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* * * Did you know? The most touchdowns in a single match is 23.
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Group managers: Antithesisoftime
*Money will never be an issue, each team starts with an obscene amount of cash. This cash will be for replacing players on the roster. That said, Spiralling Expenses are in play, but won't hit a team until they reach 4750TV (AKA not likely to happen)

*Inducements, due to the previous rule, coaches are not allowed to transfer money into petty cash before a match. Thus, each team will be given 50,000 to spend on cards each match.

*Roster size, Seriously guys, this is NOT the league to min-max in. It's just not happening. Absolute minimum players on a roster is 14 (set by rule set), this allows up to 2 slots for Star Players, though I have a feeling most coaches would prefer a full 16 man roster.


*Spiked Ball will be used in all matches. Our players are the best of the best, so the added threat of Ball! makes for a more exciting game

*Right Stuff negates Tackle on blocks

*Sneaky Git will act as guard on foul assists.

*Skill Progression:
Star - 0 SPP (teams will get a click-through match to get players skilled, this will grant each player 4 skills)
Super Star - 6 SPP
Legend - 16 SPP
Legend+ - 51 SPP
Legend++ - 76 SPP
Chosen - 176 SPP

*Retiring of Healthy players is not allowed. Heck, these players are Legends, they deserve a death on the pitch. Exceptions will be made for stat losses on a case by case basis. If you have a player you want considered for retirement, then consult with the league commissioner (me) for a decision.

*All CRP races, Simyins, and Bretonians are allowed. Other rosters may be added in the future