Each year the Tomb lords of the Khemri meet at a charred and blackened crack in the desert. There powerful magic is called upon from ancient Tomes and Lich Lords under vow to assist, and the dusty magical conflagration sends up a flaming beacon into the sky. Teams from all over the world see the sign and flock to the desert for the chance to compete for the Crown Of Sand.
Each Team has one week to seek out the camp for their race in the desert, amidst the twisted dunes and desolate wastes, blasted with the magic of the Crown. For Eldritch reasons this legendary artefact guides each team to that camp, where all of their race congregate, around a central pillar of fire, The pillar itself growing stronger and brighter with each arriving team. The 24 pillars of fire form a circle. In the centre of this ring, during the week of the gathering, a huge Pyramid rises from the sands, shorn half way of the tip and featuring instead a huge plateau of fields marked, in the dust of bones from centuries past, with symbols of Blood Bowl play. At the very centre of this vast plain in the sky, risen from the desert, is a plinth. Atop it , on a pedestal of Skulls, Sits the Crown Of Sand itself. The winner of the Finals of the 'Crown Of Sands' will be allowed to place this item upon the head of their team captain, and recruit the results. As always the Crown will crumble, and as the sands hit the floor, 6 skeletons will rise and obey.
As the edifice is completed, 16 of the pillars, the smallest and weakest, wink out of existence and a sandstorm blows; the other races wander, as bands, and are guided to the remaining pillars of fire, where the 8 qualifying tournaments are formed. These mighty Tournaments lead to single victors, and those remaining 8 are drawn into the finals of the Crown Of Sands. The CoS always draws some of the world's great Star names, for the legendary artifact has spawned a legendary Blood Bowl-a-thon, now beamed via cabalvision to every corner of the globe.