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Return of the Stars
P [R] Tomb Kings

This team is an experiment. After hearing Khemri teams complain that no one ever wants to play them, and then playing them myself to have them foul me continuously, including once the game result was over, I could see why they never get played! Many of the Khemri teams I have played, and I'm new, so only 10, seem more interested in destroying you than protecting the ball and winning.

So, this team is an experiment to see if I can make a "nice" Khemri team that has a good winning record, gets lots of games, but is "nice".

With that in mind, yes we will take mightly blow as a skill. However, we will be focused on winning the game.

And the most important thing to note, we will NEVER foul first, even if we get the ref. I was going to say we will never foul at all, but I reserve the right to foul back if you start fouling me, especially a lot.

Hopefully with this attitude, I'll get lots of games......after all, Khemri aren't a highly succesful team, for most coaches! It will be a challenge not losing to Elves/Skaven too often.

So, how to make this team a success. Simple. We hired a Necromancer to simply wake the mummified remains and to raise the bones of some of Fumbbl's greatest stars who were in the grave. So, come and play again against those stars that terrorised you in the past. Perhaps play against your own re-animated player, or return them to the grave for the second time!

Players returned to the grave:
- Wargor Glok
- Mao Tse-tung killed by a -2d Block, Norse Catcher!
- Kitchener (3rd kill in 4 games, still no regen!)
- Loren Yarbrough
- Mummified Golfimbul, killed by http://fumbbl.com/FUMBBL.php?page=player&player_id=7564044, my 2d block, two dice, re-rolled 2 double down into 2 double down and died.



Note, all previous was LRB4. None of this applies now in CRP.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Tomb Guardian
4 5 1 9
Decay, Regeneration
Stand Firm, Block
  10 0 0 0 6 2 22/31 150k
(100+50)k
 
2
Tomb Guardian
4 5 1 9
Decay, Regeneration
  2 0 0 0 0 0 0/6 100k
(100+0)k
 
3
Tomb Guardian
4 5 1 9
Decay, Regeneration
Block, Guard
  10 0 1 1 6 0 17/31 150k
(100+50)k
 
4
Tomb Guardian
4 5 1 9
Decay, Regeneration
  6 0 0 0 2 0 4/6 100k
(100+0)k
 
5
Anointed Blitzer
6 3 2 8
Block, Regeneration
Tackle, Mighty Blow
  10 0 0 0 6 3 27/31 130k
(90+40)k
 
6
Anointed Blitzer
6 3 2 8
Block, Regeneration
  9 0 1 0 0 0 3/6 90k
(90+0)k
 
7
Anointed Thrower
7 3 2 7
Pass, Regeneration, Sure Hands
Dodge, +MA
  10 0 9 0 0 0 27/31 130k
(70+60)k
 
8
Anointed Thrower
7 3 2 7
Pass, Regeneration, Sure Hands
+MA
  6 0 0 0 0 2 10/16 100k
(70+30)k
 
9
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  4 0 0 0 0 0 0/6 40k
(40+0)k
 
10
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
Block, Tackle
  10 0 1 0 0 3 18/31 80k
(40+40)k
 
11
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  10 0 0 0 1 0 2/6 40k
(40+0)k
 
12
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  4 0 0 0 0 0 0/6 40k
(40+0)k
 
13
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  10 0 1 0 1 0 5/6 40k
(40+0)k
 
13 players  
Coach: DanielM75 Re-Rolls (140k): 2  
Race: Tomb Kings Fan Factor: 11  
Current Team Value: 1450k (±220) Assistant Coaches: 1  
Treasury: 180k Cheerleaders: 0  
Team Value: 1450k Apothecary: No  

Games Played:10 (6/3/1) |TD Diff:7 (13 - 6) |Cas Diff:8 (11/9/7 - 10/4/5)
Last Opponent: Rifiuti Umani

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
Neighborhood GoonsHuman1000k161/1/1100k1 - 01100k80/0/180k81k
Ragnarok's BerserkersNorse1100k161/1/230k1 - 11090k142/0/180k47k
Green and FunkyOrc1040k80/0/070k1 - 11070k101/0/060k64k
Knee High KnobblersDwarf1120k150/2/090k2 - 01000k90/0/180k47k
Gursh's GangLizardmen1220k120/1/150k1 - 01220k91/1/090k77k
OrcoGigiosOrc1270k122/0/020k1 - 11440k121/2/030k50k
Khorne´s kinky hordeChaos Chosen1320k171/1/140k2 - 01360k133/0/160k70k
Bowling GobboGoblin1410k202/2/280k1 - 01350k100/1/130k76k
Rat DynastySkaven1410k173/0/070k2 - 11460k100/0/030k37k
Rifiuti UmaniHuman1440k121/1/070k1 - 21540k172/0/060k31k