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Karak Ziflin Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Big Guy | Ancestor-Engine | 130000 | 4 | 5 | 1 | 10 | Loner, Mighty Blow, Thick Skull, Wild Animal | S | G A P |
0-2 | Blitzer | 80000 | 5 | 3 | 3 | 9 | Block, Thick Skull | G S | A P | |
0-2 | Runner | 80000 | 6 | 3 | 3 | 8 | Sure Hands, Thick Skull | G P | A S | |
0-4 | Longbeard | 70000 | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull | G S | A P | |
0-16 | Fullbeard | 60000 | 5 | 3 | 2 | 8 | Block, Thick Skull | G S | A P | |
Re-roll counter: 50000 gold pieces each | ||||||||||
The small hold of Karak Ziflin lies in the Grey Mountains just north of the Axe Bite Pass between Bretonnia and the Empire. Nothing original there worth mentioning. Frustrated by their commonness, the dwarfs of Karak Ziflin obtained some Ancestor-Engines from their kins of Karak Azgaraz. |