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Poll
What should his next skill be?
Movement
56%
 56%  [ 39 ]
Stand Firm
8%
 8%  [ 6 ]
Diving Tackle
1%
 1%  [ 1 ]
Dodge
23%
 23%  [ 16 ]
Leap
1%
 1%  [ 1 ]
Frenzy
0%
 0%  [ 0 ]
Side Step
2%
 2%  [ 2 ]
Other
5%
 5%  [ 4 ]
Total Votes : 69


Borgen



Joined: Sep 06, 2005

Post   Posted: Aug 27, 2006 - 22:35 Reply with quote Back to top

Curious as to people's thoughts for this guy. He rolled double fives for his next skill.

http://fumbbl.com/FUMBBL.php?page=player&player_id=2892484

Dwarf Blitzer 5 3 4 9 Block, Thick Skull, +AG, Guard
LoBBo



Joined: Aug 03, 2006

Post   Posted: Aug 27, 2006 - 22:38 Reply with quote Back to top

Just my suggestion since he's one of four AG 3 players on a dwarf team. Make him a versatile ball carrier. I think I wouldve gone catch or something like it for my blitzers. But hey I like to differentiate myself a bit. But then again he has AG 4. So hmm dodge or sidestep would be good as well imo. SF is a waste I think. He can dodge already and you got better candidates for SF.


Last edited by LoBBo on %b %27, %2006 - %22:%Aug; edited 1 time in total
Kamahl



Joined: Oct 24, 2005

Post   Posted: Aug 27, 2006 - 22:40 Reply with quote Back to top

When in doubt, use DP.
RandomOracle



Joined: Jan 11, 2004

Post   Posted: Aug 27, 2006 - 22:51 Reply with quote Back to top

I'd probably take the +MA since dwarves really need it and he can use it effectively with AG 4. Stand firm sounds also really good, he can safely try those AG 4 dodges and it combines well with guard. Leap sounds like a fun idea, but it would be a 3+ roll without reroll and since you can't GFI while leaping in the client, your range would be quite limited.
pac



Joined: Oct 03, 2005

Post   Posted: Aug 27, 2006 - 22:53 Reply with quote Back to top

I see this as a straight choice between +MA and Stand Firm, and would (narrowly) go for +MA. This guy has the potential to be really useful and mobile in a pinch and I think the priority is MA so that he can get close to where the action is. As long as he can avoid Ageing, every skill he gets is going to make him better and better (whereas most dwarves run out of good skill choices after about three).

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johan



Joined: Aug 02, 2003

Post   Posted: Aug 27, 2006 - 22:58 Reply with quote Back to top

Stand Firm - it *rocks* with AG 4. Then Sure Hands as next regular skill. It will make him really good at breaking away and grabbing the ball.

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Optihut



Joined: Dec 16, 2004

Post   Posted: Aug 27, 2006 - 23:06 Reply with quote Back to top

I see this as a straight choice between +MA and Stand Firm, and would go for standfirm simply out of principle (I refuse to take +MA on a double 5).

EDIT: Oh yeah and I am lazy, that's why I nicked the first part of the sentence from Pac. Also imitation is the truest form of flattery and all that jazz Wink
BSKiwi



Joined: Aug 24, 2005

Post   Posted: Aug 27, 2006 - 23:12 Reply with quote Back to top

+MA
Dwarfs lack speed, and if You get the chance to change that, or at least improve it...just do it.
Alf115



Joined: Aug 17, 2005

Post   Posted: Aug 28, 2006 - 12:47 Reply with quote Back to top

it's nearly 50% for +ma. I can't agree more.
Sysiphos



Joined: Feb 03, 2006

Post   Posted: Aug 28, 2006 - 12:55 Reply with quote Back to top

take the extra ma and make him your ball carrying machine...!
bobfeup



Joined: Jul 25, 2006

Post   Posted: Aug 28, 2006 - 13:22 Reply with quote Back to top

+MA for sure.. 3rd guy with MA 6... you need it
torsoboy



Joined: Nov 23, 2004

Post   Posted: Aug 28, 2006 - 13:32 Reply with quote Back to top

The runners are too fragile to rely on, so the more MA you've got on your ballhandlers, the better. SF works great with AG4, but movement is more important for dwarfs.

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Fama



Joined: Feb 09, 2005

Post   Posted: Aug 28, 2006 - 13:42 Reply with quote Back to top

Meh, you chose stand firm. It's not bad, but I voted for +MA.

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Stormbringer



Joined: Aug 19, 2005

Post   Posted: Aug 30, 2006 - 14:14 Reply with quote Back to top

I'd take the +MA to counteract the Dwarven Team's biggest weakness. And I am quite sure this guy would have gotten Sure Hands instead of Guard after that AG upgrade.

Stormbringer

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Tophat



Joined: Jun 01, 2006

Post   Posted: Aug 30, 2006 - 14:19 Reply with quote Back to top

yeah +mv would of been smarter i feel , it would of given you the ability to pose a scoring threat , I kind of agree as well that guard was a waste on this player .You have so many guarders already , a few players would be useful in amongst the mob of bruisers .

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