“Sharky plays well and deserved the win but this delt like a dicing; and I lost interest pretty early in the first half.
The season so far has been one of horrible dice.
Vipers receive the kickoff; after a few turns attempted a pass: catch roll = 1
Reroll - run down field and handoff into endzone for the score: catch roll = 1
Wood Elves recover and score.
Receive the kickoff and attempt to pick up the ball: roll = 1
Next turn get the ball and go for a quick pass: roll = 1
Wood Elves recover and score.
Woodies kick and get a blitz.
DE pick up the ball and attempt an AG5/2+ short pass: roll = 1
Wood Elves recover and score.
DE receive the kickoff and are passing just to get SPP. Quick pass, catch = 1
3-0 at half time
Wood Elves receive and score.
Kickoff to Vipers - a player is under the ball, catch attempt (3+) roll = 1
Pickup and make a 3+ short pass, roll = 1
Couple of turns later, Witch Elf protecting the cage flank - jump up roll = 1
Elves hit the ball carrier, get the ball and score.
DE receive, Elves swarm and recover the ball.
DE leaps to hit the ball carrier (2+ land), roll = 1
DE late chance to score - AG5 pickup in no tacklezones with a pass into endzone to score.... 2+ pickup roll = 1
DE has one last chance to score - make the pickup - hand off to AG5 with the chance for a pass to score. AG5 cathing the handoff roll = 1
Stabbing Assassin against AV7: 2 successes from 10 attempts (SI and Stun)
The season so far has been one of horrible dice.
Vipers receive the kickoff; after a few turns attempted a pass: catch roll = 1
Reroll - run down field and handoff into endzone for the score: catch roll = 1
Wood Elves recover and score.
Receive the kickoff and attempt to pick up the ball: roll = 1
Next turn get the ball and go for a quick pass: roll = 1
Wood Elves recover and score.
Woodies kick and get a blitz.
DE pick up the ball and attempt an AG5/2+ short pass: roll = 1
Wood Elves recover and score.
DE receive the kickoff and are passing just to get SPP. Quick pass, catch = 1
3-0 at half time
Wood Elves receive and score.
Kickoff to Vipers - a player is under the ball, catch attempt (3+) roll = 1
Pickup and make a 3+ short pass, roll = 1
Couple of turns later, Witch Elf protecting the cage flank - jump up roll = 1
Elves hit the ball carrier, get the ball and score.
DE receive, Elves swarm and recover the ball.
DE leaps to hit the ball carrier (2+ land), roll = 1
DE late chance to score - AG5 pickup in no tacklezones with a pass into endzone to score.... 2+ pickup roll = 1
DE has one last chance to score - make the pickup - hand off to AG5 with the chance for a pass to score. AG5 cathing the handoff roll = 1
Stabbing Assassin against AV7: 2 successes from 10 attempts (SI and Stun)
”