“A weird game and a bad one for my teambuilding (7 spps, 5 of which went to a skink). My team's first loss was with a mix of very poor bash (the cas fell to the wizard while the blocks only KOd), some lucky blocks, and quite below-par catching.
Overall I tried 6 5+ hand-off rolls (3x with reroll) in order to get a saurus some SPPs. All 6 failed. I did make a lucky saurus catch on a random bounce, but too late to score (wound up failing the endzone GFI but was a long shot). I did make some nice chainpushes to get around without any break tackle, but then in the end I gave the game away by still trying a 5+handoff on turn 16 when I could have safely scored. Nestoroide played it well, and I played to build instead of to win, so he has a fair win.”
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Overall I tried 6 5+ hand-off rolls (3x with reroll) in order to get a saurus some SPPs. All 6 failed. I did make a lucky saurus catch on a random bounce, but too late to score (wound up failing the endzone GFI but was a long shot). I did make some nice chainpushes to get around without any break tackle, but then in the end I gave the game away by still trying a 5+handoff on turn 16 when I could have safely scored. Nestoroide played it well, and I played to build instead of to win, so he has a fair win.”