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Match Result · League division
Match recorded on 2013-07-31 18:39:25
TV 1440k Dwarf
2
Winnings 50k
13000 (1 FAME) Spectators
+1 Dedicated Fans
Casualties 4/1/1
Inducements:
Chaos Renegade TV 1370k+100k
1
20k Winnings
Spectators 12000
Fanfactor No change
0/0/1 Casualties
Inducements: 1 bribe
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
23
-
-
8
-
#2
-
-
3
-
-
6
23
-
-
12
-
#3
-
-
1
-
-
2
23
-
-
3
-
#4
-
-
-
-
-
-
23
-
-
5
-
#5
2
-
1
-
-
8
23
-
38
-
-
#6
-
-
-
-
-
-
18
-
-
1
-
#7
-
-
-
-
-
-
23
-
-
8
-
#8
-
-
-
-
-
-
13
-
-
3
-
#9
-
-
-
-
-
-
12
-
-
3
-
#10
-
-
1
-
-
2
18
-
-
2
-
#11
-
-
-
-
-
-
23
-
-
5
-
#12
-
-
-
-
-
-
23
-
-
5
-
TOTALS
2
-
6
-
1
23
245
-
38
55
-

#8 Harny – Dead (RIP)
CBBL Championship

The Dwarves took to the field as favourites, typically a very hard match up for low TV Chaos Pact. Though the Dwarves were wary of a very well drilled Pact team that surprised everyone to win the CBBL league.

The game kicked off and Pact received first. Their first turn didn't go to plan failing to knock over any Dwarves due to their blanket block. Two marauders surged forward one down each wing to try and divide the Dwarf defence.

The Dwarves noticed a marauder was carrying a niggling injury so targeted him with their slayer who piled on but failed to break the marauders Av. The dwarves then shuffled about to make things tricky for the Pact team.

The Pact skilfully set up a surf on a Longbeard but they were unfortunate to knock him down when they wanted a push back. The Pact team then committed quite early to one wide zone with their offence.

The Dwarves saw this and shuffled their players to cover that wing, knocking a few pact players over in the process and leaving a lone marauder on the opposite wing who carrying a niggle and man marking him with a Slayer.

The Pact team again set up a crowd surf on the same dwarf with some nice positional and blocking play and this time it worked, but the dwarf fended off the crowd and made it back to the dugout unscathed.

The slayer hit the niggled marauder and this time he made his hit count. The marauder was killed. The rest of the dwarves then pressed the Pact cage.

The pact team freed their players up then moved their Dark elf in to a position where only 2 gfis were required to score. The Dwarves then swarmed the cage making life difficult for them, first the pact required a blockless 1D block which worked, then a 2 dice block to make space for the Dark Elf to run into. He rolled double skulls, re-rolled then push. The Dark Elf still needed a couple of Go For Its to score though without a RR and had no where to hide so had to take the risk. It paid off and the Pact team were 1-0 up.

The Dwarves had 3 turns left before the end of the half to score, but it was still 11 aside and they did not want to overcommit and give the Pact team even the smallest chance of going 2-0 up. A runner moved in to position to receive a pass but the Dark Elf and marauders stopped him going anywhere. There was a tiny chance of chain-pushing a blitzer into range but far too many rolls were required to make this work, though the dwarves tried, they failed.

The 2nd half and the Dwarves were received, both teams still had 11 players and only one marauder was injured.

The half was a typical dwarf grind down field. The Pact team gave up positioning to focus on fouling a Troll Slayer with their Dirty Player and bribe. The bribe went after the 2nd foul but they kept fouling. on the 3rd attempt they Ko'd the Troll Slayer but an Apothecary ran on to the pitch to revive him. This was done to stop the Marauders coming after the ball so the touchdown was more straight forward and also in the hope that the Dirty Player would get sent off. Luckily for the Dwarves the gamble worked and 2 fouls later the Dirty Player was gone while the Slayer remained on the pitch.

To add to their problems another Marauder was injured and the Troll was Ko'd meaning the Pact team would be down to 9 players. The Dwarves managed another BH but the Pact apothecary healed the wounds.

Then another Marauder tried a 2 assist foul on the still prone slayer and was also sent off.

The Dwarves scored and the Ko'd troll didnt come back leaving 8 vs 11 for over time.

The Dwarves won the toss and injured another Marauder in their first turn, with 7 vs 11 the Pact team had no chance really. They tried their luck with a Goblin dodging in to the cage and then the Elf dodging in on a 4+ to 1D blitz the ball carrier. This worked well and the ball carrier was down, but they didnt have the players to pressure the ball. The Dwarves cleared the path and picked up the ball then ran it in to win 2-1.

edit: To clarify a few points.

1 - I engaged the cage around the player you were fouling to try and remove the troll and also to keep your players there for a turn or two to run the clock down. If I had left them alone, it would have made the fouling easier and would have give you the freedom to spread out your defences again. My plan was always to go back down the side of the pitch with fewer players on. It had nothing to do with what you said.

2 - giving me a 9 /11 advantage This is not true. You only surfed one player and we both had 1 player each on the opposite side of the pitch, i brought the other blocker back after only one turn on that wing. on top of that I had your troll and a marauder tied up with man marking which really left 7 vs 8 on the wing you were attacking.

3 - Going into this match I was really confident to win. I had expected harder competition - I don't know what you mean by this but it is pretty disrespectful. I'm not sure why you were confident of the win, the dwarves were the superior team here. Also to say you had expected harder competition..... I don't get this, sounds quite rude to me.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
10
-
-
3
-
#2
1
-
-
-
-
3
23
-
20
4
-
#3
-
-
-
-
1
5
17
-
-
7
-
#4
-
-
-
-
-
-
23
-
-
4
-
#5
-
-
-
-
-
-
4
-
-
2
-
#6
-
-
-
-
-
-
19
-
-
6
-
#7
-
-
-
-
-
-
20
-
-
12
-
#8
-
-
-
-
-
-
10
-
-
3
-
#9
-
-
-
-
-
-
8
-
-
2
1
#10
-
-
-
-
-
-
13
-
-
1
8
#11
-
-
1
-
-
2
23
-
-
10
-
#12
-
-
-
-
-
-
17
-
-
3
-
#13
-
-
-
-
-
-
7
-
-
1
-
#14
-
-
-
-
-
-
5
-
-
1
-
TOTALS
1
-
1
-
1
10
199
-
20
59
9

#8 Iley – Broken Neck (-AG)
#14 Ayslen – Dead (RIP)
Going into this match I was really confident to win. I had expected harder competition and everything worked according to plan. I knew that recieving first would be critical to my succees. Garions two troll slayers were the strong and the weak points of the team. I had decided to induce a bribe and skill a dp rather than going for a babe, to take those two suckers out or at least make Garion to hold back.

Garion seemed to want to hold back at first but then very quickly started charging at me with the PO players. Because he had players to surf set up at the same time, I knew I wanted to go for the fricking surf. There was no better way to beat dwarves than to get their numbers down and there was no easier way than to crowd them.

I didn't really want to waste RR on this stuff so kinda accepted the pows that came my way. In order to perform this sort of crowding I had to cover a flank to prevent a potential counter crowd surf attempt with the dwarves slayer. Since I didn't have much free potential and the troll stupided on me I decided to move the elf aswell down the same side. Although I planned on withdrawing anyways wasn't overly happy with the situation.

On the plus side Garion had withdrawn one of his Slayers to the other side to handle my fourteenth and weakest niggled player. In the beginning he also had another line dwarf nearby essentially giving me a 9 /11 advantage on the other side with no way of moving back quickly. Since I managed to crowd another dwarf I now had a serious advantage.

After shorly moving back I decided to stick with the side were i was. I ddin't want to spend too much time idling around and decided to score on turn 6 but Garion gave me a hard life with his final action forcing me to do an additional 3+ roll with my carrier elf. After some consideration I instead went for a 1d block without block, slightly decreasing my overall chances but performing the more critical rolls with another player than my blodger... the dwarves still had to get my elf down first.

The 1d block succeeded, freed up another player and he could blitz a path free, in case of a pow seriously open the field and even allow me a nice stall for another turn.

It was some skull-ish result (no block) and a push back after rr.

My elf could dodge free, my position wasnt terrible but certainly in range of the dwarves runner and at least one longbeard if not 2. They probably would have needed some lucky rolls , but it was kinda down to me not rolling 1s or them not rolling 1s. There was a decent chance they would succeed on a block and their slow pace would not totally screw me if the ball was on the ground. Of course i was uncoverd there and a fail combined with some lucky rolls could have meant the dwarves taking the lead. But after all it was only 3 turns left and the 2 2+ rolls seemed like an acceptable risk. On top of it did it give me enough time to score again.

It worked. The final 3 turns I spend more focused on defending. I got another chance to crowd a dwarf wich seemed more feasible to go after than some fantasy of chasing hte ball, was holding a steady defense and the half ended 1:0.

So far everything had gone according to plan. My alpha plan to foul the Slayers out had worked perfectly. One was attached to the other side, the other had been kO'ed on the second foul. Now he was back. I really only had committed those two fouls because other plays just had been better. There is no point in going for a decent strategy when a better strategy is available.

In half 2 the first slayer dove right into me. Garion was incredibly carefull not to do anything lazy or to expose the ball in any way. He played it as save as he could, probably trying to redeem himself from our first encounter.

For me that was an invitation: "Kill me!", the trollslayer said and "Happy to oblige.", was what I responded.

committing to the slayer meant to largly leave the field open but I figured, if the dwarves really went for the score I could counter score and it would just be everything going my way. I really favored the odds of having a couple of turns and then maybe an overtime as a failsave.

The fouling itself had little risk with the bribe and I figured I was flexible enough to disband fast enough if something went wrong and after 2 or 3 turns anyways.

Unfortuantly I ended up failing even getting through the armor on accasion but got to the KO i wanted anyways. Garion apoed and moved his players towards me. That was too perfect to be true. I could foul and fight for hte ball at teh same time and all that with a bribe in the pocket.

Maybe a mistake to speak my thoughts too clearly, maybe it didn't affect garion in the first place. In any case the dwarves withdrew after one turn of heavy resistance and moved downwards. I was buisy, fending off the leftovers and now it was just easier to try to get rid of that slayer. I was certain that if i could get a numerical advantage in overtime the game would be a piece of cake and saw there were really good odds in store for that.

In the entire time I put very little pressure on Garion or the cage and pretty much let them go. Then finally a double 1 on the injury roll and the bribe was gone.
2 attempts to foul later my DP was gone.
In the meantime I had lost 1 more player in some quarrel with the dwarves and used up my apo on yet another BH, wich was both fine.

My troll had been out for most of second half but the odds for him to come back weren't all that bad 75%.

I figured worst case scenario I could still make it with 10, especailly if I could reduce the dwarves also to 10.

So, there I was my last turn in this drive, nowhere near the carrier but with one last shot on the carrier. My bribe was gone, my dp was gone and i knew that I would be screwd if my skillless one got banned on the foul.

I didn't feel too comfortable with my decision but then realised that if I was recieving in overtime, I still could win outnumberd, but on kicking, my current numbers probably wouldn't hold up if i didnt get rid of at least one Slayer. I felt like if I just kept going, I had to succeed at some point. I didn't succeed but the ref banned my player, taking a total of 2 players away from my team due to bans, with another 2 players out of game and the troll in ko things looked really much worse. This I knew was a game deciding event.

Anyways, I got my hopes up again quickly, there was a OT attempt ahead, i still had 3 RR and then there was a good chance I would recieve and I probably could have pulled off a win on recieving with 6 players and 3 rr.

Since the troll didn't come back neither for the OT attempt nor in the OT half and I had to kick I knew I was pretty much screwd.

I saw I still had an outsider chance if I could get to the ball before my opponent could build a stable cage and went with an offensive setup.

The ball scatterd out of bounds and produced a touchback.
The dwarves imidiatly took more players out. I started one last desperate offense that didn't go completely bad. I at least made Garion skull once but a RR turned the tide. My numbers were too few, with the free catch he quickly established a cage and refused to give away even the tiniest opening. He didn't attempt hand offs or anything that could have failed. He played it 100% save, I snuck a final cage break in, knocked the carrier down. Then needed a 2dblock and a dodge to make something of it but failed on the blockless 2d attempt.

The effort and all the luck had been in vain. The dwarves picked up the ball again and since it was overtime and first TD decided, the game was done.



 
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