Recent Forum Topics NBFL Season 32: The ... | Blood Bowl 2024 Edit... | RNG speculations |
Horrors of Tzeentch Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Screamer of Tzeentch | 115000 | 8 | 3 | 2 | 8 | Frenzy, Horns, Juggernaut, Loner, No Hands, Regeneration, Unchannelled Fury | G M S | A | |
0-2 | Big Guy | Firewyrm | 110000 | 4 | 5 | 4 | 9 | Bombardier, Cloud Burster, Foul Appearance, Loner, No Hands, Regeneration, Unchannelled Fury | A M S | G |
0-2 | Greater Horror of Tzeentch | 75000 | 5 | 2 | 3 | 8 | Dodge, Kick Team-mate, Regeneration | A G M | P S | |
0-2 | Flamer | 70000 | 7 | 3 | 2 | 9 | Bombardier, No Hands, Regeneration, Secret Weapon | A | G P S | |
0-16 | Horror of Tzeentch | 50000 | 4 | 2 | 3 | 8 | Dodge, Jump Up, Kick Team-mate, Regeneration, Right Stuff, Stunty | A M | G P S | |
Re-roll counter: 50000 gold pieces each | ||||||||||
Horrors are able to launch each other about the pitch creating a truly unique play style. Flamers and Firewyrms generate magic fire, and being stronger than most Stunty players, make frightening blitzers, though their lack of hands limits their versatility on offense. |