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Macavity



Joined: Nov 23, 2004

Post   Posted: Feb 10, 2007 - 18:59 Reply with quote Back to top

Need better names.

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Furious_George



Joined: Aug 13, 2005

Post   Posted: Feb 10, 2007 - 19:23 Reply with quote Back to top

Quite how nobody got called HAL is beyond me...

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Macavity



Joined: Nov 23, 2004

Post   Posted: Feb 10, 2007 - 20:14 Reply with quote Back to top

HAL was a computer....

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When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis
pac



Joined: Oct 03, 2005

Post   Posted: Feb 10, 2007 - 20:19 Reply with quote Back to top

Macavity wrote:
HAL was a computer....

Split was a hare …
Macavity



Joined: Nov 23, 2004

Post   Posted: Feb 10, 2007 - 20:24 Reply with quote Back to top

Pac was a twit!

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When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis
HunterX



Joined: Aug 02, 2003

Post   Posted: Dec 09, 2007 - 00:36 Reply with quote Back to top

Here is the current roster copied from it's wiki page:
Quote:
The Robots race was developed by Diabl0658, with some suggested tweaks from others. For more information, read the Robots forum thread.
Robots Roster
Qty Title Cost MA ST AG AV Skills & Traits Allowed Skills
0-2 Clockwork Giant 130000 2 5 2 10 Mighty Blow, Thick Skull, Bone Head, Big Guy, Very Long Legs, Break Tackle, Sure Feet S
0-2 Hover Robot 70000 7 2 4 7 Thick Skull, Pogo Stick, Side Step, No Hands, -Str G, A
0-16 Robot 40000 5 2 3 7 Dodge, Stunty, Thick Skull A


Star Player
Name Cost MA ST AG AV Skills & Traits
Spinbot 100k 3 7 3 7 Thick Skull, Ball & Chain, Mighty Blow
AI Bob 140k 6 3 4 7 Dodge, Pass Block, Shadowing, Undead, Regenerate


Re-roll counter: 60000 gold pieces each
Apothecary: Yes
Wizard: No
Fluff

Clockwork Giant: Robot big guy. Has to roll to stand up, but this is countered by starting with break tackle and having high av

Hover Robot: A fast agile player without ball handling abilities. Supposed to be used as a blitzer. The -str in the skill list represents that he is technically a str3 player suffering a -str injury, allowing him to take mighty blow on doubles, and possibly becoming str5 should he be lucky enough to roll 3 +str(0.068% chance, if he makes it to legend status)

Robot: Standard lineman. They have thick skull, representing their tough inorganic bodies. They cannot be thrown like most stunties, as they are far to heavy to be thrown.

Spinbot: Secret Weapon star. Expensive, doesn't get a lot of movement, but has mighty blow.

AI Bob: Another star player. Has passblock and shadowing, representing his ability to quickly learn from his opponents actions and predict them. The undead and regeneration skill represents the fact that he repairs himself, but is to complex for the teams apothecary to be able to repair

The apothecary is more like a mechanic, rewiring damaged circuitry and welding severed limbs back in place

I have bolded the areas of contention. Whattaya guys think of this offering?

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SillySod



Joined: Oct 10, 2006

Post   Posted: Dec 09, 2007 - 02:36 Reply with quote Back to top

Ah man..... I saw some undead at the GT.... so good..... they were all necrons, except they had clockwrk keys in their backs... so cool.... would make a decent "instead of undead".

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Rainsford



Joined: Mar 03, 2007

Post   Posted: Dec 09, 2007 - 03:46 Reply with quote Back to top

You can always call them Necrons in keeping with Games Workshop... Mr. Green
def909



Joined: Oct 25, 2005

Post   Posted: Dec 09, 2007 - 04:31 Reply with quote Back to top

The Clockwork Giants shouldn´t start with Break Tackle and ,most of all,, no cheap mechanical device mimicking a Ball&Chain should be stronger than a Gobbo on fungus beer!!! Razz

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Diabl0658



Joined: Oct 05, 2004

Post   Posted: Dec 09, 2007 - 04:31 Reply with quote Back to top

The break tackle skill is there because it represents the giants long legs and its ability to step over most players

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Diabl0658



Joined: Oct 05, 2004

Post   Posted: Dec 09, 2007 - 21:36 Reply with quote Back to top

for the spinbot how about 4 5 3 7 thick skull, ball & chain, mighty blow?

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Diabl0658



Joined: Oct 05, 2004

Post   Posted: Dec 13, 2007 - 00:02 Reply with quote Back to top

I updated the first post to match the stunty compendium version

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Walks_in_the_Sun



Joined: Apr 16, 2006

Post   Posted: Dec 13, 2007 - 00:16 Reply with quote Back to top

I veto anything that doesn't walk/crawl/slither/slime on the ground.
Diabl0658



Joined: Oct 05, 2004

Post   Posted: Dec 13, 2007 - 00:32 Reply with quote Back to top

You cant veto secret weapon players, they will just sneak them in anyway.

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