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Myrmidia Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-2 | Templar Blocker | 100000 | 6 | 3 | 3 | 10 | Grab, Stand Firm | G S | A | |
0-2 | Eagle Runner | 90000 | 7 | 3 | 3 | 8 | Side Step, Sure Hands | A G | P S | |
0-4 | Vanguard Blitzer | 90000 | 6 | 3 | 3 | 9 | Jump Up, Wrestle | A G S | P | |
0-16 | Linemen | 50000 | 6 | 3 | 3 | 8 | Fend | G | A P S | |
Re-roll counter: 60000 gold pieces each | ||||||||||
DIFFICULTY: EASY Myrmidia teams are well organised with clearly defined roles. Like Human teams from the Empire they are the jack of all trades, but masters of none. |