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Poll
What skill will you give?
Break Tackle
3%
 3%  [ 2 ]
Pro
47%
 47%  [ 25 ]
Piling On
16%
 16%  [ 9 ]
Multiple Block
1%
 1%  [ 1 ]
Strip Ball
3%
 3%  [ 2 ]
Pass Block
7%
 7%  [ 4 ]
Sure Hands
7%
 7%  [ 4 ]
Other
11%
 11%  [ 6 ]
Total Votes : 53


Lewdgrip



Joined: Feb 06, 2005

Post   Posted: Sep 11, 2006 - 13:25 Reply with quote Back to top

the normal skills for a Chaosdwarves are Guard and Mighty Blow.

What will you give him on 3rd Roll or 4th roll if you dont roll doubles?

If you chose other, please say me which skill u would give
p4m



Joined: Aug 02, 2003

Post   Posted: Sep 11, 2006 - 13:29 Reply with quote Back to top

3rd skill : strip ball and/or pro
dbl : SF, dodge, dl as prefered
Woodstock



Joined: Dec 11, 2004

Post   Posted: Sep 11, 2006 - 13:31 Reply with quote Back to top

If you dont have a kicker yet, kick is a good choice.
Lewdgrip



Joined: Feb 06, 2005

Post   Posted: Sep 11, 2006 - 13:33 Reply with quote Back to top

But kick is only useful when he dont stand at the Line of scrimmage.
Qaz



Joined: Apr 28, 2004

Post   Posted: Sep 11, 2006 - 13:38 Reply with quote Back to top

as you only put 3 guys on LOS and you have 6 CDBs that does not seem as a problem

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Tophat



Joined: Jun 01, 2006

Post   Posted: Sep 11, 2006 - 13:39 Reply with quote Back to top

kick is better for a hobo id say .

Pro increases your blocking chance to knock down by about 10% which is a nice little boost .
Piling on can be handy but will leave gaps in your LOS if you go for too many and interepts your guarding

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Fama



Joined: Feb 09, 2005

Post   Posted: Sep 11, 2006 - 13:39 Reply with quote Back to top

Pro can be good for rerolling pushbacks. A passblock and a kick are both good, but I don't think you need to get many. Piling on can be good too, but you must be very careful when using it.

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RandomOracle



Joined: Jan 11, 2004

Post   Posted: Sep 11, 2006 - 13:41 Reply with quote Back to top

Pro seems like a sound choice to me, allowing you to reroll blocks to get more pows. Just be careful not to reroll in a situation where getting double skulls would be too costly. Pro is also nice if you get stand firm, as you can try rerolling the dodges.
Cloggy



Joined: Sep 23, 2004

Post   Posted: Sep 11, 2006 - 14:47 Reply with quote Back to top

As for the kick discussion, I always give kick to cd's. I think it's a waste of a skil to give to a hobgoblin. This is of course also because mine always die before they get really good Crying or Very sad

Since my standard setup is to put 2 cd's and the troll on the LoS and form a 4 cd line 2 squares back to hide the cows and hobs behind, I don't have to compromise my setup in order to use the kick.

For others I choose a mixture of piling on and pro. pro is nice to give to the guys you use to make the opening blocks on the LoS when recieving, while piling on can be very useful to hunt opposing dp's or stuff like wardancers.

As a rule I do take a maximum of 2 piling on guys at 1 time, and usually just the 1, because using more than 1 compromises positioning too much.

Luckily LRB5 changes this dillemma, and makes it possible to give more variation in skills to cd's. The first 2 skills will still be guard and MB, but after that you can specialise them.

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Sep 11, 2006 - 14:49 Reply with quote Back to top

sure hands! It's an evidence



and why?



because I hate Chaos dwarves!

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chunky04



Joined: Aug 11, 2003

Post   Posted: Sep 11, 2006 - 14:55 Reply with quote Back to top

DP, Pass Block, or Strip Ball, probably two of each.

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Melmoth



Joined: May 05, 2004

Post   Posted: Sep 11, 2006 - 15:20 Reply with quote Back to top

DP and piling on is a waste as u always want ur CDs standing and on the field. Kick is better for Hobos(as you will have a similar problem in choosing skills after a while and u always should hide them behind your CDs and BCs to protect which means they are in the middle of the field at startup). Strip Ball? Which Coach gives u the ability to blitz his ball carrier with a dwarf? Sure Hands? Come on. I would go for pro as you may maximice your blocking success and then break tackle. But hopefulls you roll some doubles, then go for SF always and maybe dodge later.
dzonvejn



Joined: Sep 21, 2005

Post   Posted: Sep 11, 2006 - 15:25 Reply with quote Back to top

Pass block, because it gives you chance for extra movement, which you lack with MV 4.
Cyco



Joined: Nov 30, 2003

Post   Posted: Sep 11, 2006 - 15:57 Reply with quote Back to top

dzonvejn wrote:
Pass block, because it gives you chance for extra movement, which you lack with MV 4.


Agree, besides its alwahs very anoying when your opponent gets to move players during your turn. Twisted Evil

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Woodstock



Joined: Dec 11, 2004

Post   Posted: Sep 11, 2006 - 16:16 Reply with quote Back to top

Tophat wrote:
kick is better for a hobo id say .

Pro increases your blocking chance to knock down by about 10% which is a nice little boost .
Piling on can be handy but will leave gaps in your LOS if you go for too many and interepts your guarding


My hobo's get block, DP, sure hands and that kind of stuff... they always die before I give them kick Very Happy
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