Borgen
Joined: Sep 06, 2005
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  Posted:
Aug 27, 2006 - 22:35 |
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LoBBo
Joined: Aug 03, 2006
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  Posted:
Aug 27, 2006 - 22:38 |
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Just my suggestion since he's one of four AG 3 players on a dwarf team. Make him a versatile ball carrier. I think I wouldve gone catch or something like it for my blitzers. But hey I like to differentiate myself a bit. But then again he has AG 4. So hmm dodge or sidestep would be good as well imo. SF is a waste I think. He can dodge already and you got better candidates for SF. |
Last edited by LoBBo on %b %27, %2006 - %22:%Aug; edited 1 time in total |
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Kamahl
Joined: Oct 24, 2005
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  Posted:
Aug 27, 2006 - 22:40 |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Aug 27, 2006 - 22:51 |
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I'd probably take the +MA since dwarves really need it and he can use it effectively with AG 4. Stand firm sounds also really good, he can safely try those AG 4 dodges and it combines well with guard. Leap sounds like a fun idea, but it would be a 3+ roll without reroll and since you can't GFI while leaping in the client, your range would be quite limited. |
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pac
Joined: Oct 03, 2005
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  Posted:
Aug 27, 2006 - 22:53 |
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I see this as a straight choice between +MA and Stand Firm, and would (narrowly) go for +MA. This guy has the potential to be really useful and mobile in a pinch and I think the priority is MA so that he can get close to where the action is. As long as he can avoid Ageing, every skill he gets is going to make him better and better (whereas most dwarves run out of good skill choices after about three). |
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johan
Joined: Aug 02, 2003
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  Posted:
Aug 27, 2006 - 22:58 |
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Stand Firm - it *rocks* with AG 4. Then Sure Hands as next regular skill. It will make him really good at breaking away and grabbing the ball. |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Aug 27, 2006 - 23:06 |
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I see this as a straight choice between +MA and Stand Firm, and would go for standfirm simply out of principle (I refuse to take +MA on a double 5).
EDIT: Oh yeah and I am lazy, that's why I nicked the first part of the sentence from Pac. Also imitation is the truest form of flattery and all that jazz |
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BSKiwi
Joined: Aug 24, 2005
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  Posted:
Aug 27, 2006 - 23:12 |
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+MA
Dwarfs lack speed, and if You get the chance to change that, or at least improve it...just do it. |
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Alf115
Joined: Aug 17, 2005
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  Posted:
Aug 28, 2006 - 12:47 |
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it's nearly 50% for +ma. I can't agree more. |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
Aug 28, 2006 - 12:55 |
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take the extra ma and make him your ball carrying machine...! |
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bobfeup
Joined: Jul 25, 2006
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  Posted:
Aug 28, 2006 - 13:22 |
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+MA for sure.. 3rd guy with MA 6... you need it |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Aug 28, 2006 - 13:32 |
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The runners are too fragile to rely on, so the more MA you've got on your ballhandlers, the better. SF works great with AG4, but movement is more important for dwarfs. |
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Fama
Joined: Feb 09, 2005
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  Posted:
Aug 28, 2006 - 13:42 |
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Meh, you chose stand firm. It's not bad, but I voted for +MA. |
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Side step this! |
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Stormbringer
Joined: Aug 19, 2005
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  Posted:
Aug 30, 2006 - 14:14 |
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I'd take the +MA to counteract the Dwarven Team's biggest weakness. And I am quite sure this guy would have gotten Sure Hands instead of Guard after that AG upgrade.
Stormbringer |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Aug 30, 2006 - 14:19 |
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yeah +mv would of been smarter i feel , it would of given you the ability to pose a scoring threat , I kind of agree as well that guard was a waste on this player .You have so many guarders already , a few players would be useful in amongst the mob of bruisers . |
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