14 coaches online • Server time: 06:33
Forum Chat
Log in
Recent Forum Topics goto Post Jump up on a tree?goto Post Gnomes are trashgoto Post Gnome Roster - how a...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
Which skill to give a W-elf catcher on a double?
Guard
9%
 9%  [ 3 ]
Pass
0%
 0%  [ 0 ]
Dauntless
70%
 70%  [ 22 ]
Dump-Off
6%
 6%  [ 2 ]
Pass-Block (ignoring the double)
0%
 0%  [ 0 ]
Shadowing (ignoring the double)
3%
 3%  [ 1 ]
Other (please specify below)
9%
 9%  [ 3 ]
Total Votes : 31


hauge



Joined: Oct 23, 2005

Post   Posted: Jun 03, 2006 - 18:46 Reply with quote Back to top

I've just rolled a double on this guy:

http://fumbbl.com/FUMBBL.php?page=player&player_id=2822504

My plan with him is to make him a hassler of the opposing ballcarrier/thrower, so he needs skills like pass block and shadowing, but i can get both those on a normal skillroll... so the question is should i stick to my original plan, or choose some other skill?

Any suggestions?

EDIT: added poll

_________________
-Hauge


Last edited by hauge on %b %03, %2006 - %18:%Jun; edited 1 time in total
Nachtogen



Joined: Jan 03, 2004

Post   Posted: Jun 03, 2006 - 18:47 Reply with quote Back to top

dauntless...

_________________
Chaos was the law of nature; Order was the dream of man.
pac



Joined: Oct 03, 2005

Post   Posted: Jun 03, 2006 - 18:49 Reply with quote Back to top

I would say Dauntless, but I note that you already have a Catcher with Dauntless on that team. So, perhaps Guard instead? That way he and the Dauntless one (both MA 10!) can cover almost any distance and then get a two dice block on the ball-carrier.

It's like a Dauntless-Horns Gutter in two bodies. Smile

_________________
Join us in building Blood Bowl Sixth Edition.
In other news, the Hittites are back. Join us in #fumbbl.hi Very Happy
hauge



Joined: Oct 23, 2005

Post   Posted: Jun 03, 2006 - 18:49 Reply with quote Back to top

but i've already got one catcher with dauntless... the plan is to have one hassler and one sacker... but maybe...

_________________
-Hauge
Hindsberg



Joined: May 14, 2004

Post   Posted: Jun 03, 2006 - 18:51 Reply with quote Back to top

Take pass....
Nachtogen



Joined: Jan 03, 2004

Post   Posted: Jun 03, 2006 - 18:52 Reply with quote Back to top

still dauntless, one of the two will die, you'll be happy you took dauntless...

_________________
Chaos was the law of nature; Order was the dream of man.
Synn



Joined: Dec 13, 2004

Post   Posted: Jun 03, 2006 - 18:56 Reply with quote Back to top

Dump Off

Nice to have.

_Synn
RandomOracle



Joined: Jan 11, 2004

Post   Posted: Jun 03, 2006 - 19:06 Reply with quote Back to top

Dauntless combines well with block and tackle and offsets nicely his ST 2. It doesn't matter if you already have one with dauntless already, in fact I'd gladly take 4 catchers with it.
hauge



Joined: Oct 23, 2005

Post   Posted: Jun 03, 2006 - 19:10 Reply with quote Back to top

I see the point about dauntless, but i'm also considering taking guard to get the two dice... but more often than not the opposing thrower is alone, so maybe guard isn't that essential....?

_________________
-Hauge
Hindsberg



Joined: May 14, 2004

Post   Posted: Jun 03, 2006 - 19:19 Reply with quote Back to top

take regeneration
flash



Joined: Mar 02, 2004

Post   Posted: Jun 03, 2006 - 19:25 Reply with quote Back to top

guard would be fine if he had sidestep. I'll go for dauntless
Rijssiej



Joined: Jan 04, 2005

Post   Posted: Jun 03, 2006 - 19:37 Reply with quote Back to top

sprint
hauge



Joined: Oct 23, 2005

Post   Posted: Jun 03, 2006 - 19:38 Reply with quote Back to top

i could give him sprint, but i don't want a oneturner... they are boring Smile

_________________
-Hauge
Mnemon



Joined: Aug 02, 2003

Post   Posted: Jun 03, 2006 - 19:42 Reply with quote Back to top

And it doesn't need a double for sprint anyway. I'd go with dauntless too. A guarder with st2 is too easy to knock over to be that usefull ... it's better suited for those st3 guys.

Thought about NOS or Jump Up (which are the alternatives to dauntless/guard IMO)?

-Mnemon
hauge



Joined: Oct 23, 2005

Post   Posted: Jun 03, 2006 - 19:45 Reply with quote Back to top

if anything it should be NOS, Jump Up isn't that usefull with ma 10 - he's usually not that far from the opposing endzone, or else he's way back on defence... but maybe NOS...

_________________
-Hauge
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic