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Match Result · Ranked division
Match recorded on 2019-10-21 05:04:46
TV 2490k Elven Union
1
Winnings 60k
23000 (2 FAME) Spectators
+1 Dedicated Fans
Casualties 0/1/0
Inducements:
Dwarf TV 1840k+650k
0
20k Winnings
Spectators 11000
Fanfactor No change
1/2/0 Casualties
Inducements: 2 bribes, Star player Flint Churnblade, Star player Grim Ironjaw, Card Spiked Ball, Card Custard Pie
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
1
6
11
4
2
1
-
#2
-
-
-
-
-
-
15
-
-
10
-
#3
-
-
1
-
-
2
15
-
-
9
-
#5
-
2
-
-
-
2
9
5
3
1
-
#6
-
-
-
-
-
-
13
1
8
3
-
#7
1
-
-
-
-
3
7
-
1
-
-
#8
-
-
-
-
-
-
4
-
-
1
-
#9
-
-
-
-
-
-
2
-
-
-
-
#10
-
-
-
-
-
-
10
-
-
1
-
#11
-
-
-
-
-
-
8
-
-
1
-
#12
-
-
-
-
-
-
11
-
4
-
-
#13
-
-
-
-
-
-
4
-
-
2
-
#15
-
-
-
-
-
-
11
-
-
1
-
#16
-
-
-
-
-
-
4
-
-
2
-
TOTALS
1
3
1
-
1
13
124
10
18
32
-

#8 Soft Glow – Smashed Hand (MNG)
#9 Frozen Trail – Fractured Arm (MNG)
This match was ALL about stalling the dwarven juggernaut.

First half, dwarves CHOOSE to kick!! We sprint downfield, figuring on a two turn touchdown. There was some muckityness to deal with, but no problem - we dodge away, make our pass, get the catch, block the middleman free, zoom forward, hand off to nerves of steel dodge catcher in one tackle zone, who has a clear shot to the end zone. Snake eyes on the dodge...

This is followed up with some nice crowdsurfing by the dwarves, and they almost get the ball safe, but we have a 1 die blitz. No dice, just a push, and then they stun Glittering Ice. The dwarves march forward.. but they leave just enough space for another blitz on the ball carrier, as the rest of their team is still trying to figure out how to get near the ball. Boom. Pow, ball free, but in two tackle zones. No worries, catcher in the end zone, Haunting Night leaps, dodges, pick up, pass, touchdown in turn 4.

But this leaves 5 turns for the dwarves to march forward. So.. after some harassment, Glittering Ice blitzes in, fails to knock down the chainsaw, and then.. follows up. Into 4 tackle zones, including the chainsaw.

The chainsaw kicks back. But.. it doesn't break Flint's armor! Argh! So close!

The dwarf juggernaut marches forward, but we column up, and they are unable to score. (Barely. One more turn, and they would have been unstoppable.)

Second half. Riot! 2 elves in the first 2 blocks. Haunting Night is removed shortly after. But the kick was deep, and we lunge forward and column up, halfway into THEIR end! The dwarves start removing elves.. but they have a very hard time moving the ball, even if the Whispers can't really get to it either. Glittering Ice and Rime Ice both are inconvenient. Other elves throw their bodies at the ball. More elves are removed from the pitch. On turn 6, Glittering Ice chooses to sidestep OFF the ball carrier!! But that's because it's going to be a follow up from a Strength 3 Frenzy Troll Slayer! Mwahaha! Frenzy trap for -2die block! No. He passes DAUNTLESS! And.... BOTH DOWN! NOOOOOO

With Glittering Ice conveniently OFF the ball carrier, the dwarves can finally march forward. They do so.. and realize that the ball carrier blitzer (we actually did hit the ball carrier once and got the ball back towards their end zone, but more KO'd elves prevented us from doing anything with it), with 2 turns to go, is 17 squares from the end zone. No go! But they have a runner who is only 15 squares from the end zone! HE CAN DO IT! The runner lunges forward 7 squares.

And Rime Ice pushes him back one square.

The Riot WINS!

Good game GotrekSlayer!
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
7
-
-
1
-
#2
-
-
-
-
-
-
15
-
-
4
-
#3
-
-
-
-
-
-
15
1
13
9
-
#4
-
-
-
-
-
-
15
-
-
4
-
#5
-
-
-
-
-
-
3
-
-
-
-
#6
-
-
1
-
-
2
15
-
-
4
-
#7
-
-
1
-
-
2
12
-
-
7
-
#8
-
-
1
-
-
2
15
-
-
8
-
#9
-
-
-
-
-
-
15
-
-
6
-
#11
-
-
-
-
-
-
15
-
28
1
-
#13
-
-
-
-
1
5
12
-
-
2
-
#14
-
-
-
-
-
-
3
-
-
2
-
#90
-
-
-
-
-
-
3
-
-
1
2
#91
-
-
-
-
-
-
15
-
-
4
-
TOTALS
-
-
3
-
1
11
160
1
41
53
2

#7 Athas Underdark – Broken Neck (-AG)
What an excellent review. The expertise of the elves, their short legs and a riot slowed the advance to achieve the advance. This merits a rematch


Well played Nelphine
 
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