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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 14:28 Reply with quote Back to top

Now SG effect:

AV assists send off KO injury sum
7 0 11,6% 10,4% 6,9% 17,4%
7 1 16,7% 14,6% 9,7% 24,3%
7 2 19,0% 18,1% 12,0% 30,1%
7 3 23,1% 20,8% 13,9% 34,7%
7 4 24,5% 22,9% 15,3% 38,2%
7 5 27,8% 24,3% 16,2% 40,5%
7 6 28,2% 25,0% 16,7% 41,7%
7 7 28,2% 25,0% 16,7% 41,7%
8 0 9,3% 6,9% 4,6% 11,6%
8 1 11,6% 10,4% 6,9% 17,4%
8 2 16,7% 14,6% 9,7% 24,3%
8 3 19,0% 18,1% 12,0% 30,1%
8 4 23,1% 20,8% 13,9% 34,7%
8 5 24,5% 22,9% 15,3% 38,2%
8 6 27,8% 24,3% 16,2% 40,5%
8 7 28,2% 25,0% 16,7% 41,7%
9 0 5,1% 4,2% 2,8% 6,9%
9 1 9,3% 6,9% 4,6% 11,6%
9 2 11,6% 10,4% 6,9% 17,4%
9 3 16,7% 14,6% 9,7% 24,3%
9 4 19,0% 18,1% 12,0% 30,1%
9 5 23,1% 20,8% 13,9% 34,7%
9 6 24,5% 22,9% 15,3% 38,2%
9 7 27,8% 24,3% 16,2% 40,5%
10 0 3,7% 2,1% 1,4% 3,5%
10 1 5,1% 4,2% 2,8% 6,9%
10 2 9,3% 6,9% 4,6% 11,6%
10 3 11,6% 10,4% 6,9% 17,4%
10 4 16,7% 14,6% 9,7% 24,3%
10 5 19,0% 18,1% 12,0% 30,1%
10 6 23,1% 20,8% 13,9% 34,7%
10 7 24,5% 22,9% 15,3% 38,2%

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Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 18, 2006 - 14:33 Reply with quote Back to top

It would probably be easier if you just used adjusted av rather than calcing individual situations
av1 =av7 with 6 assists

so just do a

av1 31,0% 25,0% 16,7% 41,7%
av2 30,6% 24,3% 16,2% 40,5%
av3 30,1% 22,9% 15,3% 38,2%
av4 28,7% 20,8% 13,9% 34,7%
av5 27,3% 18,1% 12,0% 30,1%
av6 25,0% 14,6% 9,7% 24,3%
av7 22,7% 10,4% 6,9% 17,4%
av8 20,4% 6,9% 4,6% 11,6%
av9 19,0% 4,2% 2,8% 6,9%
av10 17,6% 2,1% 1,4% 3,5%

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 14:43 Reply with quote Back to top

DP without SG:

AV assists send off KO injury sum
7 0 25,0% 16,2% 13,9% 30,1%
7 1 27,3% 22,0% 19,0% 41,0%
7 2 29,6% 25,5% 22,4% 47,9%
7 3 30,1% 28,2% 25,0% 53,2%
7 4 31,5% 30,1% 26,9% 56,9%
7 5 31,0% 31,1% 27,9% 59,0%
7 6 31,5% 31,3% 28,2% 59,5%
7 7 31,5% 31,3% 28,2% 59,5%
8 0 21,8% 11,3% 9,6% 20,8%
8 1 25,0% 16,2% 13,9% 30,1%
8 2 27,3% 22,0% 19,0% 41,0%
8 3 29,6% 25,5% 22,4% 47,9%
8 4 30,1% 28,2% 25,0% 53,2%
8 5 31,5% 30,1% 26,9% 56,9%
8 6 31,0% 31,1% 27,9% 59,0%
8 7 31,5% 31,3% 28,2% 59,5%
9 0 20,4% 7,2% 6,0% 13,2%
9 1 21,8% 11,3% 9,6% 20,8%
9 2 25,0% 16,2% 13,9% 30,1%
9 3 27,3% 22,0% 19,0% 41,0%
9 4 29,6% 25,5% 22,4% 47,9%
9 5 30,1% 28,2% 25,0% 53,2%
9 6 31,5% 30,1% 26,9% 56,9%
9 7 31,0% 31,1% 27,9% 59,0%
10 0 18,1% 3,9% 3,2% 7,2%
10 1 20,4% 7,2% 6,0% 13,2%
10 2 21,8% 11,3% 9,6% 20,8%
10 3 25,0% 16,2% 13,9% 30,1%
10 4 27,3% 22,0% 19,0% 41,0%
10 5 29,6% 25,5% 22,4% 47,9%
10 6 30,1% 28,2% 25,0% 53,2%
10 7 31,5% 30,1% 26,9% 56,9%

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 14:46 Reply with quote Back to top

Tophat wrote:
It would probably be easier if you just used adjusted av rather than calcing individual situations
av1 =av7 with 6 assists


yeah maybe but since I made all this (and I must verify my algorithms that are getting harder with DP)

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 14:50 Reply with quote Back to top

SG and DP:
AV assists send off KO injury sum
7 0 16,2% 16,2% 13,9% 30,1%
7 1 21,8% 22,0% 19,0% 41,0%
7 2 23,6% 25,5% 22,4% 47,9%
7 3 27,3% 28,2% 25,0% 53,2%
7 4 28,2% 30,1% 26,9% 56,9%
7 5 31,0% 31,1% 27,9% 59,0%
7 6 31,0% 31,3% 28,2% 59,5%
7 7 31,0% 31,3% 28,2% 59,5%
8 0 13,4% 11,3% 9,6% 20,8%
8 1 16,2% 16,2% 13,9% 30,1%
8 2 21,8% 22,0% 19,0% 41,0%
8 3 23,6% 25,5% 22,4% 47,9%
8 4 27,3% 28,2% 25,0% 53,2%
8 5 28,2% 30,1% 26,9% 56,9%
8 6 31,0% 31,1% 27,9% 59,0%
8 7 31,0% 31,3% 28,2% 59,5%
9 0 8,8% 7,2% 6,0% 13,2%
9 1 13,4% 11,3% 9,6% 20,8%
9 2 16,2% 16,2% 13,9% 30,1%
9 3 21,8% 22,0% 19,0% 41,0%
9 4 23,6% 25,5% 22,4% 47,9%
9 5 27,3% 28,2% 25,0% 53,2%
9 6 28,2% 30,1% 26,9% 56,9%
9 7 31,0% 31,1% 27,9% 59,0%
10 0 6,9% 3,9% 3,2% 7,2%
10 1 8,8% 7,2% 6,0% 13,2%
10 2 13,4% 11,3% 9,6% 20,8%
10 3 16,2% 16,2% 13,9% 30,1%
10 4 21,8% 22,0% 19,0% 41,0%
10 5 23,6% 25,5% 22,4% 47,9%
10 6 27,3% 28,2% 25,0% 53,2%
10 7 28,2% 30,1% 26,9% 56,9%

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 18, 2006 - 14:57 Reply with quote Back to top

and now just a summary about wise fouling (3 assists) vs AV8

ejection.....KO............injury.......sum off pitch
No skill

27,3%...... 18,1%...... 12,0%.......30,1%

SG

19,0%...... 18,1%.......12,0%...... 30,1%

DP

29,6%...... 25,5%...... 22,4%...... 47,9%

SG+DP

23,6%.......25,5%...... 22,4%...... 47,9%

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Plorg



Joined: May 08, 2005

Post   Posted: Jul 18, 2006 - 15:02 Reply with quote Back to top

Looking for the breakpoints of where (%offpitch > %sendoff),
this is what these tables tell Plorg:

No DP no SG:
Take the target AV and subtract 5. This is the number of assists you need before the foul is worthwhile.
DP without SG:
Take the target AV and subtract 7. This is the number of assists you need before the foul is worthwhile.
SG with or without DP:
Foul every turn with or without assists.
xcver



Joined: Mar 10, 2005

Post   Posted: Jul 18, 2006 - 15:21 Reply with quote Back to top

Plorg wrote:
SG with or without DP:
Foul every turn with or without assists.


well only if you count the offpitch% (i.e. KO or injury). Me myself don't always want to trade sent off for a mere KO, especially not on the first drive a game. Later on it's fine but early on trading a fouler for a KO can be a huge mistake.

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SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Jul 18, 2006 - 15:40 Reply with quote Back to top

arent LRB4 DP fouls 3 times as effective?
Mr_Launcher



Joined: Dec 27, 2003

Post   Posted: Jul 18, 2006 - 15:44 Reply with quote Back to top

xcver wrote:
well only if you count the offpitch% (i.e. KO or injury). Me myself don't always want to trade sent off for a mere KO, especially not on the first drive a game.

So just use the cas column instead of the offpitch column, then.
Plorg



Joined: May 08, 2005

Post   Posted: Jul 18, 2006 - 17:00 Reply with quote Back to top

xcver wrote:
well only if you count the offpitch% (i.e. KO or injury). Me myself don't always want to trade sent off for a mere KO, especially not on the first drive a game. Later on it's fine but early on trading a fouler for a KO can be a huge mistake.


If you are holding out for a casualty, then you should never foul.
Odds of sendoff are always higher than odds of pure casualty in every table.
Also, early in the game is the *best* time to be fouling from an investment/return viewpoint.
GalakStarscraper



Joined: Aug 02, 2003

Post   Posted: Jul 19, 2006 - 21:30 Reply with quote Back to top

Plorg wrote:
If you are holding out for a casualty, then you should never foul.
Odds of sendoff are always higher than odds of pure casualty in every table.
I would like to point out that this is not true in LRB 4.0.

In LRB 4.0 if you have the ability to argue the call and the eye is not on you and you have a Dirty Player.

Then fouling against AV 7 (ie AV 8 with no assists due to the plus one or AV 9 with one assist for example) yields a higher CAS % vs the 13.9% risk of ejection.

Fouling against anything under AV 7 yields a significantly higher CAS rate than ejection rate of 13.9% ((1/6)*(5/6)).

So your comments Plorg are one sign of where the new fouling rules tried to go ... even with a Dirty Player/Sneaky Git ... no foul has a higher CAS % than ejection % whereas with LRB 4.0 ... the first foul of the game with a Dirty Player is almost guaranteed to have a higher CAS % than ejection %.

Galak
keggiemckill



Joined: Oct 07, 2004

Post   Posted: Jul 19, 2006 - 21:42 Reply with quote Back to top

I dont know about odds, but in our Table top league we are using LRB 5.0. I dont foul much, but in the last 3 games Ive tried to foul once in each game, and have been caught 3/3 times. Ill be trying for one more games, since Our League is nearly over. Damn Murphy and his Law. Nuffle sick him!

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