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ankkh



Joined: Feb 29, 2004

Post   Posted: Jul 03, 2006 - 03:33 Reply with quote Back to top

Here's the little bugger. http://fumbbl.com/FUMBBL.php?page=player&player_id=2475636

And here's the rest of the team. http://fumbbl.com/FUMBBL.php?page=team&team_id=80534
Please bear in mind my adequate gutters and my homicidal lino when making your comments.

I'm thinking about guard, dodge, horns, foul app, claw and tentacles in no particular order.
skummy



Joined: Aug 02, 2003

Post   Posted: Jul 03, 2006 - 03:45 Reply with quote Back to top

Team could use more Guard, but it's hard to go wrong on that one.
AFK_Eagle



Joined: Mar 12, 2004

Post   Posted: Jul 03, 2006 - 04:40 Reply with quote Back to top

Since he already has a niggle, I'd say the option would be between dodge and sidestep, then put him on the LOS. He's niggled, so you're not too concerned if he gets hurt, but being stronger it'll take more enemy effort to take him down, and dodge makes it even harder, or else sidestep so he can use his agility next turn and might find himself in the enemy backfield, chasing down the thrower.

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Founder of the E.L.F.--These elves will play anybody!
IvanTheCow



Joined: Aug 08, 2003

Post   Posted: Jul 03, 2006 - 04:47 Reply with quote Back to top

he has a niggle so fire his ass.
ex-convict



Joined: Jun 28, 2005

Post   Posted: Jul 03, 2006 - 05:06 Reply with quote Back to top

ST 4 AG4....use him to bash the hell outa people. Claw.

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Gus



Joined: Sep 16, 2005

Post   Posted: Jul 03, 2006 - 06:30 Reply with quote Back to top

Spikes?
[PA]Edgie



Joined: Aug 16, 2005

Post   Posted: Jul 03, 2006 - 06:43 Reply with quote Back to top

I agree with Eagle here. You don't want to give him a killing skill, because giving him more SPP is bad. I'd say your options come down to guard or dodge. Personally, I'd pick guard. Opponents will have a harder time getting 2D on him than a st3 lino with guard. And, honestly, dodge might make him live a little *too* long. You don't want him on your team forever, due to the niggle.
Peter_Thorpe



Joined: Oct 08, 2005

Post   Posted: Jul 03, 2006 - 07:14 Reply with quote Back to top

for lasting capabilites: Dodge
for bashing skills: Claw
for my opinion: Niggle, Sack, Move On

but those are the best three

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Alf115



Joined: Aug 17, 2005

Post   Posted: Jul 03, 2006 - 10:11 Reply with quote Back to top

claw claw claw
Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 03, 2006 - 11:11 Reply with quote Back to top

Dirty player ...just in case your DP Thrower has been sent off

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Cyco



Joined: Nov 30, 2003

Post   Posted: Jul 03, 2006 - 11:13 Reply with quote Back to top

I would sack him, but otherwise Claw.

No need to try and keep him alive, beeing a niggler and all. P:

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SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Jul 03, 2006 - 11:17 Reply with quote Back to top

if you have fun with him, why sack him? Guard is good, because a S4 guard is miles better than a S3 guard, meaning you can tie more guys up as he needs to commit more players to take your linerat down, and if needs be he can dodge away on a 2+
Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 03, 2006 - 11:22 Reply with quote Back to top

Don't retire the player and take claw. You mentioned that you have a hard time finding opponent, so the ones that do play you won't be afraid of another claw.
coffindodger



Joined: Jul 01, 2005

Post   Posted: Jul 03, 2006 - 11:24 Reply with quote Back to top

Guard would be my choice too i think. Or maybe Pro as i tend to ignore the fact that players have a single niggle, and play on regardless.

BFN

Paul
Dalibor



Joined: Sep 20, 2005

Post   Posted: Jul 03, 2006 - 11:34 Reply with quote Back to top

I have a similar player (with the same picture Wink ) - but not niggled and with Tackle instead of double http://fumbbl.com/FUMBBL.php?page=player&player_id=2404524
I would give him Foul Appearance - with ST4 it is very usefull. Just imagine: opponent moves 2 players next to him to have 2d, and then rolls 1 on FA Laughing
Will be fun and efficient, too. Anyway - don't keep him too long - niggle is a big problem. Next injury means an automatic sack.
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