| Player | Position | Games | SPPs | Skills | Injuries |
19 | Osmond Goldshield | Lineman | 1 | 0 | | d |
18 | William Weakstone | Lineman | 1 | 0 | | d |
2 | DLL hell | Witch Elf | 3 | 11 | Frenzy, Dodge, Jump Up, Block | d |
2 | Dependency hell | Witch Elf | 1 | 0 | Frenzy, Dodge, Jump Up | n |
3 | Silver bullet | Blitzer | 8 | 11 | Block, Guard | d |
22 | Tristan Deepbrook | Lineman | 1 | 0 | | d |
21 | Fredrick Hideoushammer | Lineman | 1 | 0 | | d |
8 | Programming by permutation | Runner | 3 | 13 | Dump-Off, Leader | -st |
17 | Tristan Whitelightning | Lineman | 1 | 0 | | d |
7 | Not Invented Here | Lineman | 6 | 6 | Block | -st |
15 | Improbability factor | Lineman | 1 | 0 | | d |
12 | Copy and paste programming | Lineman | 10 | 20 | Block, Tackle | -av |
13 | Spaghetti code | Lineman | 11 | 16 | +AG, Guard | -ma |
15 | Soft code | Lineman | 4 | 6 | | d |
16 | Repeating yourself | Lineman | 5 | 6 | Block | d |
16 | Soft code | Lineman | 3 | 0 | | d |
12 | Repeating yourself | Lineman | 2 | 0 | | d |
9 | Repeating yourself | Runner | 6 | 8 | Dump-Off, Leader | d |
7 | Magic strings | Assassin | 5 | 0 | Shadowing, Stab | n |
13 | Magic numbers | Lineman | 5 | 0 | | d |
14 | Loop-switch sequence | Lineman | 17 | 16 | Dirty Player, Block | m, d |
15 | Lava flow | Lineman | 5 | 0 | | -av |
16 | Hard code | Lineman | 4 | 0 | | d |
21 | Vincent Vileshield | Lineman | 1 | 0 | | d |
17 | Yorick Clearfist | Lineman | 1 | 0 | | d |
17 | David Coldspike | Lineman | 1 | 0 | | d |
7 | Error hiding | Lineman | 1 | 0 | | d |
19 | Alexander Fastwing | Lineman | 1 | 5 | | d |
18 | Xavier Quickeagle | Lineman | 1 | 0 | | d |
16 | Cargo cult programming | Lineman | 4 | 0 | | d |
5 | Caching failure | Blitzer | 32 | 67 | Block, Dodge, +AG, Side Step, Fend | m, d |
4 | Busy spin | Blitzer | 33 | 72 | Block, Guard, Dodge, Mighty Blow, Side Step | m, m, n |
1 | Action at a distance | Witch Elf | 3 | 9 | Frenzy, Dodge, Jump Up, Wrestle | n |
19 | Sean Darkbone | Lineman | 1 | 0 | | d |
25 | Xavier Dirtyorc | Lineman | 1 | 0 | | d |
20 | Cory Weakfire | Lineman | 1 | 1 | | d |
2 | Boat anchor | Witch Elf | 42 | 100 | Frenzy, Dodge, Jump Up, +ST, Wrestle, Side Step, Mighty Blow, Fend | m, n |
5 | Blind faith | Blitzer | 6 | 6 | Block, Dodge | -av, m |
3 | Accidental complexity | Blitzer | 44 | 41 | Block, Dodge, Side Step, Guard | m, m, m, m, m, m, d |
5 | Yo-yo problem | Blitzer | 2 | 6 | Block, Tackle | n |
3 | Sequential coupling | Blitzer | 4 | 14 | Block, Guard | n |
6 | Poltergeists | Blitzer | 52 | 70 | Block, Dodge, Side Step, Tackle, Fend | m, m, m, -av, -ma, m |
11 | Object orgy | Lineman | 24 | 29 | Block, Dodge | n, m |
12 | Object cesspool | Lineman | 13 | 6 | Dirty Player | m, d |
12 | God object | Lineman | 2 | 6 | Guard | d |
2 | Constant interface | Witch Elf | 21 | 35 | Frenzy, Dodge, Jump Up, Wrestle, Strip Ball, Side Step | m, m, -st |
1 | Circular dependency | Witch Elf | 29 | 29 | Frenzy, Dodge, Jump Up, Wrestle, Strip Ball | m, m, d |
18 | Trey Silenttree | Lineman | 1 | 0 | | d |
16 | Circle-ellipse problem | Lineman | 31 | 37 | Block, Dodge, Side Step | m, -ma, -ma |
4 | Call super | Blitzer | 31 | 52 | Block, Tackle, Dodge, Side Step, Diving Tackle | m, -av, m |
3 | BaseBean | Blitzer | 16 | 16 | Block, Tackle, Dodge | m, m, -av, -av |
20 | Cory Weaksnake | Lineman | 1 | 0 | | d |
19 | Howard Quickrock | Lineman | 1 | 0 | | d |
11 | Anemic Domain Model | Lineman | 3 | 0 | | -av |
12 | Stovepipe system | Lineman | 3 | 0 | | d |
6 | Race hazard | Blitzer | 24 | 34 | Block, Guard, Dodge, Side Step | d |
5 | Magic pushbutton | Blitzer | 27 | 44 | Block, +ST, Dodge, Side Step | m, m, -st |
19 | Sylvester Quickshield | Lineman | 1 | 0 | | d |
3 | Interface bloat | Blitzer | 9 | 11 | Block, Tackle | n |
1 | Input kludge | Witch Elf | 12 | 20 | Frenzy, Dodge, Jump Up, Wrestle, Mighty Blow | -ma |
1 | Inner-platform effect | Witch Elf | 3 | 6 | Frenzy, Dodge, Jump Up, Wrestle | -ma |
4 | Gold plating | Blitzer | 14 | 9 | Block, Guard | m, m, n |
12 | Database-as-IPC | Lineman | 4 | 0 | | m, -st |
11 | Big ball of mud | Lineman | 7 | 9 | Block | d |
15 | Ambiguous viewpoint | Lineman | 43 | 44 | Block, Dodge, Side Step | m, m, n, m, d |
7 | Abstraction inversion | Assassin | 44 | 49 | Shadowing, Stab, Leap, Jump Up, Block | m, m, -av, m, -av |
16 | Bystander apathy | Lineman | 26 | 34 | Dirty Player, Sneaky Git, Dodge | m, m, m, d |
1 | Waterfall model | Witch Elf | 11 | 19 | Frenzy, Dodge, Jump Up, Block, Side Step | -ma, d |
6 | Software bloat | Blitzer | 13 | 17 | Block, Dodge, Side Step | n, m, m, n |
5 | Smoke and mirrors | Blitzer | 17 | 23 | Block, Tackle, Dodge | d |
4 | Groupthink | Blitzer | 18 | 18 | Block, Tackle, Dodge | d |
2 | Death march | Witch Elf | 38 | 40 | Frenzy, Dodge, Jump Up, Wrestle, Strip Ball, Side Step | m, m, -ma |
1 | Vendor lock-in | Witch Elf | 11 | 11 | Frenzy, Dodge, Jump Up, Juggernaut | -av |
10 | Moral hazard | Runner | 26 | 46 | Dump-Off, Thick Skull, Nerves Of Steel, Dodge | -ma |
9 | Stovepipe or Silos | Runner | 2 | 5 | Dump-Off | d |
3 | Mushroom management | Blitzer | 28 | 44 | Block, Dodge, Side Step, Guard | m, d |
11 | Matrix Management | Lineman | 17 | 5 | | m, d |
12 | Management by perkele | Lineman | 18 | 1 | | m, -ma, d |
13 | Escalation of commitment | Lineman | 72 | 104 | Block, Dodge, Side Step, Fend, Diving Tackle | m, -ma, -ag, m, -av, d |
14 | Design by committee | Lineman | 72 | 76 | Block, Dodge, Side Step, Fend, Diving Tackle | m, m, -ma, m, m |
15 | Cash cow | Lineman | 11 | 2 | | -ma, n, -st |
16 | Analysis paralysis | Lineman | 15 | 11 | Dirty Player | d |