“First half Khaine's Clashers scored fairly easily, as expected tbh.
Dorfs were down numbers not least as a cheeky foul was spotted.
Second Half Dorfs ground up pitch easily enough, but a last ditch frenzy cage surf knocked Lucky back twice and into the crowd, who KO'd her and threw the ball far down the pitch.
I thought I played it well enough, got up pitch reasonably quickly and made sure the cage dive was difficult, with a series of dodges into -2D.
Other option was to score and leave Belekir and his team a 2 turn attempt. I believe I chose the best option.
(Edit) I agree with your comment. In truth I didn’t count out the range for the 9sq move from the Witch. Happy with the stall option I took - but always plenty of room for improvement in my exact placement of players.”
“I was very lucky indeed, but please notice that if you had placed your Runner 3 squares away from any side line and inside a cage the very lucky -2d Frenzy crowdsurf would have been impossible. If you can cage without offering a crowdsurf chance you should do it. Just saying.
Yes, you could have put the Runner out of Witch's Blitz range and yes, stalling was the right decision. Anyway, I just wanted to provide constructive criticism, glad you didn't take my comment badly.”
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Dorfs were down numbers not least as a cheeky foul was spotted.
Second Half Dorfs ground up pitch easily enough, but a last ditch frenzy cage surf knocked Lucky back twice and into the crowd, who KO'd her and threw the ball far down the pitch.
I thought I played it well enough, got up pitch reasonably quickly and made sure the cage dive was difficult, with a series of dodges into -2D.
Other option was to score and leave Belekir and his team a 2 turn attempt. I believe I chose the best option.
(Edit) I agree with your comment. In truth I didn’t count out the range for the 9sq move from the Witch. Happy with the stall option I took - but always plenty of room for improvement in my exact placement of players.”