sk8bcn
Joined: Apr 13, 2004
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  Posted:
Jul 18, 2006 - 12:22 |
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Beware: this statistical sheet does only count for Fumbbl and the client. You may decide not to use DP and thus avoid beeing send off with SG in some situations. We do neglect that kind of situation.
we do consider that you foul with 7 assisting players
AV value: beeing send off: KO injury: total:
case 1: no DP no SG
7: 30.6% 25% 16.6% 41.6%
8: 30.6% 25% 16.6% 41.6%
9: 30.6% 25% 16.6% 41.6%
10: 30.6% 24.3% 16.2% 40.5%
case 2: DP but no SG
7: 30.6% 30.6% 27,7% 58.3%
8: 30.6% 30.6% 27,7% 58.3%
9: 30.6% 30.6% 27,7% 58.3%
10: 30.6% 30.4% 27.5% 57.9%
case 3: no DP but SG
7: 30.6% 25% 16.6% 41.6%
8: 30.6% 25% 16.6% 41.6%
9: 30.6% 25% 16.6% 41.6%
10: 27.8% 24.3% 16.2% 40.5%
case 4: DP and SG
7: 30.6% 30.6% 27,7% 58.3%
8: 30.6% 30.6% 27,7% 58.3%
9: 30.6% 30.6% 27,7% 58.3%
10: 30.6% 30.4% 27.5% 57.9%
next post: 5 assists |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jul 18, 2006 - 12:25 |
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Since the fouler doesn't get +1 anymore, you won't be sent off with 7 assists and a DP SG on armour 10. Otherwise it looks good. |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 18, 2006 - 12:28 |
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Removing this in feeble attempt to look less dumb . |
Last edited by Tophat on %b %18, %2006 - %12:%Jul; edited 1 time in total |
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Mr_Launcher
Joined: Dec 27, 2003
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  Posted:
Jul 18, 2006 - 12:34 |
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Tophat wrote: | 6/36 of being sent off without SG in all circumstances I thought .Unless I misead |
You also get sent off if you roll a double on the injury roll. |
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Fama
Joined: Feb 09, 2005
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  Posted:
Jul 18, 2006 - 12:41 |
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Well, if you foul with _7_ assists (as in, 8 foulers.), you deserve to get the opponent out, because that WILL ruin your positioning. 8 out of 11 players, thats a LOT. |
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Side step this! |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 18, 2006 - 12:43 |
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Mr_Launcher wrote: | Tophat wrote: | 6/36 of being sent off without SG in all circumstances I thought .Unless I misead |
You also get sent off if you roll a double on the injury roll. |
ah so i did misread it
I herby remove all of my previous complaints as regards to the new fouling rules |
Last edited by Tophat on %b %18, %2006 - %12:%Jul; edited 1 time in total |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Jul 18, 2006 - 12:47 |
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could you tell what the total value tells? |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jul 18, 2006 - 12:48 |
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Glimmervoid wrote: | could you tell what the total value tells? |
Total value is KO + Injury. So it's the total percentage of removing someone from the pitch (not taking thick skull into consideration, of course). |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Jul 18, 2006 - 12:52 |
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Optihut wrote: | Glimmervoid wrote: | could you tell what the total value tells? |
Total value is KO + Injury. So it's the total percentage of removing someone from the pitch (not taking thick skull into consideration, of course). |
see... thought this would be the ko injury value.... so i have to ask... what does the ko injury value mean?
ahh... i see now... you forget a ":" between ko and injury... so i misinterpreted the armor value as part of the percentage information... personally i dont see the need of the information ko chance without injury chance.... but good now i understand at least the message |
Last edited by Wreckage on %b %18, %2006 - %12:%Jul; edited 1 time in total |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 18, 2006 - 12:56 |
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theres 5 columns ; av;sent off;ko;injury; total;
av = opponenets av
sent off = chance you will be sent off
ko= chance opponent ends up in ko bin
injury = chance opponent has to roll on injury chart
total = ko + injury chance |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jul 18, 2006 - 12:57 |
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Glimmervoid wrote: | Optihut wrote: | Glimmervoid wrote: | could you tell what the total value tells? |
Total value is KO + Injury. So it's the total percentage of removing someone from the pitch (not taking thick skull into consideration, of course). |
see... thought this would be the ko injury value.... so i have to ask... what does the ko injury value mean?
ahh... i see now... you forget a ":" between ko and injury... so i misinterpreted the armor value as part of the percentage information... personally i dont see the need of the information ko chance without injury chance.... but good now i understand at least the message |
Is this a serious question?
On preview I see that Tophat already explains it, so I don't have to. |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Jul 18, 2006 - 13:01 |
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could you add a ":" between ko and injury so my computerbrain stops sending an errormessage?
and thx tophat explained it well
hmmh... i think what one can learn from this probability chart is that in case you just want to foul for fun you should consider using a sneaky git, dp player with at best no assists... in a range where the dp skill may not come into action on the armor roll... in case of tabletop the better way would be not use dp in case you roll a double and would get through the armor....
but also the client could work with that if sky for example would add in this uncertain case (sneaky git, dirty player, rolled double on armor, depends on dp weather or not used) a message saying something like "In case of using Dirty Player, your player would be banned from the game. Do you really want to use Dirty Player?" Ys No |
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xcver
Joined: Mar 10, 2005
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  Posted:
Jul 18, 2006 - 13:42 |
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Mhh This tells me I have a good chance of breaking armour with 7 assists....I'm not quite sure what this statistic is supposed to tell me... |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jul 18, 2006 - 13:46 |
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xcver wrote: | Mhh This tells me I have a good chance of breaking armour with 7 assists....I'm not quite sure what this statistic is supposed to tell me... |
it also tells you that when you click the foul button what chance you have off being sent off , and what chance your opponent has of being removed from the field .
You could , if you where so inclined , use the information to gauge when it would be tactically sound to foul . (i.e nearly always if your doing it with a skeleton against a wardancer ) |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Jul 18, 2006 - 14:24 |
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+1 error fixed.
Copy and past from excel. If someone can make it a list
So case 1: NO DP NO SG
AV assists send off KO injury sum
7 0 22,7% 10,4% 6,9% 17,4%
7 1 25,0% 14,6% 9,7% 24,3%
7 2 27,3% 18,1% 12,0% 30,1%
7 3 28,7% 20,8% 13,9% 34,7%
7 4 30,1% 22,9% 15,3% 38,2%
7 5 30,6% 24,3% 16,2% 40,5%
7 6 31,0% 25,0% 16,7% 41,7%
7 7 31,0% 25,0% 16,7% 41,7%
8 0 20,4% 6,9% 4,6% 11,6%
8 1 22,7% 10,4% 6,9% 17,4%
8 2 25,0% 14,6% 9,7% 24,3%
8 3 27,3% 18,1% 12,0% 30,1%
8 4 28,7% 20,8% 13,9% 34,7%
8 5 30,1% 22,9% 15,3% 38,2%
8 6 30,6% 24,3% 16,2% 40,5%
8 7 31,0% 25,0% 16,7% 41,7%
9 0 19,0% 4,2% 2,8% 6,9%
9 1 20,4% 6,9% 4,6% 11,6%
9 2 22,7% 10,4% 6,9% 17,4%
9 3 25,0% 14,6% 9,7% 24,3%
9 4 27,3% 18,1% 12,0% 30,1%
9 5 28,7% 20,8% 13,9% 34,7%
9 6 30,1% 22,9% 15,3% 38,2%
9 7 30,6% 24,3% 16,2% 40,5%
10 0 17,6% 2,1% 1,4% 3,5%
10 1 19,0% 4,2% 2,8% 6,9%
10 2 20,4% 6,9% 4,6% 11,6%
10 3 22,7% 10,4% 6,9% 17,4%
10 4 25,0% 14,6% 9,7% 24,3%
10 5 27,3% 18,1% 12,0% 30,1%
10 6 28,7% 20,8% 13,9% 34,7%
10 7 30,1% 22,9% 15,3% 38,2%
rest upcomming soon |
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