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Dogs of War Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Big Guy | Mercenary Ogre | 140000 | 5 | 5 | 4 | 10 | Animosity, Bone Head, Loner, Mighty Blow, Thick Skull, Throw Team-mate | S | A G P |
0-2 | Norse Mercenary Berserkers | 90000 | 6 | 3 | 3 | 8 | Animosity, Block, Frenzy, Jump Up | G S | A | |
0-4 | Kislev Mercenary Kossars | 80000 | 6 | 3 | 3 | 9 | Animosity, Stand Firm, Wrestle | G S | A P | |
0-4 | Mercenary Human Catchers | 65000 | 7 | 2 | 3 | 8 | Animosity, Catch, Dodge | A G | P S | |
0-16 | Mercenary Halflings | 30000 | 5 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty | A | G S | |
Re-roll counter: 50000 gold pieces each | ||||||||||
The Dogs of War reached their purest form in Tilea. In the city-states, where riots and Blood Bowl games are a regular occurrence, the Merchant Houses prefer hiring outsiders to do their fighting (and playing), rather than arming and training a potential mob. |