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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 12:22 Reply with quote Back to top

Beware: this statistical sheet does only count for Fumbbl and the client. You may decide not to use DP and thus avoid beeing send off with SG in some situations. We do neglect that kind of situation.

we do consider that you foul with 7 assisting players

AV value: beeing send off: KO injury: total:

case 1: no DP no SG
7: 30.6% 25% 16.6% 41.6%
8: 30.6% 25% 16.6% 41.6%
9: 30.6% 25% 16.6% 41.6%
10: 30.6% 24.3% 16.2% 40.5%

case 2: DP but no SG
7: 30.6% 30.6% 27,7% 58.3%
8: 30.6% 30.6% 27,7% 58.3%
9: 30.6% 30.6% 27,7% 58.3%
10: 30.6% 30.4% 27.5% 57.9%

case 3: no DP but SG
7: 30.6% 25% 16.6% 41.6%
8: 30.6% 25% 16.6% 41.6%
9: 30.6% 25% 16.6% 41.6%
10: 27.8% 24.3% 16.2% 40.5%

case 4: DP and SG
7: 30.6% 30.6% 27,7% 58.3%
8: 30.6% 30.6% 27,7% 58.3%
9: 30.6% 30.6% 27,7% 58.3%
10: 30.6% 30.4% 27.5% 57.9%

next post: 5 assists

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Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 18, 2006 - 12:25 Reply with quote Back to top

Since the fouler doesn't get +1 anymore, you won't be sent off with 7 assists and a DP SG on armour 10. Otherwise it looks good.
Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 18, 2006 - 12:28 Reply with quote Back to top

Removing this in feeble attempt to look less dumb .


Last edited by Tophat on %b %18, %2006 - %12:%Jul; edited 1 time in total
Mr_Launcher



Joined: Dec 27, 2003

Post   Posted: Jul 18, 2006 - 12:34 Reply with quote Back to top

Tophat wrote:
6/36 of being sent off without SG in all circumstances I thought .Unless I misead


You also get sent off if you roll a double on the injury roll.
Fama



Joined: Feb 09, 2005

Post   Posted: Jul 18, 2006 - 12:41 Reply with quote Back to top

Well, if you foul with _7_ assists (as in, 8 foulers.), you deserve to get the opponent out, because that WILL ruin your positioning. 8 out of 11 players, thats a LOT.

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Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 18, 2006 - 12:43 Reply with quote Back to top

Mr_Launcher wrote:
Tophat wrote:
6/36 of being sent off without SG in all circumstances I thought .Unless I misead


You also get sent off if you roll a double on the injury roll.


ah so i did misread it Razz

I herby remove all of my previous complaints as regards to the new fouling rules Razz


Last edited by Tophat on %b %18, %2006 - %12:%Jul; edited 1 time in total
Wreckage



Joined: Aug 15, 2004

Post   Posted: Jul 18, 2006 - 12:47 Reply with quote Back to top

could you tell what the total value tells?
Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 18, 2006 - 12:48 Reply with quote Back to top

Glimmervoid wrote:
could you tell what the total value tells?


Total value is KO + Injury. So it's the total percentage of removing someone from the pitch (not taking thick skull into consideration, of course).
Wreckage



Joined: Aug 15, 2004

Post   Posted: Jul 18, 2006 - 12:52 Reply with quote Back to top

Optihut wrote:
Glimmervoid wrote:
could you tell what the total value tells?


Total value is KO + Injury. So it's the total percentage of removing someone from the pitch (not taking thick skull into consideration, of course).


see... thought this would be the ko injury value.... so i have to ask... what does the ko injury value mean?


ahh... i see now... you forget a ":" between ko and injury... so i misinterpreted the armor value as part of the percentage information... personally i dont see the need of the information ko chance without injury chance.... but good now i understand at least the message


Last edited by Wreckage on %b %18, %2006 - %12:%Jul; edited 1 time in total
Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 18, 2006 - 12:56 Reply with quote Back to top

theres 5 columns ; av;sent off;ko;injury; total;

av = opponenets av
sent off = chance you will be sent off
ko= chance opponent ends up in ko bin
injury = chance opponent has to roll on injury chart
total = ko + injury chance

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Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 18, 2006 - 12:57 Reply with quote Back to top

Glimmervoid wrote:
Optihut wrote:
Glimmervoid wrote:
could you tell what the total value tells?


Total value is KO + Injury. So it's the total percentage of removing someone from the pitch (not taking thick skull into consideration, of course).


see... thought this would be the ko injury value.... so i have to ask... what does the ko injury value mean?


ahh... i see now... you forget a ":" between ko and injury... so i misinterpreted the armor value as part of the percentage information... personally i dont see the need of the information ko chance without injury chance.... but good now i understand at least the message


Is this a serious question?

On preview I see that Tophat already explains it, so I don't have to.
Wreckage



Joined: Aug 15, 2004

Post   Posted: Jul 18, 2006 - 13:01 Reply with quote Back to top

could you add a ":" between ko and injury so my computerbrain stops sending an errormessage?

and thx tophat explained it well


hmmh... i think what one can learn from this probability chart is that in case you just want to foul for fun you should consider using a sneaky git, dp player with at best no assists... in a range where the dp skill may not come into action on the armor roll... in case of tabletop the better way would be not use dp in case you roll a double and would get through the armor....

but also the client could work with that if sky for example would add in this uncertain case (sneaky git, dirty player, rolled double on armor, depends on dp weather or not used) a message saying something like "In case of using Dirty Player, your player would be banned from the game. Do you really want to use Dirty Player?" Ys No
xcver



Joined: Mar 10, 2005

Post   Posted: Jul 18, 2006 - 13:42 Reply with quote Back to top

Mhh This tells me I have a good chance of breaking armour with 7 assists....I'm not quite sure what this statistic is supposed to tell me...

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Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 18, 2006 - 13:46 Reply with quote Back to top

xcver wrote:
Mhh This tells me I have a good chance of breaking armour with 7 assists....I'm not quite sure what this statistic is supposed to tell me...


it also tells you that when you click the foul button what chance you have off being sent off , and what chance your opponent has of being removed from the field .
You could , if you where so inclined , use the information to gauge when it would be tactically sound to foul . (i.e nearly always if your doing it with a skeleton against a wardancer Razz )
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 14:24 Reply with quote Back to top

+1 error fixed.

Copy and past from excel. If someone can make it a list

So case 1: NO DP NO SG

AV assists send off KO injury sum
7 0 22,7% 10,4% 6,9% 17,4%
7 1 25,0% 14,6% 9,7% 24,3%
7 2 27,3% 18,1% 12,0% 30,1%
7 3 28,7% 20,8% 13,9% 34,7%
7 4 30,1% 22,9% 15,3% 38,2%
7 5 30,6% 24,3% 16,2% 40,5%
7 6 31,0% 25,0% 16,7% 41,7%
7 7 31,0% 25,0% 16,7% 41,7%
8 0 20,4% 6,9% 4,6% 11,6%
8 1 22,7% 10,4% 6,9% 17,4%
8 2 25,0% 14,6% 9,7% 24,3%
8 3 27,3% 18,1% 12,0% 30,1%
8 4 28,7% 20,8% 13,9% 34,7%
8 5 30,1% 22,9% 15,3% 38,2%
8 6 30,6% 24,3% 16,2% 40,5%
8 7 31,0% 25,0% 16,7% 41,7%
9 0 19,0% 4,2% 2,8% 6,9%
9 1 20,4% 6,9% 4,6% 11,6%
9 2 22,7% 10,4% 6,9% 17,4%
9 3 25,0% 14,6% 9,7% 24,3%
9 4 27,3% 18,1% 12,0% 30,1%
9 5 28,7% 20,8% 13,9% 34,7%
9 6 30,1% 22,9% 15,3% 38,2%
9 7 30,6% 24,3% 16,2% 40,5%
10 0 17,6% 2,1% 1,4% 3,5%
10 1 19,0% 4,2% 2,8% 6,9%
10 2 20,4% 6,9% 4,6% 11,6%
10 3 22,7% 10,4% 6,9% 17,4%
10 4 25,0% 14,6% 9,7% 24,3%
10 5 27,3% 18,1% 12,0% 30,1%
10 6 28,7% 20,8% 13,9% 34,7%
10 7 30,1% 22,9% 15,3% 38,2%


rest upcomming soon

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