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Poll
What skill to pick?
Foul appearance
25%
 25%  [ 8 ]
Tentacles
0%
 0%  [ 0 ]
Standfirm
46%
 46%  [ 15 ]
Prehensile Tail
3%
 3%  [ 1 ]
Other Namely: (not claw rsc)
25%
 25%  [ 8 ]
Total Votes : 32


DreadClaw



Joined: Nov 17, 2003

Post   Posted: Jul 20, 2006 - 16:26 Reply with quote Back to top

Well, i have a problem. Rotter beastman has doubles. It's a rookie. http://fumbbl.com/FUMBBL.php?page=player&player_id=3245486

I don't want claw or rsc.
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=242974

I got a frenzy beastie.

Fa comes to mind: More ugly things= more passing problems

Prehensile tail comes to mind: Less dodges = more pitch control

Tentacles come to mind: Str3 tents is still tents.

Stand firm comes to mind: Free dodging!

What to pick?

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Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 20, 2006 - 16:29 Reply with quote Back to top

Dodge or big hand come to mind

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Glory Daze-Dying for Glory since 30th July 2006- Back Now
Sysiphos



Joined: Feb 03, 2006

Post   Posted: Jul 20, 2006 - 16:32 Reply with quote Back to top

Very long legs... mv7 is always nice to have on a slow team...
Grammaticus



Joined: Jan 15, 2006

Post   Posted: Jul 20, 2006 - 16:33 Reply with quote Back to top

Dauntless. Next skill: multiblock ^^
Sysiphos



Joined: Feb 03, 2006

Post   Posted: Jul 20, 2006 - 16:35 Reply with quote Back to top

Grammaticus wrote:
Dauntless. Next skill: multiblock ^^


also a good idea...
Curro



Joined: Jun 07, 2005

Post   Posted: Jul 20, 2006 - 16:37 Reply with quote Back to top

nah.. Stand Firm
Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 20, 2006 - 16:38 Reply with quote Back to top

Sysiphos wrote:
Grammaticus wrote:
Dauntless. Next skill: multiblock ^^


also a good idea...


Isnt there a general consensus that this is just a fun way to cause yourself pain ?

what about diving tackle ,much more fun than prehensile tail :p
Synn



Joined: Dec 13, 2004

Post   Posted: Jul 20, 2006 - 16:39 Reply with quote Back to top

Frenzy DC....

More then one is nice for covering BOTH sidelines. Two heads is also a good choice for having a nimble hitman.

__Synn
Sysiphos



Joined: Feb 03, 2006

Post   Posted: Jul 20, 2006 - 16:40 Reply with quote Back to top

Tophat wrote:
Sysiphos wrote:
Grammaticus wrote:
Dauntless. Next skill: multiblock ^^


also a good idea...


Isnt there a general consensus that this is just a fun way to cause yourself pain ?


Dauntless and Horns are a great combination! Even and especially on gutter runner. And it could work on besatmen too... as for the multiblocK: would turn him into a cagebreaker... with enough assists this will be possible...
Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 20, 2006 - 16:40 Reply with quote Back to top

another frenzy beastie , then you can chain push as far as the eye can see Razz

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Glory Daze-Dying for Glory since 30th July 2006- Back Now
Lishi



Joined: Oct 11, 2005

Post   Posted: Jul 20, 2006 - 16:53 Reply with quote Back to top

I´d take spikes... ...Beastman on Nurgle-Teams die fast.

Or take standfirm or very long legs...
Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 20, 2006 - 17:02 Reply with quote Back to top

very long legs and maybe a pass block next skill , sometimes just the threat of an interception will make your opponent have to roll more dice or attempt a longer throw ,or sit back and be to scared to make a pass which can leave them vulnerable to a sack , already nurgle are hard to move a ball against . also very long legs will mean you can two turn without rolling go for its

(hehe i keep changing my mind )

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Glory Daze-Dying for Glory since 30th July 2006- Back Now
ex-convict



Joined: Jun 28, 2005

Post   Posted: Jul 20, 2006 - 17:12 Reply with quote Back to top

SF
or perhaps big hand if you are in need of that

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jul 20, 2006 - 17:15 Reply with quote Back to top

I'd take big hand....mmmm

actually I'd take claw but you said no.

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Tophat



Joined: Jun 01, 2006

Post   Posted: Jul 20, 2006 - 17:25 Reply with quote Back to top

Lishi wrote:
I´d take spikes... ...Beastman on Nurgle-Teams die fast.

Or take standfirm or very long legs...


but without taking any useful skills first your just prolonging how long a bad player stays bad , Id choose block before spikes if you wanted him to stay alive . and foul appearance is probably more likely to save him than spikes .

For me id only take spikes if he already had something that made him worth keeping alive a no skill beastman is easily replaced . Id pass on spikes unless he was a big st4 monster , or ag4 or maybe had a bunch of doubles already to make him intresting .
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