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Axiomatic Anarchists
Retired [R] Chaos Chosen

Axiomatic Anarchists

Freedom is a necessary condition to, and the only guarantee of, the proper development of mankind. Nature is most beautiful when unfettered by the artificial interference of man. Wild animals are stronger and more harmoniously developed than their domesticated kind, which the exploiting mind of man makes mere instruments of profit by developing chiefly those parts of them which are of use to him.

True-Chaos-Is-Freedom

Anarchists are first, and foremost, individuals! They are free to develop as their nature tells them to, not what the System wants. They train and develop as they wish to.

Everybody supposing his faculties to be properly developed can best judge what is best for himself. Rules and regulations would hinder and make him a fettered, incomplete being who necessarily finds no pleasure in work forced upon him. But under Anarchy he would associate voluntarily with others to do the work he is best fitted to do, and would satisfy his wants in proportion to his needs from the common stock, the result of their common labor.

On Normal Roll - Roll 1d14
On Doubles Roll - Roll 1d23
MA vs AV - roll 1d3 (MA on 1-2, AV on 3)

Table 1: The Basic Punch - 1-6
Block
Frenzy
Tackle
Guard
Mighty Blow
Piling On

Table 2: With Style - 7-9
Dauntless (max STR 3 only)
Fend
Pro
Shadowing
Strip Ball
Sure Hands (max 3 on team)
Wrestle (reroll if Block already taken)
Break Tackle (only if STR > AG)
Grab
Juggernaut
Stand Firm

Table 3: Rare Style - 10
Dirty Player
Kick (max 1 on team)
Kick-Off Return
Pass Block
Multiple Block (min STR 4 only)
Strong Arm
Thick Skull

Table 4: Mutations - 11-14
Big Hand
Claw
Disturbing Presence
Extra Arms
Foul Appearance
Horns
Prehensile Tail
Tentacles
Two Heads
Very Long Legs

Table 5 (DOUBLES): Agility & Passing I - 15-21
Catch
Diving Tackle
Dodge
Jump Up
Side Step
Accurate
Dump-Off
Leader (max 1 on team)
Nerves of Steel
Pass

Table 6 (DOUBLES): Agility & Passing II - 22-23
Diving Catch
Sneaky Git
Sprint
Hail Mary Pass
Sure Feet
Leap
Safe Throw


Belief in and submission to authority is the root cause of all our misery. The remedy we recommend: — struggle unto death against all authority, against all who wish to deny us our freedom.

Here are recorded the tales of our struggle.
And so it came to pass that the one who HATES cheese passionately is green, but he does not make photosynthesis.

And beware!! Gold fishes can kill you while you sleep! The Dreamscape is a dangerous place.

By the end, I have written TWO great secrets... No more secrets for a while, and now it ends with Moonchild, the beginning of the Seventh! The Bornless One, and maybe the best. Who? The Ancient of Days or the First Fallen!? Everything seems scrambled, but sometimes clarity is hidden beneath your bed.
Notable (ex-)anarchists.


New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
2
Chosen Blocker
5 4 3 9
Safe Throw
  6 0 3 0 1 0 11/ 130k
(100+30)k
 
3
Chosen Blocker
5 4 3 9   1 0 0 0 0 0 0/ 100k
(100+0)k
 
4
Chosen Blocker
5 4 3 9   6 0 0 0 1 0 2/ 100k
(100+0)k
 
5
Beastman Runner
6 3 3 8
Horns
  0 0 0 0 0 0 0/ 60k
(60+0)k
 
6
Beastman Runner
6 3 3 8
Horns
  5 0 1 0 1 0 5/ 60k
(60+0)k
 
7
Beastman Runner
6 3 3 8
Horns
Block
  6 1 0 0 0 1 6/ 80k
(60+20)k
 
8
Beastman Runner
6 3 3 8
Horns
  2 0 0 0 1 0 2/ 60k
(60+0)k
 
9
Beastman Runner
6 3 3 8
Horns
Frenzy
  6 0 1 0 1 1 10/ 80k
(60+20)k
 
10
Beastman Runner
6 3 3 8
Horns
  6 1 0 1 1 0 5/ 60k
(60+0)k
 
11
Beastman Runner
6 3 3 8
Horns
  6 0 0 0 0 1 5/ 60k
(60+0)k
 
17
Journeyman Beastman Runner
6 3 3 8
Horns
Loner
  0 0 0 0 0 0 0/ 60k
(60+0)k
 
10 players  
Coach: Calthor Re-Rolls (120k): 3  
Race: Chaos Chosen Fan Factor: 4  
Current Team Value: 1120k (±170) Assistant Coaches: 0  
Treasury: 0k Cheerleaders: 0  
Team Value: 1120k Apothecary: Yes  

Games Played:6 (3/1/2) |TD Diff:2 (7 - 5) |Cas Diff:-12 (5/2/0 - 12/5/2)
Last Opponent: Double-Skull