Post   Posted: Jun 01, 2006 - 16:33 Reply with quote Back to top

pac wrote:
Aren't Long Bombs a 4+ to be accurate, even with AG 6? If you roll a 3, minus 2 for the range modifier, you get a modified 1 - which means a fumble.

With Accurate, a Long Bomb will still be fumbled on a 1 or a 2, so Strong Arm is still (technically) worth having.

IIRC, due to the 'modified 1 is a fumble' rule, there is no advantage when passing in having AG 6 over AG 5 (although someone will now come up with a rare situation where this is not the case ...).


Exactly right. In fact, a 6 Agility player doesn't throw the ball any better than a 5 AG player. Accurate is still important, though Strong Arm is not so big a deal. How often do you really need to throw the long bomb over the long pass?
torsoboy



Joined: Nov 23, 2004

Post   Posted: Jun 01, 2006 - 16:33 Reply with quote Back to top

I stand corrected; did the math wrong. Wink

_________________
The plural of anecdote isn't data.
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jun 01, 2006 - 16:34 Reply with quote Back to top

Field both on offense. The Ag6 needs Safe throw and block as skills. interception may be the worth that could happen.

Use the Str 4 for running games: Take block and Dump off and NoS if possible.

This way you can: attack once per passing (unstopable) and running game.

Ag6 picks up and wait near the endzone. If opponent runs an aggressive defense (2-3 good players coming at him) he has else loosen the midfield (pass to str 4, play a running game) or the backcourt (long passing with the ag6).

Imo, you are variable, impossible to predict, unstopable!

(ps safe throw is a must have)

_________________
Join NL Raises from the Ashes
Optihut



Joined: Dec 16, 2004

Post   Posted: Jun 01, 2006 - 16:48 Reply with quote Back to top

Due to fumbles on a modified 1, there is no difference between ag5 and ag6 for throwing, so I would get such essential skills as accurate (and strong arm if you happen to roll a double) for the first thrower. Safe throw is also a must for any thrower worth his salt. The second one should take block, sidestep, dodge, tackle.
shadow46x2



Joined: Nov 22, 2003

Post   Posted: Jun 01, 2006 - 16:56 Reply with quote Back to top

michaelangelo owns j00!!

--j

_________________
origami wrote:
There is no god but Nuffle, and Shadow is his prophet.

ImageImage
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic